/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * *********************************************************************/ #ifdef USE_NETWORK #ifndef CLASS_NETWORK_CONNECTION_ACTOR_HEADER #define CLASS_NETWORK_CONNECTION_ACTOR_HEADER #include "connection.h" namespace Network { /** ** actor for the network messages ** ** @author Diether Knof **/ class Connection::Actor { public: // constructor Actor(Connection& connection); // destructor ~Actor(); // chat void chat(string const& text); // set the rule bool set_rule(string const& text); // set the rule bool set_rule(int const type, int const value); // sets the player type bool set_player_type(Player const& player, bool const network); // sets the player name bool set_player_name(Player const& player, string const& name); // set the party startplayer void players_switched(unsigned const player_a, unsigned const player_b); // a gameplay action void gameplay_action(GameplayAction const& action); // set the party startplayer void party_set_startplayer(unsigned const startplayer); // set the party seed void party_set_seed(unsigned const seed); // start the party void party_start(); // start the round 'roundno' void party_start_round(unsigned const roundno); // finish the party void party_finish(); // distribute the cards void game_distribute_cards(vector hands); // start the game void game_start(); // finish the game void game_finish(); private: // the corresponding party Party& party(); // the corresponding game Game& game(); private: // the corresponding connection PRIV_VAR_P_RW(Connection, connection); private: // unused Actor(); Actor(Actor const&); Actor& operator=(Actor const&); }; // class Connection::Actor } // namespace Network #endif // #ifndef CLASS_NETWORK_CONNECTION_ACTOR_HEADER #endif // #ifdef USE_NETWORK