/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * *********************************************************************/ #ifdef USE_NETWORK #ifndef CLASS_NETWORK_GNET_CONNECTION_HEADER #define CLASS_NETWORK_GNET_CONNECTION_HEADER #include #include //#include #include "../connection.h" namespace Network { namespace GNet { /** ** class for connections -- programmed with the gnet library ** ** @author Diether Knof **/ class Connection : public Network::Connection { public: static gboolean async_client_iofunc(GIOChannel* iochannel, GIOCondition condition, gpointer data); public: // constructor Connection(::Network::Server& server, string const& address, unsigned const port); // constructor Connection(::Network::Server& server, GTcpSocket* client_socket); // destructor ~Connection(); // sends 'text' over the connection void send(string const& text); private: // there was traffic on the connection bool traffic(GIOCondition condition); // create the gnet part of the connection void gnet_init(); private: // gnet part GTcpSocket* socket; public: GIOChannel* iochannel; guint watch; private: // unused Connection(); Connection(Connection const&); Connection& operator=(Connection const&); }; // class Connection : public Network::Connection } // namespace GNet } // namespace Network #endif // #ifndef CLASS_NETWORK_GNET_CONNECTION_HEADE #endif // #ifdef USE_NETWORK