/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * *********************************************************************/ #ifdef USE_NETWORK #ifndef CLASS_NETWORK_CONNECTION_INTERPRETER_SENDER_HEADER #define CLASS_NETWORK_CONNECTION_INTERPRETER_SENDER_HEADER #include "interpreter.h" namespace Network { /** ** base class for an the outgoing messages ** ** @author Diether Knof **/ class Connection::Interpreter::Sender { public: // constructor Sender(Interpreter& interpreter) : interpreter_(&interpreter) { } // destructor virtual ~Sender() { } // the corresponding connection Connection& connection() { return this->interpreter().connection(); } // the connection is up virtual void connection_up() = 0; // send a ping virtual void ping() = 0; // send a ping with a number virtual void ping(unsigned const number) = 0; // send a pong (reply to a ping) virtual void pong() = 0; // send a pong with a number virtual void pong(unsigned const number) = 0; // send the chat text virtual void chat(string const& text) = 0; // send the name virtual void name() = 0; // send the type of the player virtual void player_type(Player const& player) = 0; // send the name of the player virtual void player_name(Player const& player) = 0; // the two players were switched virtual void players_switched(unsigned const player_a, unsigned const player_b) = 0; // send all rules virtual void rules() = 0; // send the specific rule virtual void rule(int const type) = 0; // // gameplay // virtual void gameplay_action(GameplayAction const& action) = 0; // the party is started virtual void party_start() = 0; // a new round is started in the party virtual void party_start_round(unsigned const round) = 0; // the party is finished virtual void party_finish() = 0; // distribute the cards virtual void game_distribute_cards(vector hands) = 0; // start the game virtual void game_start() = 0; // finish the game virtual void game_finish() = 0; private: // the corresponding interpreter PRIV_VAR_P_RW(Interpreter, interpreter); private: // unused Sender(); Sender(Sender const&); Sender& operator=(Sender const&); }; // class Connection::Interpreter::Sender } // namespace Network #endif // #ifndef CLASS_NETWORK_CONNECTION_INTERPRETER_SENDER_HEADER #endif // #ifdef USE_NETWORK