/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more detai_dummyls. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * **********************************************************************/ #ifndef CLASS_AI_RANDOM_HEADER #define CLASS_AI_RANDOM_HEADER #include "../player.h" #include "../aiconfig.h" // Class for a ai_dummy (Human or AiRandom) // Random ai_dummy (selects a random valid card class AiRandom : public Player, public Aiconfig { public: // constructor AiRandom(unsigned const no); // constructor AiRandom(unsigned const no, istream& istr); // copy constructor AiRandom(Player const& player); // copy constructor AiRandom(Player const& player, Aiconfig const& aiconfig); // copy constructor AiRandom(AiRandom const& ai_dummy); // copy operator AiRandom& operator=(AiRandom const& ai_dummy); // clone the player AiRandom* clone() const; // destructor ~AiRandom(); // the game request a reservation Reservation reservation_get(bool const duty_solo = false); // the game request a card to play HandCard card_get(); // the game request an announcement Announcement announcement_request() const; // the parther for a genscher Player const* genscher_partner(); // 'player' shifts cards HandCards poverty_shift(); // returns whether 'player' accepts the poverty bool poverty_take_accept(unsigned const cardno); // the player changes the cards of the poverty HandCards poverty_cards_change(HandCards const& cards); // the poverty player gets 'cards' void poverty_cards_get_back(HandCards const& cards); private: // unused AiRandom(); }; // class AiRandom #endif // #ifndef CLASS_AI_RANDOM_HEADER