/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * *********************************************************************/ #ifndef CLASS_HEURISTICINTERFACE_HEADER #define CLASS_HEURISTICINTERFACE_HEADER #include "../aiconfig.h" #include "../../basistypes.h" #include "../player.h" #include "../../game/game.h" class Hand; class CardsInformation; class TeamInformation; /// reine Virtuelle Klasse die f�r Heuristics implementiert werden muss class HeuristicInterface { public: HeuristicInterface() { } virtual ~HeuristicInterface() { } virtual CardsInformation const& cards_information() const = 0; virtual TeamInformation const& team_information() const = 0; virtual Hand handofplayer( Player const& player ) const = 0; virtual Hand handofplayer( unsigned const playerno ) const { return this->handofplayer( this->game().player(playerno) ); } virtual Team teamofplayer( Player const& player ) const = 0; virtual Team teamofplayer( unsigned const playerno ) const { return this->teamofplayer( this->game().player(playerno) ); } virtual Team guessedteamofplayer( Player const& player ) const { return TEAM::maybe_to_team(this->teamofplayer(player)); } virtual Team guessedteamofplayer( unsigned const playerno ) const { return TEAM::maybe_to_team(this->teamofplayer(playerno)); } virtual Hand const& hand() const = 0; virtual Team team() const = 0; virtual unsigned no() const = 0; virtual Game const& game() const = 0; virtual bool value(const Aiconfig::TypeBool& type) const = 0; virtual unsigned value(const Aiconfig::TypeUnsigned& type) const = 0; virtual Card value(const Aiconfig::TypeCard& type) const = 0; virtual bool colorjabbed(const Card::TColor c) const = 0; virtual unsigned color_runs(const Card::TColor c) const = 0; virtual bool jabbedbyownteam(const Card::TColor c) const = 0; virtual bool jabbedbyotherteam(const Card::TColor c) const = 0; virtual bool next_low() const = 0; virtual Card trump_card_limit() const = 0; virtual Card lowest_trump_card_limit() const = 0; }; // class HeuristicInterface #endif // #ifndef CLASS_HEURISTICINTERFACE_HEADER