/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * **********************************************************************/ #ifndef CLASS_HEURISTICS_MAP_HEADER #define CLASS_HEURISTICS_MAP_HEADER #include "../misc/translation.h" class Game; class Player; namespace HeuristicsMap { enum GametypeGroup { GAMETYPE_GROUP_FIRST, DEFAULT = GAMETYPE_GROUP_FIRST, NORMAL, POVERTY, MARRIAGE_UNDETERMINED, MARRIAGE_SILENT, SOLO_MEATLESS, SOLI_COLOR, SOLI_SINGLE_PICTURE, SOLI_DOUBLE_PICTURE, SOLO_KOEHLER, GAMETYPE_GROUP_LAST = SOLO_KOEHLER }; // enum GametypeGroup GametypeGroup group(Game const& game); GametypeGroup GametypeGroup_from_name(string const& name); enum PlayerTypeGroup { PLAYERTYPE_GROUP_FIRST, SPECIAL = PLAYERTYPE_GROUP_FIRST, RE, CONTRA, PLAYERTYPE_GROUP_LAST = CONTRA }; // enum PlayerTypeGroup PlayerTypeGroup group(Player const& player); PlayerTypeGroup PlayerTypeGroup_from_name(string const& name); class Key { public: static Key const DEFAULT; public: Key(Player const& player); Key(GametypeGroup const gametype_group, PlayerTypeGroup const playertype_group); GametypeGroup gametype_group; PlayerTypeGroup playertype_group; }; // class Key bool operator==(Key const& key_a, Key const& key_b); bool operator!=(Key const& key_a, Key const& key_b); bool operator<(Key const& key_a, Key const& key_b); } // namespace HeuristicsMap string name(HeuristicsMap::GametypeGroup const group); string name(HeuristicsMap::PlayerTypeGroup const group); WRITE_NAME2(HeuristicsMap, GametypeGroup) WRITE_NAME2(HeuristicsMap, PlayerTypeGroup) inline Translator::Translation translation(HeuristicsMap::GametypeGroup const& gametype_group) { return Translator::Translation(::translator, "AiConfig::HeuristicsMap::GametypeGroup::" + ::name(gametype_group)); } inline Translator::Translation translation(HeuristicsMap::PlayerTypeGroup const& playertype_group) { return Translator::Translation(::translator, "AiConfig::HeuristicsMap::PlayerTypeGroup::" + ::name(playertype_group)); } #endif // #ifndef CLASS_HEURISTICS_MAP_HEADER