/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * **********************************************************************/ #ifndef CLASS_HUMAN_HEADER #define CLASS_HUMAN_HEADER #include "../ai/ai.h" class Human : public Ai { public: // constructor Human(unsigned const no); // constructor Human(unsigned const no, istream& istr); // copy constructor Human(Player const& player); // copy constructor Human(Player const& player, Aiconfig const& aiconfig); // copy constructor Human(Ai const& ai); // copy constructor Human(Human const& human); // clone the player virtual Human* clone() const; // desctructor ~Human(); // get the reservation virtual Reservation reservation_get(bool const is_duty = false); // the game is started virtual void game_start(); // make a save announcement virtual Announcement announcement_request() const; // get the card to play virtual HandCard card_get(); // update the team information virtual void teaminfo_update(); // 'player' shifts cards virtual HandCards poverty_shift(); // returns whether 'player' accepts the poverty virtual bool poverty_take_accept(unsigned const cardno); // the player changes the cards of the poverty virtual HandCards poverty_cards_change(HandCards const& cards); // the poverty player gets 'cards' virtual void poverty_cards_get_back(HandCards const& cards); // the player has swines virtual void swines_announced(Player const& player); // return a partner for a genscher virtual Player const* genscher_partner(); private: // unused Human(); Human& operator=(const Human& player); }; // class Human: public Ai #endif // #ifndef CLASS_HUMAN_HEADER