/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * *********************************************************************/ #include "constants.h" #ifdef USE_UI_GTKMM #include "ui.h" #include "main_window.h" #include "menu.h" #include "table.h" #include "reservation.h" #include "players_db.h" #include "../../player/player.h" #include "../../basistypes.h" namespace UI_GTKMM_NS { /** ** ** the game is opened ** ** @param game the game that is opened ** ** @return - ** ** @author Diether Knof ** ** @version 0.6.7 **/ void UI_GTKMM::game_open(Game& game) { this->thrower.inc_depth(); this->UI::game_open(game); this->table->game_open(); this->thrower.dec_depth(); return ; } // void UI_GTKMM::game_open(Game& game) /** ** the cards are distributed ** ** @param - ** ** @return - ** ** @author Diether Knof ** ** @version 0.6.8 **/ void UI_GTKMM::game_cards_distributed() { this->thrower.inc_depth(); this->table->game_cards_distributed(); this->thrower.dec_depth(); return ; } // void UI_GTKMM::game_cards_distributed() /** ** ask 'player' for a reservation ** ** @param player player who is asked ** ** @return - ** ** @author Diether Knof ** ** @version 0.7.3 **/ void UI_GTKMM::reservation_ask(Player const& player) { // redraw the names so that the current player is highlighted this->table->draw_all(); return ; } // void UI_GTKMM::reservation_ask(Player player) /** ** Gets the reservation of the given player: ** pops up a window ** This is the first time, the hands can (should) be shown. ** ** @param player player, whose reservation schould be get ** ** @return reservation of the player ** ** @author Diether Knof ** ** @version 0.6.0 **/ ::Reservation UI_GTKMM::reservation_get(Player const& player) { this->thrower.inc_depth(); ::Reservation const reservation = this->table->reservation_get(player); this->thrower.dec_depth(); return reservation; } // ::Reservation UI_GTKMM::reservation_get(player) /** ** the game is redistributed ** ** @param - ** ** @return - ** ** @author Diether Knof ** ** @version 0.6.7b **/ void UI_GTKMM::game_redistribute() { this->thrower.inc_depth(); this->table->game_redistribute(); this->thrower.dec_depth(); return ; } // void UI_GTKMM::game_redistribute() /** ** the game is started: ** the gametype and announcements of the other players are shown ** ** @param - ** ** @return - ** ** @author Diether Knof ** ** @version 0.6,1 **/ void UI_GTKMM::game_start() { this->thrower.inc_depth(); this->main_window->menu->game_start(); this->table->game_start(); this->thrower.dec_depth(); return ; } // void UI_GTKMM::game_start() /** ** the game is finished: ** the winner and the points of the game are shown. ** ** @param - ** ** @return - ** ** @author Diether Knof ** ** @version 0.6,1 **/ void UI_GTKMM::game_finish() { this->thrower.inc_depth(); this->players_db->update_db(); this->main_window->menu->game_finish(); this->table->game_finished(); this->thrower.dec_depth(); return ; } // void UI_GTKMM::game_finish() /** ** the game is closed ** ** @param - ** ** @return - ** ** @author Diether Knof ** ** @version 0.6.7 **/ void UI_GTKMM::game_close() { this->thrower.inc_depth(); this->UI::game_close(); this->main_window->menu->game_close(); this->table->game_close(); this->thrower.dec_depth(); return ; } // void UI_GTKMM::game_close() } // namespace UI_GTKMM_NS #endif // #ifdef USE_UI_GTKMM