/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * *********************************************************************/ #include "constants.h" #ifdef USE_UI_TEXT #include "ui.h" namespace UI_TEXT_NS { /** ** ** the game is opened ** ** @param - ** ** @return - ** ** @version 0.5.4 ** ** @author Diether Knof ** ** @todo all ** **/ void UI_Text::game_open() { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::game_open()"); DEBUG_RETURNING(VOID, INFO_UI_TEXT, "UI_Text::game_open()"); } // void UI_Text::game_open() /** ** ** Gets the reservation of the given player: ** pops up a window ** This is the first time, the hands can (should) be shown. ** ** @param player player, whose reservation schould be get ** ** @return reservation of the player ** ** @version 0.5.4 ** ** @author Diether Knof ** ** @todo all ** **/ Reservation UI_Text::reservation_get(Player const& player) { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::reservation_get(player)"); DEBUG_RETURNING(Reservation(), INFO_UI_TEXT, "UI_Text::reservation_get(player)"); } // Reservation UI_Text::reservation_get(player) /** ** ** the game is started: ** the gametype and announcements of the other players are shown ** ** @param - ** ** @return - ** ** @version 0.5.4 ** ** @author Diether Knof ** ** @todo all ** **/ void UI_Text::game_start() { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::game_start()"); DEBUG_RETURNING(VOID, INFO_UI_TEXT, "UI_Text::game_start()"); } // void UI_Text::game_start() /** ** ** the game is finished: ** the winner and the points of the game are shown. ** ** @param - ** ** @return - ** ** @version 0.5.4 ** ** @author Diether Knof ** ** @todo all ** **/ void UI_Text::game_finish() { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::game_finish()"); DEBUG_RETURNING(VOID, INFO_UI_TEXT, "UI_Text::game_finish()"); } // void UI_Text::game_finish() /** ** ** the game is closed ** ** @param - ** ** @return - ** ** @version 0.5.4 ** ** @author Diether Knof ** ** @todo all ** **/ void UI_Text::game_close() { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::game_close()"); DEBUG_RETURNING(VOID, INFO_UI_TEXT, "UI_Text::game_close()"); } // void UI_Text::game_close() } // namespace UI_TEXT_NS #endif // #ifdef USE_UI_TEXT