/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * *********************************************************************/ #include "constants.h" #ifdef USE_UI_TEXT #include "ui.h" namespace UI_TEXT_NS { /** ** ** genscher: -> result ** ** @param - ** ** @return pointer to the new teammate, ** NULL if the genscher is not to be announced ** ** @author Diether Knof ** ** @version 0.5.4 ** ** @todo all ** **/ Player const* UI_Text::genscher_partner() { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::genscher_partner()"); DEBUG_RETURNING(NULL, INFO_UI_TEXT, "UI_Text::genscher_partner()"); } // Player const* UI_Text::genscher_partner() /** ** ** genscher: Information of the new team ** ** @param player genscher player ** @param partner partner of the gensher player ** ** @return - ** ** @author Diether Knof ** ** @version 0.5.4 ** ** @todo all ** **/ void UI_Text::genscher(Player const& player, Player const& partner) { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::genscher(player, partner)"); DEBUG_RETURNING(VOID, INFO_UI_TEXT, "UI_Text::genscher(player, partner)"); } // void UI_Text::genscher(Player const& player, Player const& partner) } // namespace UI_TEXT_NS #endif // #ifdef USE_UI_TEXT