/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * *********************************************************************/ #include "constants.h" #ifdef USE_UI_TEXT #include "ui.h" #include "general.h" #include "help.h" #include "bug_report.h" #include "settings.h" #include "../../misc/language.h" namespace UI_TEXT_NS { /** ** ** the party is opened ** ** @param - ** ** @return - ** ** @version 0.5.4 ** ** @author Diether Knof ** ** @todo all ** **/ void UI_Text::party_open() { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::party_open()"); #ifndef POSTPHONED this->ostr() << "The party is opened." << endl; #endif DEBUG_RETURNING(VOID, INFO_UI_TEXT, "UI_Text::party_open()"); } // void UI_Text::party_open() /** ** ** gets and sets the settings of the party: ** names, types and configuration of the players, ** rules, ** starting seed ** startplayer ** ** @param - ** ** @return - ** ** @version 0.5.4 ** ** @author Diether Knof ** ** @todo all ** **/ void UI_Text::party_get_settings() { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::party_get_settings()"); this->ostr() << ::language("Set settings for the party.\n"); while (::game_status == GAMESTATUS::PARTY_INIT) { this->getline(); if (::game_status == GAMESTATUS::QUIT) break; // test new party // test rules (writable) // input seed // input startplayer // test general, help, settings if (this->general->interpret_line()) { } else if (this->help->interpret_line()) { } else if (this->bug_report->interpret_line()) { } else if (this->settings->interpret_line()) { } else if (this->iskeyword("start game") || this->iskeyword("start")) { break; } else { // if !(line interpreted) this->ostr() << ::language("Unknown command '%scommand%'.\n", this->line.c_str()); } // if !(line interpreted) } // while (::game_status != GAMESTATUS::PARTY_INIT) DEBUG_RETURNING(VOID, INFO_UI_TEXT, "UI_Text::party_get_settings()"); } // void UI_Text::party_get_Settings() /** ** ** the party is started: ** the gametype and announcements of the other players are shown ** ** @param - ** ** @return - ** ** @version 0.5.4 ** ** @author Diether Knof ** ** @todo all ** **/ void UI_Text::party_start() { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::party_start()"); #ifndef POSTPHONED this->ostr() << "The party is started." << endl; #endif DEBUG_RETURNING(VOID, INFO_UI_TEXT, "UI_Text::party_start()"); } // void UI_Text::party_start() /** ** ** the party is finished ** ** @param - ** ** @return - ** ** @version 0.5.4 ** ** @author Diether Knof ** ** @todo all ** **/ void UI_Text::party_finish() { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::party_finish()"); #ifndef POSTPHONED this->ostr() << "The party is finished." << endl; #endif DEBUG_RETURNING(VOID, INFO_UI_TEXT, "UI_Text::party_finish()"); } // void UI_Text::party_end() /** ** ** the party is closed ** ** @param - ** ** @return - ** ** @version 0.5.4 ** ** @author Diether Knof ** ** @todo all ** **/ void UI_Text::party_close() { DEBUG_CALLING(INFO_UI_TEXT, "UI_Text::party_close()"); #ifndef POSTPHONED this->ostr() << "The party is closed." << endl; #endif DEBUG_RETURNING(VOID, INFO_UI_TEXT, "UI_Text::party_close()"); } // void UI_Text::party_close() } // namespace UI_TEXT_NS #endif // #ifdef USE_UI_TEXT