/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * **********************************************************************/ #ifndef CLASS_UI_WRAP_HEADER #define CLASS_UI_WRAP_HEADER #ifndef DOXYGEN_SHOULD_SKIP_THIS #include "ui.h" #include "../os/os.h" /** ** ** @brief contains an ui and some os ** executes the functions first for the os, then for the ui ** ** @author Diether Knof ** **/ class UI_Wrap : public UI { public: UI_Wrap(); ~UI_Wrap(); // initialize the ui void init(int& argc, char**& argv); // updates the UI void update(); // sleeps 'sleep_usec' thousands of seconds // (< 0 for infinity) void sleep(unsigned const sleep_usec); // the language has changed void language_changed(); // the parts of a party void party_open(Party& party); void party_get_settings(); void party_loaded(); void party_start(); void party_start_round(unsigned const round); void party_finish(); void party_close(); // the parts of a game void gameplay_action(GameplayAction const& action); void game_open(Game& game); void game_cards_distributed(); void game_redistribute(); void reservation_ask(Player const& player); Reservation reservation_get(Player const& player); void reservation_got(Reservation const& reservation, Player const& player); void game_start(); void game_finish(); void game_close(); // the parts of a trick void trick_open(Trick const& trick); void trick_full(); void trick_move_in_pile(); void trick_close(); // get a card HandCard card_get(Player const& player); // the card is played void card_played(HandCard const& card); // an announcement is made void announcement_made(Announcement const& announcement, Player const& player); // the player has swines void swines_announced(Player const& player); // the player has hyperswines void hyperswines_announced(Player const& player); // ai actions void ai_test_card(Card const& card, unsigned const playerno); void ai_card_weighting(int const weighting); void virtual_card_played(HandCard const& card); void virtual_trick_full(); // 'player' has a poverty and shifts void poverty_shifting(Player const& player); // 'player' shifts 'cardno' cards void poverty_shift(Player const& player, unsigned const cardno); // ask 'player' whether to accept the poverty void poverty_ask(Player const& player, unsigned const cardno); // the player 'player' has denied the poverty trumps void poverty_take_denied(Player const& player); // all players have denied to take the cards void poverty_take_denied_by_all(); // the player 'player' has accepted the poverty trumps // and has returned 'cardno' cards with 'trumpno' trumps void poverty_take_accepted(Player const& player, unsigned const cardno, unsigned const trumpno); // 'player' shifts cards HandCards poverty_shift(Player& player); // returns whether 'player' accepts the poverty bool poverty_take_accept(Player& player, unsigned const cardno); // the player changes the cards of the poverty HandCards poverty_cards_change(Player& player, HandCards const& cards); // the poverty player 'player' gets 'cards' void poverty_cards_get_back(Player& player, HandCards const& cards); // the marriage partner has found a bride void marriage(Player const& bridegroom, Player const& bride); // return a partner for a genscher Player const* genscher_partner(); // a player has announced a genscher void genscher(Player const& genscher, Player const& partner); // redrawing void redraw_all(); void gametype_changed(); void players_switched(Player const& player_a, Player const& player_b); void player_changed(Player const& player); void name_changed(Player const& player); void hand_changed(Player const& player); void teaminfo_changed(Player const& player); void bug_report_replay_open(OS_NS::BugReportReplay const& bug_report_replay); void bug_report_replay_close(); // change of the party seed void party_seed_changed(); // change of the party startplayer void party_startplayer_changed(); // change of the rules void rule_changed(int const type, void const* const old_value); // changes of the settings void setting_changed(int const type, void const* const old_value); // load the help page void help_load(string const& page); // 'player' has chatted 'message' void chat(string const& player, string const& message, bool const self = true); #ifdef USE_NETWORK // a new listener was created void network_listener_new(Network::Listener const& listener); // a listener was deleted void network_listener_deleted(Network::Listener const& listener); // a new connection was established void network_connection_new(Network::Connection const& connection); // a connection has changed void network_connection_changed(Network::Connection const& connection); // a connection is deleted void network_connection_deleted(Network::Connection const& connection); // there was network traffic over the given connection void network_traffic(Network::Connection const& connection, Network::TrafficType const traffic_type, string const& text); #endif // the status message has changed void status_message_changed(Translator::Translation const& status_message); // the progress has changed void progress_changed(double const progress_max); // the progress is finished void progress_finished(); void set_busy(); void set_not_busy(); // the first run of the program void first_run(Translator::Translation const& message); // an update of the version void program_updated(DK::Utils::Version const& old_version); // information for the user void information(Translator::Translation const& message, INFORMATION::Type const type); // an error has occured void error(string const& message); public: void ui_set(UI* const ui); void prepend(OS* const os); void append(OS* const os); void remove(OS* const os); void print() const; UI* ui; list os; private: // not implemented UI_Wrap(UI_Wrap const&); UI_Wrap& operator=(UI_Wrap const&); }; // class UI_Wrap #endif // #ifndef DOXYGEN_SHOULD_SKIP_THIS #endif // #ifndef CLASS_UI_WRAP_HEADER