2007-08-13 17:01 magotari * dialogs/de/: 614.dialog, Bender.dialog, Benjamin.dialog, Bruce.dialog, Butch.dialog, Chandra.dialog, Darwin.dialog, Dixon.dialog, DocMoore.dialog, Duncan.dialog, Ernie.dialog, Ewald.dialog, Francis.dialog, Jasmine.dialog, Kevin.dialog, KevinGuard.dialog, Koan.dialog, Lukas.dialog, MSFacilityGateGuardLeader.dialog, Melfis.dialog, Michelangelo.dialog, OldTownGateGuardLeader.dialog, Pendragon.dialog, RMS.dialog, SACD.dialog, SADD.dialog, Skippy.dialog, Sorenson.dialog, Spencer.dialog, StandardMSFacilityGateGuard.dialog, StandardOldTownGateGuard.dialog, Stone.dialog, Template.dialog, Tybalt.dialog, subdlg_Benjamin.dialog, subdlg_Benjamin_bribe.dialog, subdlg_Butch.dialog, subdlg_Darwin.dialog, subdlg_Duncan.dialog, subdlg_Duncan_quest.dialog, subdlg_Kevin.dialog, subdlg_Pendragon.dialog, subdlg_Sorenson.dialog, subdlg_Spencer_eval.dialog, subdlg_Stone.dialog, subdlg_kevin_reward1.dialog: German script. Whew. 2007-08-13 11:39 magotari * dialogs/Bruce.dialog: A tiny fix, missing space. 2007-08-12 18:04 ahuillet * src/view.c: now dynamically computing the start/end positions for floor tile displaying - avoid black corners and unneeded blitting operations 2007-08-12 17:51 bastiansalmela * graphics/droids/kevin/portrait.png: bigger .b 2007-08-12 17:43 bastiansalmela * graphics/droids/professor/professor.tux_image_archive: from there to here, and back again .b 2007-08-12 17:42 bastiansalmela * graphics/droids/: bartender/portrait.png, female_scientist/portrait.png, professor/professor.tux_image_archive: bigger .b 2007-08-12 17:25 ahuillet * src/: defs.h, light.c, open_gl.c: adapted number of floor tiles to display with resolution, in order to improve performance at 800x and 640x 2007-08-12 16:43 ahuillet * src/: hud.c, itemdefs.h: fixed weapon rect positionning problems 2007-08-12 15:36 ahuillet * configure.ac: this has been .10.3CVS for quite a long time 2007-08-12 15:32 ahuillet * src/BFont.c: yeah, using malloc instead of calloc in font initialization gives bad results when creating the texture 2007-08-12 15:16 ahuillet * src/BFont.c: fixed game crashing in SDL mode on GL-enabled machines 2007-08-12 15:08 ahuillet * src/lang.h: tentative fix of build problems on machines without gettext 2007-08-12 15:03 ahuillet * src/ship.c: removed unused variables as reported by Colin Pitrat 2007-08-12 10:05 bastiansalmela * graphics/backgrounds/hud_background.png: f/t .b 2007-08-12 02:13 ahuillet * src/vars.h: using much saner progression when increasing melee/ranged weapon skills 2007-08-12 01:51 ahuillet * freedroidRPG.exe: updated exe 2007-08-12 01:37 ahuillet * map/freedroid.droid_archetypes, src/enemy.c, src/init.c, src/struct.h: removed more useless data from droid description file 2007-08-12 01:31 ahuillet * map/freedroid.droid_archetypes, src/init.c, src/struct.h: removed unused legacy data in droid description file 2007-08-12 01:24 ahuillet * src/chat.c: removed useless comment 2007-08-12 01:24 ahuillet * src/: blocks.c, defs.h: support code for the bartender - the way we handle droid graphics is just crazy. 2007-08-12 01:23 ahuillet * map/: ReturnOfTux.droids, freedroid.droid_archetypes: three years after its introduction in CVS, bartender is in game!! 2007-08-12 00:59 ahuillet * src/: init.c, proto.h, struct.h, view.c: removed unused code and data stuff 2007-08-12 00:50 ahuillet * graphics/droids/: Benjamin.png, Chandra.png, DefaultPortrait.png, Francis.png, Sorenson.png, Stone.png: removed long useless files 2007-08-12 00:36 ahuillet * src/: character.c, defs.h, misc.c: fixed stat+ buttons positions 2007-08-12 00:11 bastiansalmela * graphics/droids/: default_dead_human_00_0001.offset, default_dead_human_00_0001.png, hot_mama/portrait.png: one frame of dead human. i dont know what hotmama has to do with this, maybe i've touched that long ago.. dunno.. but, there it is.. :) .b 2007-08-11 23:55 ahuillet * graphics/items/inventory_image_28.png, map/freedroid.item_archetypes: new laser dagger - old file removed 2007-08-11 23:47 ahuillet * src/items.c: fixed bonus picking code that failed when bonus 0 was taken 2007-08-11 23:30 bastiansalmela * graphics/items/laser_dagger/: ingame.offset, ingame.png, inv_image.png, portrait_0001.jpg, portrait_0002.jpg, portrait_0003.jpg, portrait_0004.jpg, portrait_0005.jpg, portrait_0006.jpg, portrait_0007.jpg, portrait_0008.jpg, portrait_0009.jpg, portrait_0010.jpg, portrait_0011.jpg, portrait_0012.jpg, portrait_0013.jpg, portrait_0014.jpg, portrait_0015.jpg, portrait_0016.jpg, portrait_0017.jpg, portrait_0018.jpg, portrait_0019.jpg, portrait_0020.jpg, portrait_0021.jpg, portrait_0022.jpg, portrait_0023.jpg, portrait_0024.jpg, portrait_0025.jpg, portrait_0026.jpg, portrait_0027.jpg, portrait_0028.jpg, portrait_0029.jpg, portrait_0030.jpg, portrait_0031.jpg, portrait_0032.jpg: laser dagger, portrait, ingame, invimage 2007-08-11 23:26 ahuillet * src/itemdefs.h: enlarged shield rect so that the GL grey quad fills it in completely 2007-08-11 22:53 ahuillet * src/itemdefs.h: tweaked inv positionning 2007-08-11 22:52 ahuillet * src/hud.c: fixed displaying required stats for an item 2007-08-11 22:52 ahuillet * map/freedroid.item_archetypes: fixed inv sizes of new high res items 2007-08-11 22:21 bastiansalmela * graphics/items/: basic_armour/inv_image.png, basic_armour2/inv_image.png, basic_armour3/inv_image.png: 128x128 .b 2007-08-11 22:14 bastiansalmela * graphics/items/inventory_image_14.png: 128x128 .b 2007-08-11 22:12 ahuillet * src/skills.c: fixed grenades working only through quick inv 2007-08-11 22:03 ahuillet * src/: input.c, items.c: quick inventory updates: font used, position, item #10 2007-08-11 22:02 bastiansalmela * graphics/items/red_dilitium_crystal/inv_image.png: le crystaal 2007-08-11 21:42 ahuillet * src/character.c: position of fields in cha 2007-08-11 21:27 ahuillet * map/freedroid.program_archetypes: typo fix 2007-08-11 20:54 bastiansalmela * graphics/backgrounds/inventory.png: 1 2 3 4 5 6 7 8 9 0 .b 2007-08-11 20:50 ahuillet * src/: defs.h, character.c: stopped displaying NOW values - this breaks the stat + buttons 2007-08-11 20:50 ahuillet * src/hud.c: moved subtitle rectangle a tiny bit to accomodate new hud 2007-08-11 20:49 ahuillet * src/misc.c: fixed positionning of "focuse" inv cha ski log buttons 2007-08-11 20:45 bastiansalmela * graphics/backgrounds/character.png: things 2007-08-11 19:58 bastiansalmela * graphics/backgrounds/character.png: i temperature instead of force .b :wq 2007-08-09 21:41 ahuillet * freedroidRPG.exe: [no log message] 2007-08-09 18:29 ahuillet * src/items.c: fixed item grabbing when inv is open - now player has to reach for a distant item even in that case - no reclamations will be accepted you cheaters :p 2007-08-09 18:09 ahuillet * src/itemdefs.h: fixed positionning in inventory for new inv screen 2007-08-09 17:36 bastiansalmela * graphics/mouse_buttons/: cha_button_red.png, cha_button_yellow.png, inv_button_yellow.png, log_button_red.png, log_button_yellow.png, ski_button_yellow.png: new butts 2007-08-09 17:31 ahuillet * src/: blocks.c, bullet.c, character.c, chat.c, enemy.c, hud.c, influ.c, init.c, input.c, items.c, main.c, map.c, menu.c, misc.c, mission.c, saveloadgame.c, ship.c, shop.c, skills.c, system.h, takeover.c, text.c, vars.h, view.c: saner lang.h include mechanism - now we need to check if all this is portable - MS Windows/BSD/etc testers? 2007-08-09 17:30 ahuillet * src/defs.h: displaying 11 floor tiles again 2007-08-09 17:01 ahuillet * src/lang.h: this file is required for gettext 2007-08-09 17:01 ahuillet * src/open_gl.c: fixed texture name exhaustion tied to tux part loading 2007-08-09 16:59 ahuillet * src/: influ.c, init.c, input.c, items.c, main.c, map.c, menu.c, misc.c, mission.c, saveloadgame.c, ship.c, shop.c, skills.c, takeover.c, text.c, vars.h, view.c: Colin Pitrat: initial support for gettext, marked strings 2007-08-09 16:54 ahuillet * src/: DialogEditor.h, ItemEditor.h, blocks.c, bullet.c, character.c, chat.c, enemy.c, hud.c: Colin Pitrat: marked strings for gettext 2007-08-09 10:28 bastiansalmela * src/init.c: little more consistent to use atleast same font during startup.. .b 2007-08-09 09:53 bastiansalmela * graphics/backgrounds/hud_background.png: new hud gfx .b 2007-08-09 09:52 bastiansalmela * src/: hud.c, itemdefs.h: positionings for HUD 2007-08-09 07:38 bastiansalmela * graphics/obstacles/iso_walls_0016.png: tiling fix .b 2007-08-09 07:38 bastiansalmela * graphics/floor_tiles/iso_sidewalk_0014.png: tiling fix .b 2007-08-08 20:40 bastiansalmela * src/: character.c, defs.h, skills.c: location and fonts. .b 2007-08-08 19:49 bastiansalmela * src/: character.c, system.h: i correct font 2007-08-08 19:41 bastiansalmela * graphics/backgrounds/SkillExplanationScreen.png: fix fox bg 2007-08-08 19:39 bastiansalmela * graphics/backgrounds/SkillExplanationScreen.png: i skillexplanation gfx .b 2007-08-08 19:33 bastiansalmela * graphics/backgrounds/inventory.png: i hrhmh.... the correct inv screen .b 2007-08-08 19:25 bastiansalmela * graphics/skill_buttons.png: i new skill buttons gfx .b 2007-08-08 19:19 bastiansalmela * graphics/backgrounds/SkillScreen.png: skill screen gfx .b 2007-08-08 19:16 bastiansalmela * graphics/backgrounds/character.png: new character screen gfx .b 2007-08-05 22:41 ahuillet * ChangeLog: .10.3rc2 CL