% -*- mode: flyspell; mode: fill -*- ---------------------------------------------------------------------- * This file is part of Freedroid * * Freedroid is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Freedroid is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Freedroid; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA ---------------------------------------------------------------------- This file was generated using dialed. If you have questions concerning FreedroidRPG, please send an email to: freedroid-discussion@lists.sourceforge.net BEGIN OF AUTORS NOTES END OF AUTORS NOTES Beginning of new chat dialog for character="XXXXX" New Option Nr=0 OptionText=" Hi. You look really happy." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=44 PositionY=157 Subtitle="Hey! I'm Ewald. I'm a bartender." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I used to do a lot of drugs, and I destroyed my brain." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I'm not too smart now, but I'm very happy all the time!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Want something to drink?" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=0 ChangeToValue=0 ChangeOption=13 ChangeToValue=1 ChangeOption=1 ChangeToValue=1 ChangeOption=2 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=1 OptionText=" How is your business doing?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=168 PositionY=138 Subtitle="Nah, No darn good at all." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="The bots ruined it for me. Now the supplies are very low and I had to make the prices high." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="No one wants to pay 499 triangles for bottom shelf swill that even Bender would not drink..." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="The tax is quite brutal as well. And the Red Guard always demands discounts too." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Life is tough. I am still happy though." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=1 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=2 OptionText=" Are you selling something other than drinks?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=170 PositionY=226 Subtitle="Yeah, I have some junk here... Want to see?" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=2 ChangeToValue=1 DoSomethingExtra="InitTradeWithCharacter:Ewald" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=3 OptionText=" I could use a drink. What is there to be had?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=284 PositionY=309 Subtitle="Well... We are a bit short on supplies right now... Erm... AH! I know!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I have WATER!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=3 ChangeToValue=0 ChangeOption=6 ChangeToValue=1 ChangeOption=5 ChangeToValue=1 ChangeOption=4 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=4 OptionText=" I want double water on the rocks. Stirred, not shaken." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=353 PositionY=209 Subtitle="Here you go. That one is on the house. And if the water is not enough, just ask me for more." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=4 ChangeToValue=0 ChangeOption=9 ChangeToValue=1 ChangeOption=6 ChangeToValue=0 ChangeOption=5 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=5 OptionText=" Long Island iced water please." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=445 PositionY=319 Subtitle="Here you go." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=5 ChangeToValue=0 ChangeOption=8 ChangeToValue=1 ChangeOption=6 ChangeToValue=0 ChangeOption=4 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=6 OptionText=" I want something cheap... Give me some fortified water." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=576 PositionY=189 Subtitle="Eh... Sure, as you wish. Here you go." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=6 ChangeToValue=0 ChangeOption=7 ChangeToValue=1 ChangeOption=5 ChangeToValue=0 ChangeOption=4 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=7 OptionText=" Ugh... Ahh... I like it. Give me some more of that." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Uh... Sure..." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=7 ChangeToValue=0 ChangeOption=10 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=8 OptionText=" Ahh... Fresh water! Give me some more of that." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Yeah, I thought you would like it. Here is more." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=8 ChangeToValue=0 ChangeOption=10 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=9 OptionText=" Hmm... Lots of ice. Give me one more double water, but now without any ice." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="One double water coming up." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=9 ChangeToValue=0 ChangeOption=10 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=10 OptionText=" MORE! I want more water!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Erm... Ok... Here, have some of my special, water colada." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=10 ChangeToValue=0 ChangeOption=11 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=11 OptionText=" I am really thirsty! I want water." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Well, you drank all my water, so you cannot have any more. There is none left." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I heard Linarians can drink a lot of water, but seven liters is a lot." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=11 ChangeToValue=0 ChangeOption=12 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=12 OptionText=" MORE! MORE! MORE! I WANT MORE WATER. NOW!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Eh... I think you had enough... Maybe you should just go for a walk for now?" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="You have had everything that I had." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=12 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=13 OptionText=" Any idea where I can find some entertainment here?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Well... Erm... No." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="What the bots did not smash, the Red Guard taxed." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Fun is kinda dead right now." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Well, unless you are in the Red Guard itself, of course. They have those big guns that can destroy a dozen bots with one shot..." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Fun, if you ask me." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=13 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=99 OptionText=" See you later." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=338 PositionY=144 Subtitle="Goodbye and remember: My bar is always open." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=99 ChangeToValue=1 DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- End of chat dialog for character="XXXXX"