% -*- mode: flyspell; mode: fill -*- ---------------------------------------------------------------------- * This file is part of Freedroid * * Freedroid is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Freedroid is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Freedroid; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA ---------------------------------------------------------------------- This file was generated using dialed. If you have questions concerning FreedroidRPG, please send an email to: freedroid-discussion@lists.sourceforge.net BEGIN OF AUTORS NOTES END OF AUTORS NOTES Beginning of new chat dialog for character="XXXXX" New Option Nr=0 OptionText="KILLING DOUBLE TALK" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=61 PositionY=200 OnCondition="CookieIsPlanted:koan_spared:" JumpToOption=2 ElseGoto=1 ChangeOption=0 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="yes" ---------------------------------------------------------------------- New Option Nr=1 OptionText="HERE WE GO" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=61 PositionY=200 Subtitle="So you have come. I knew Duncan would not let me live for too long." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Once I am gone this oasis of peace in the world will dry up and die. A shame." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I hoped to turn the whole desert into a sanctuary. And now my dream will never come true." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Do what you must." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=1 ChangeToValue=0 ChangeOption=5 ChangeToValue=1 ChangeOption=6 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=2 OptionText="DO NOTHING NODE" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=61 PositionY=200 ChangeOption=2 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=5 OptionText=" With pleasure." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 ChangeOption=5 ChangeToValue=0 DoSomethingExtra="DropDead" DoSomethingExtra="ForceBotRespawnOnLevel:18" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=6 OptionText=" No. I have not come here to kill you." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Thank you." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Feel free to stay here. There is no danger." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="The water is safe to drink and the fruit from the tree is quite delicious." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=5 ChangeToValue=0 ChangeOption=6 ChangeToValue=0 ChangeOption=99 ChangeToValue=1 ChangeOption=20 ChangeToValue=1 ChangeOption=10 ChangeToValue=1 DoSomethingExtra="PlantCookie:koan_spared" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=10 OptionText=" What is this place? Why there is grass and water under the desert?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Ah, yes. That is my fault, I am afraid." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Wherever I go, life follows me." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I thought I could hide from Duncan in this old bunker." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="When I woke up next day, things were as you see them now." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=10 ChangeToValue=0 ChangeOption=11 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=11 OptionText=" This was a bunker?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Yes. The place has changed a bit, as you can see." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I like the way it is right now. The water cools everything down and the plants give the air a very fresh smell." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="As soon as I leave, everything will die. I have seen that happen before." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Because this place is just like a small bit of paradise, I decided to stay here." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I do not want this wonderful bunker to become devoid of life again." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=11 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=20 OptionText=" Why does Duncan want you dead?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Very simple. He likes destruction, and I am creation." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="There is nothing more to it." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=20 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=99 OptionText=" I will go now." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle="This place will always wait for you." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=99 ChangeToValue=1 DoSomethingExtra="CompletelyHealTux" DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- End of chat dialog for character="XXXXX"