% -*- mode: flyspell; mode: fill -*- ---------------------------------------------------------------------- * This file is part of Freedroid * * Freedroid is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Freedroid is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Freedroid; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA ---------------------------------------------------------------------- This file was generated using dialed. If you have questions concerning FreedroidRPG, please send an email to: freedroid-discussion@lists.sourceforge.net BEGIN OF AUTORS NOTES END OF AUTORS NOTES Beginning of new chat dialog for character="XXXXX" New Option Nr=0 OptionText=" Hi! I'm new here." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=157 PositionY=219 Subtitle="You don't say. I'm not living here either. I'm just on vacation." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Normally I'm a fighter. But now I try to relax, chill, take it easy and have a lot of fun." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="And in case you couldn't tell, that was sarcasm." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=0 ChangeToValue=0 ChangeOption=1 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=1 OptionText=" Could you teach me how to fight?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=265 PositionY=236 ChangeOption=1 ChangeToValue=1 OnCondition="CookieIsPlanted:beat_up_pendragon:" JumpToOption=2 ElseGoto=3 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=2 OptionText="THIS WILL NOT EVER BE VISIBLE" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=200 PositionY=200 Subtitle="NO! NO! Er... I mean, not right now. I am busy. Come again later." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=2 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=3 OptionText="THIS WILL NOT EVER BE VISIBLE" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=200 PositionY=200 Subtitle="Sure. I can help you." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="For a price. Hundred bucks should be enough." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=3 ChangeToValue=0 DoSomethingExtra="ExecuteSubdialog:subdlg_Pendragon" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=99 OptionText=" See you later." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=261 PositionY=316 Subtitle="Have courage." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=99 ChangeToValue=1 DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- End of chat dialog for character="XXXXX"