% -*- mode: flyspell; mode: fill -*- ---------------------------------------------------------------------- * This file is part of Freedroid * * Freedroid is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Freedroid is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Freedroid; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA ---------------------------------------------------------------------- This file was generated using dialed. If you have questions concerning FreedroidRPG, please send an email to: freedroid-discussion@lists.sourceforge.net BEGIN OF AUTORS NOTES END OF AUTORS NOTES Beginning of new chat dialog for character="XXXXX" New Option Nr=16 OptionText=" I suggest a deal. You let me out, I bring you dilithium cristals. Than 3rd, less significant rule would be breaked." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=61 PositionY=200 Subtitle=" Why I should trust you?" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=21 ChangeToValue=1 ChangeOption=22 ChangeToValue=1 ChangeOption=16 ChangeToValue=0 ChangeOption=10 ChangeToValue=0 ChangeOption=15 ChangeToValue=0 ChangeOption=8 ChangeToValue=0 ChangeOption=0 ChangeToValue=0 ChangeOption=4 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=5 OptionText=" You are not hostile?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Hostile? What do you mean?" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=5 ChangeToValue=0 ChangeOption=3 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" LinkedTo:3 ---------------------------------------------------------------------- New Option Nr=3 OptionText=" I mean you dont kill humans or attack me..." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" I do! I do! I do kill humans, bots, linarians and even dogs, cats and other animals! A would kill anybody!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" Em.. Who would try to get in ofcource." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=3 ChangeToValue=0 ChangeOption=4 ChangeToValue=1 ChangeOption=6 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=4 OptionText=" What is this place?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" SECONDARY TARGET: prevent secret information leakage" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" *INFO* secret information steal attempt detected" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" Go away. You are not allowed to be here!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=4 ChangeToValue=0 DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=0 OptionText=" Who are you and what are you doung?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" I'm SADD - Secret Area Defence Droid" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" PRIMARY TARGET 1: do not let unauthorized persons in." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" PRIMARY TARGET 2: personal always must have access to the zone." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" SECONDARY TARGET: prevent secret information leakage" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=4 ChangeToValue=1 ChangeOption=0 ChangeToValue=1 ---------------------------------------------------------------------- New Option Nr=6 OptionText=" You don't know about Great Assault?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" For security reason SADDs are not equipped with wireless module." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" I know only that I should be recharged, checked and get new firmware every 3 month." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=7 ChangeToValue=1 ChangeOption=6 ChangeToValue=0 LinkedTo:7 ---------------------------------------------------------------------- New Option Nr=7 OptionText=" And when you were maintained last?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Year and a half ago. Now my accumulater is nearly empty, so I'm going to halt soon. So gates will become unguarded..." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" *INFO* secret information steal detected!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" *INFO* information classified as critical!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" *INFO* locking zone!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" DoSomethingExtra="ExecuteActionWithLabel:enable_sadd_gun1" DoSomethingExtra="ExecuteActionWithLabel:enable_sadd_gun2" ChangeOption=7 ChangeToValue=0 ChangeOption=4 ChangeToValue=0 ChangeOption=8 ChangeToValue=1 DoSomethingExtra="EndDialog" ---------------------------------------------------------------------- New Option Nr=8 OptionText=" What have you done! How am I supposed to get out oh here?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" You are not. You have secret information, so I won't let you out." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=9 ChangeToValue=1 ChangeOption=8 ChangeToValue=0 ---------------------------------------------------------------------- New Option Nr=9 OptionText=" Why not to kill me immidiatelly?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" And stand here alone untill I die? While you are here I can speak wiht you. Oh, I didn't speak to anybody for a long time!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=9 ChangeToValue=0 ChangeOption=10 ChangeToValue=1 ChangeOption=11 ChangeToValue=1 ---------------------------------------------------------------------- New Option Nr=10 OptionText=" I'm thirsty and want to eat. I'll die soon and you wouldn't have interlocutor any more!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" My power supply would end earlier." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=10 ChangeToValue=0 ---------------------------------------------------------------------- New Option Nr=11 OptionText=" You speak almost like human!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Maybe I'm almost like human?" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" Anyway, that's not your business. Soon I'll be dead, you too and nobody would enter this place! Newer!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=11 ChangeToValue=0 ChangeOption=12 ChangeToValue=1 ---------------------------------------------------------------------- New Option Nr=12 OptionText=" What are your orders, stupid tin can?!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" PRIMARY TARGET 1: do not let unauthorized persons in." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" PRIMARY TARGET 2: personal always must have access to the zone." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" SECONDARY TARGET: prevent secret information leakage" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" Why you ask this question?" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=12 ChangeToValue=0 ChangeOption=13 ChangeToValue=1 LinkedTo:13 ---------------------------------------------------------------------- New Option Nr=13 OptionText=" What are your second order, idiot?!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" PRIMARY TARGET 2: personal always must have access to the zone." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" Yes, it is violated. But first has higer priority." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=13 ChangeToValue=0 ChangeOption=14 ChangeToValue=1 LinkedTo:14 ---------------------------------------------------------------------- New Option Nr=14 OptionText=" So you can breake your orders?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" I've alredy breaked them, when told your what I shouldn't tell. That's because my human nature." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=14 ChangeToValue=0 ChangeOption=15 ChangeToValue=1 ChangeOption=16 ChangeToValue=1 ---------------------------------------------------------------------- New Option Nr=15 OptionText=" Than please, breake the rule, disable guns." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" No way. I'm a computer, I can't breake rules." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=15 ChangeToValue=0 ChangeOption=18 ChangeToValue=1 ---------------------------------------------------------------------- New Option Nr=18 OptionText=" And what about your human nature?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Human? I've said human? I'm a computer!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" OK, I'm almost computer." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=18 ChangeToValue=0 ChangeOption=19 ChangeToValue=1 ---------------------------------------------------------------------- New Option Nr=19 OptionText=" Almost computer? What does this mean?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" It means what it means! Nothing more, nothing less! Shut up, little piece of biomass!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=19 ChangeToValue=0 ChangeOption=20 ChangeToValue=1 DoSomethingExtra="EndDialog" ---------------------------------------------------------------------- New Option Nr=20 OptionText=" Almost computer? What does this mean?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" When I say SHUT UP, you MUST shut up! Try this, worthless grain of the universe!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=19 ChangeToValue=1 ChangeOption=20 ChangeToValue=1 DoSomethingExtra="BreakOffAndBecomeHostile" ---------------------------------------------------------------------- New Option Nr=21 OptionText=" You can promize me a significant reward." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Damn. Ok, I'll give you SUPER EXTRAMINATOR if you give me dilithium cristals." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=21 ChangeToValue=0 ChangeOption=22 ChangeToValue=0 ChangeOption=23 ChangeToValue=1 DoSomethingExtra="PlantCookie:SADD_exterminator" DoSomethingExtra="OpenQuestDiaryEntry:M9E1:" LinkedTo:23 ---------------------------------------------------------------------- New Option Nr=22 OptionText=" It seems, that you are sentinent, you are a form of life. I must help any form of life." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Thanks a lot for your warm words. I think I can trust you." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=21 ChangeToValue=0 ChangeOption=22 ChangeToValue=0 ChangeOption=23 ChangeToValue=1 LinkedTo:23 ---------------------------------------------------------------------- New Option Nr=23 OptionText=" So disable the guns, please." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Go, and bring dilithium. I badly need it." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=23 ChangeToValue=0 DoSomethingExtra="ExecuteActionWithLabel:disable_sadd_gun1" DoSomethingExtra="ExecuteActionWithLabel:disable_sadd_gun2" DoSomethingExtra="ExecuteActionWithLabel:breake_wall_near_sadd_1" DoSomethingExtra="AssignMission:9" DoSomethingExtra="OpenQuestDiaryEntry:M9E0:" DoSomethingExtra="EndDialog" ---------------------------------------------------------------------- New Option Nr=24 OptionText=" HAVE THE CRYSTALS" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1216 PositionY=125 ChangeOption=24 ChangeToValue=0 OnCondition="HaveItemWithCode:74" JumpToOption=25 ElseGoto=26 AlwaysExecuteThisOptionPriorToDialogStart="yes" ---------------------------------------------------------------------- New Option Nr=25 OptionText=" TUX_GOT_CRISTALS" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1215 PositionY=195 ChangeOption=25 ChangeToValue=0 ChangeOption=31 ChangeToValue=0 ChangeOption=30 ChangeToValue=1 ChangeOption=33 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=26 OptionText=" TUX_DIDNT_GOT_CRISTALS" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1215 PositionY=195 ChangeOption=26 ChangeToValue=0 ChangeOption=31 ChangeToValue=1 ChangeOption=30 ChangeToValue=0 ChangeOption=33 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=27 OptionText=" TUX STARTED ON THE QUEST" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1062 PositionY=58 ChangeOption=27 ChangeToValue=0 OnCondition="MissionAssigned:9" JumpToOption=28 ElseGoto=29 AlwaysExecuteThisOptionPriorToDialogStart="yes" ---------------------------------------------------------------------- New Option Nr=28 OptionText=" IS MISSION IS DONE?" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1129 PositionY=123 ChangeOption=28 ChangeToValue=0 OnCondition="MissionComplete:9" JumpToOption=32 ElseGoto=34 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=29 OptionText=" WE DONT HAVE MISSION" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1062 PositionY=122 ChangeOption=29 ChangeToValue=0 ChangeOption=30 ChangeToValue=0 ChangeOption=31 ChangeToValue=0 ChangeOption=33 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=31 OptionText=" How is your power supply?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Badly. Get the cristals. Remember, you promized!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=26 ChangeToValue=0 DoSomethingExtra="EndDialog" ---------------------------------------------------------------------- New Option Nr=30 OptionText=" I have crystals! It was uneasy to find it." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=1215 PositionY=195 Subtitle=" Good. I've opened depot door for you. Take your super extraminator and GET OUT of here!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=30 ChangeToValue=0 ChangeOption=37 ChangeToValue=1 DoSomethingExtra="MarkMissionComplete:9" DoSomethingExtra="DeleteItem:74" DoSomethingExtra="AddBigScreenMessageBUT_WITH_TERMINATION_CHARACTER_PLEASE:Restored SADD's power supply:" DoSomethingExtra="AddExperienceBonus:1000" DoSomethingExtra="OpenQuestDiaryEntry:M9E3:" DoSomethingExtra="ExecuteActionWithLabel:unlock_sadd_depot_door" AlwaysExecuteThisOptionPriorToDialogStart="no" DoSomethingExtra="EndDialog" ---------------------------------------------------------------------- New Option Nr=32 OptionText=" MISSION IS DONE #2" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1174 PositionY=91 ChangeOption=32 ChangeToValue=0 ChangeOption=33 ChangeToValue=0 ChangeOption=31 ChangeToValue=0 ChangeOption=30 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=33 OptionText=" I have crystals! It was uneasy to find it." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=1215 PositionY=195 Subtitle=" Great! Thanks. I've opened depot doors for you, I hope you would find something interesting there. That's all I can do for you." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=33 ChangeToValue=0 ChangeOption=37 ChangeToValue=1 DoSomethingExtra="MarkMissionComplete:9" DoSomethingExtra="DeleteItem:74" DoSomethingExtra="AddBigScreenMessageBUT_WITH_TERMINATION_CHARACTER_PLEASE:Restored SADD's power supply:" DoSomethingExtra="AddExperienceBonus:1500" DoSomethingExtra="OpenQuestDiaryEntry:M9E2:" DoSomethingExtra="ExecuteActionWithLabel:unlock_sadd_depot_door" DoSomethingExtra="ExecuteActionWithLabel:unlock_sadd_bio_door" AlwaysExecuteThisOptionPriorToDialogStart="no" DoSomethingExtra="EndDialog" ---------------------------------------------------------------------- New Option Nr=34 OptionText=" DID I ASK EXTERIMINATOR?" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1174 PositionY=91 ChangeOption=34 ChangeToValue=0 OnCondition="CookieIsPlanted:SADD_exteriminator:" JumpToOption=35 ElseGoto=36 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=35 OptionText=" I HAVE ASKED" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1215 PositionY=195 ChangeOption=35 ChangeToValue=0 ChangeOption=33 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=36 OptionText=" I DIDN'T ASKED" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1215 PositionY=195 ChangeOption=36 ChangeToValue=0 ChangeOption=30 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=37 OptionText=" You call this super exteriminator?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Yes I do. Now please leave this place." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=37 ChangeToValue=0 ChangeOption=38 ChangeToValue=1 ---------------------------------------------------------------------- New Option Nr=38 OptionText=" This is rubbish! Nobody can use this dammed exteriminator!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" The door is still open. You can put it where you took it and go." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=38 ChangeToValue=0 ChangeOption=39 ChangeToValue=1 ---------------------------------------------------------------------- New Option Nr=39 OptionText=" Give me real gun, man! Imidiatelly! I have brought you what you wanted, now give me my revard!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" You can go, that's your revard. And DON'T TRY MY PATIENCE!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=39 ChangeToValue=0 ChangeOption=40 ChangeToValue=1 ---------------------------------------------------------------------- New Option Nr=40 OptionText=" I'll kill you if you won't give me my gun!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" You are welcome. But you would newer get out of here, my death won't help you." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ChangeOption=40 ChangeToValue=0 ChangeOption=41 ChangeToValue=1 ChangeOption=42 ChangeToValue=1 DoSomethingExtra="ExecuteActionWithLabel:enable_sadd_gun1" DoSomethingExtra="ExecuteActionWithLabel:enable_sadd_gun2" DoSomethingExtra="ExecuteActionWithLabel:breake_wall_near_sadd_2" DoSomethingExtra="ExecuteActionWithLabel:make_wall_near_sadd_breakable" DoSomethingExtra="OpenQuestDiaryEntry:M9E4:" DoSomethingExtra="EndDialog" ---------------------------------------------------------------------- New Option Nr=41 OptionText=" And what about your directives, especially second?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Now I have tyme. When you die, I'll disable guns." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=41 OptionText=" Please forgive me!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Too late. I'm watching greate show." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" It is called..." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" It is called..." ReplySample="CONDEMMED TO DEATH!" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=41 OptionText=" Please, disable guns!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Ok, I'll disable them." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" I just need to make some preporations. You have to wait..." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle=" Untill you die!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=99 OptionText=" I'll better get out of here..." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=512 PositionY=290 Subtitle=" Exactly." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=99 ChangeToValue=1 DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- End of chat dialog for character="XXXXX"