% -*- mode: flyspell; mode: fill -*- ---------------------------------------------------------------------- * This file is part of Freedroid * * Freedroid is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Freedroid is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Freedroid; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA ---------------------------------------------------------------------- This file was generated using dialed. If you have questions concerning FreedroidRPG, please send an email to: freedroid-discussion@lists.sourceforge.net BEGIN OF AUTORS NOTES END OF AUTORS NOTES Beginning of new chat dialog for character="XXXXX" New Option Nr=0 OptionText=" Hi! I'm new here." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=63 PositionY=228 Subtitle="I'm Spencer. I'm the leader of the Red Guard. Is there anything I can help you with?" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=0 ChangeToValue=0 ChangeOption=1 ChangeToValue=1 ChangeOption=6 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=1 OptionText=" I want to join the Red Guard." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=158 PositionY=302 Subtitle="Hmm... Really? Well, you cannot join just like that, you know..." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="You must prove that you would make a good new member." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=1 ChangeToValue=0 ChangeOption=2 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=2 OptionText=" I really want to become a member." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=246 PositionY=365 ChangeOption=2 ChangeToValue=0 OnCondition="CookieIsPlanted:tux_has_joined_guard:" JumpToOption=32 ElseGoto=33 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=3 OptionText=" What about some money instead?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=196 PositionY=430 Subtitle="For 15 million bucks, no less, hehe." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=3 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=4 OptionText="ASSIGN WAREHOUSE MISSION" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=293 PositionY=53 Subtitle="These are bad times. The interplanetary travel is made impossible by bot ships, so we need to stick to our local resources." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="We've got a list of stuff we'd need from the automated underground storage north of town. But the bots there are numerous." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="And currently I can't spare a single man from the city defenses. It's a quite difficult situation." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=5 ChangeToValue=1 ChangeOption=4 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=5 OptionText=" Maybe I could help somehow?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=437 PositionY=53 Subtitle="That would be most kind of you, but I doubt that you will be able to clear out the warehouse for us." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="But since you are said to be powerful and a former hero, I'll once more put trust into a stranger." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I've unlocked the accessway to the warehouse. It's to the north of this town, somewhat hidden in the woods northeast." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="The stuff we need is on the first floor. Don't go any deeper, there are only bots in there." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I wish you the best of luck." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=5 ChangeToValue=0 DoSomethingExtra="AssignMission:5" DoSomethingExtra="OpenQuestDiaryEntry:M5E0:" DoSomethingExtra="ExecuteActionWithLabel:open_warehouse_access_door" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=6 OptionText=" How is it going?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=134 PositionY=116 ChangeOption=6 ChangeToValue=1 OnCondition="MissionAssigned:5" JumpToOption=7 ElseGoto=4 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=7 OptionText="CHECK_WAREHOUSE_SUCCESS" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=280 PositionY=175 ChangeOption=7 ChangeToValue=0 OnCondition="MissionComplete:5" JumpToOption=8 ElseGoto=9 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=8 OptionText="MISSION_IS_DONE" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=375 PositionY=124 ChangeOption=8 ChangeToValue=0 OnCondition="CookieIsPlanted:reward_for_warehouse_given:" JumpToOption=10 ElseGoto=11 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=9 OptionText="MISSION_IS_NOT_DONE" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=376 PositionY=235 Subtitle="Not too good. Without the supplies from the warehouse we are doomed. So my problems are still the same." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Maybe later, when you grow more experienced you might be able to help us after all." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=9 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=10 OptionText="DONT_GIVE_REWARD" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=490 PositionY=182 Subtitle="Thanks to you, we've been able to transport all the goods we need right now. You've really helped us out there." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Rest assured that we will never forget your brave activity for our community." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=10 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=11 OptionText="GIVE_REWARD" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=488 PositionY=100 Subtitle="Man, you really did it! I can hardly believe it, but all the bots are gone!" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Take these 500 bucks as a reward. And be assured that you've earned my deepest respect, Linarian." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Our people are transporting the goods as we speak. It can't be too long until new bots from ships in the orbit of the planet will beam down to replace the dead bots." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=11 ChangeToValue=0 DoSomethingExtra="AddGold:500" DoSomethingExtra="PlantCookie:reward_for_warehouse_given:" DoSomethingExtra="OpenQuestDiaryEntry:M5E1:" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=12 OptionText=" Have I done enough quests to become a member now?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=368 PositionY=402 ChangeOption=12 ChangeToValue=1 OnCondition="MissionComplete:1" JumpToOption=13 ElseGoto=14 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=13 OptionText="DIXON SUCCESSFUL." OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=502 PositionY=378 Subtitle="Dixon told me about the matter with his toolkit. He seemed pretty impressed by you." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=13 ChangeToValue=0 LinkedTo:17 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=14 OptionText="DIXON NOT DONE YET" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=501 PositionY=455 Subtitle="I think our teleporter service man, Dixon, he's got some problem. You might want to talk to him." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=14 ChangeToValue=0 LinkedTo:17 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=15 OptionText="MICHELANGELO DONE." OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=625 PositionY=373 Subtitle="When I was eating, Michelangelo told me about his renewed oven energy supply. He seemed very pleased, and so was I." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=15 ChangeToValue=0 LinkedTo:18 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=16 OptionText="MICHELANGELO NOT DONE" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=627 PositionY=454 Subtitle="I think you should visit the camp's cook sometime. He's always around here, somewhere to the south." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=16 ChangeToValue=0 LinkedTo:18 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=17 OptionText="IS MICHELANGELO DONE?" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=567 PositionY=421 ChangeOption=17 ChangeToValue=0 OnCondition="MissionComplete:2" JumpToOption=15 ElseGoto=16 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=18 OptionText="IS TUX AN ARENA MASTER" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=675 PositionY=419 ChangeOption=18 ChangeToValue=0 OnCondition="MissionComplete:3" JumpToOption=19 ElseGoto=20 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=19 OptionText="TUX IS AN ARENA MASTER" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=723 PositionY=374 Subtitle="From Butch I hear you've become a novice arena master. Congratulations." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=19 ChangeToValue=0 LinkedTo:21 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=20 OptionText="TUX IS NOT AN ARENA MASTER" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=730 PositionY=465 Subtitle="You might want to score some arena victories. That could also help your reputation a lot." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=20 ChangeToValue=0 LinkedTo:21 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=21 OptionText="IS BENDER SICK?" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=771 PositionY=421 ChangeOption=21 ChangeToValue=0 OnCondition="MissionComplete:0" JumpToOption=22 ElseGoto=23 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=22 OptionText="BENDER DONE" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=818 PositionY=375 Subtitle="Helping Bender along was also a smart move. But you should be very careful with this one. He can get mad rather easily. A bit of a security threat, but we can't be too picky." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=22 ChangeToValue=0 LinkedTo:24 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=23 OptionText="BENDER STILL SICK" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=820 PositionY=461 Subtitle="As far as I know, Bender is still very sick." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=23 ChangeToValue=0 LinkedTo:24 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=24 OptionText="WAREHOUSE MISSION DONE?" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=870 PositionY=418 ChangeOption=24 ChangeToValue=0 OnCondition="MissionComplete:5" JumpToOption=25 ElseGoto=27 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=25 OptionText="WAREHOUSE DONE" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=928 PositionY=374 Subtitle="But most importantly, I was very impressed with you when you cleared out the warehouse. That was a huge deed I will never forget." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=25 ChangeToValue=0 LinkedTo:27 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=27 OptionText="THERE ARE ENOUGH POINTS TO JOIN RG" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=997 PositionY=416 ChangeOption=27 ChangeToValue=0 OnCondition="OldTownMissionScoreAtLeast:50" JumpToOption=28 ElseGoto=29 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=28 OptionText="JOINING TOWN GUARD" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=473 PositionY=290 Subtitle="OK. Your list of achievements is long enough. You can join us. So I hereby declare you a member of the Red Guard." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="But now that you are in the Guard, know this: There is only one rule for us guards: We stick together. We survive together or we die together. But we do it together." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="And now you might want to inspect the guard house. Tell Tybalt to open the door for you. Lukas at the arms counter shall give you your armor." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I hope you will prove yourself a worthy member of the Red Guard." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=28 ChangeToValue=0 ChangeOption=3 ChangeToValue=0 ChangeOption=12 ChangeToValue=0 DoSomethingExtra="AddBigScreenMessageBUT_WITH_TERMINATION_CHARACTER_PLEASE:Joined Town Guard!!:" DoSomethingExtra="MakeTuxTownGuardMember" DoSomethingExtra="PlantCookie:tux_has_joined_guard:" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=29 OptionText="SOME POINTS? ANYTHING?" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1060 PositionY=418 ChangeOption=29 ChangeToValue=0 OnCondition="OldTownMissionScoreAtLeast:30" JumpToOption=30 ElseGoto=31 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=30 OptionText="NEARLY THERE" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1107 PositionY=373 Subtitle="All in all, not quite so bad. But you still need to do the one thing or the other. Then we can talk about it." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=30 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=31 OptionText="TUX SUCKS" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=1095 PositionY=469 Subtitle="I can't accept you into the guard like this. Get going. There are still many things to do for you." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=31 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=32 OptionText="STUPID OPTION. IT MUST DIE." OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=283 PositionY=443 Subtitle="But you are a member of the Town Guard already! Don't be pulling my leg! Guards must stick together." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=32 ChangeToValue=0 ChangeOption=12 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=33 OptionText="NOT JOINED YET." OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=312 PositionY=321 Subtitle="This is not so easy. At first you must establish a reputation around here. Ask around, talk to people and build your reputation." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Once you're a known character around here, we might let you join the ranks of the Guard." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=12 ChangeToValue=1 ChangeOption=3 ChangeToValue=1 ChangeOption=33 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=34 OptionText="GOT THE DATA CUBE?" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=160 PositionY=540 ChangeOption=34 ChangeToValue=0 OnCondition="MissionComplete:7" JumpToOption=35 ElseGoto=36 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=35 OptionText="GOT IT!" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=219 PositionY=509 ChangeOption=35 ChangeToValue=0 ChangeOption=37 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=36 OptionText="DO NOTHING" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=218 PositionY=640 ChangeOption=36 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=37 OptionText=" I've heard Richard obtained new information on the colony." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=289 PositionY=512 Subtitle="Yes, that's right, and in fact it might be crucial. The data on the cube he obtained indicates the existence of a secret experimental facility in this region." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Our findings suggest that they were testing some new form of disruptor shield, but research was finally discontinued, because of the side effects of the shield." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="If the information is true, then the shield interfered with the positioning system of all bots and made them wander off." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Now that seems like a gift sent from heavens. We'll need to activate the shield, if that is still possible, and save the colony for good." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=37 ChangeToValue=0 ChangeOption=38 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=38 OptionText=" I'd like to participate in this operation." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=371 PositionY=529 Subtitle="That's most kind of you to volunteer. So far, I've sent two scouts into the area. They have found the facility entrance and unlocked the gate." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="That is a good sign, because it shows that the key combinations from the data cube were correct." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="However, we lost contact with them shortly after they went inside. They also reported heavy bot resistance." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I'd be glad if you could take a look. But use outmost care. We can't afford to lose another guard." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=38 ChangeToValue=0 ChangeOption=39 ChangeToValue=1 ChangeOption=40 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=39 OptionText=" OK. I'll be careful. But I'll do it." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=464 PositionY=510 Subtitle="Good. The base entrance is somewhat hidden in the caves to the northwest. Best use the north gate out of town, then head west." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="I wish you the best of luck for this operation. It might be that our survival depends on it. Don't wait for assistance." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Try to activate the disruptor shield if you can. The control unit should be somewhere on the lowest level of the installation." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=39 ChangeToValue=0 ChangeOption=40 ChangeToValue=0 DoSomethingExtra="AssignMission:8" DoSomethingExtra="ExecuteActionWithLabel:unlock_disruptor_base_gate" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=40 OptionText=" I don't feel like doing it now. I'd rather prepare some more." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=462 PositionY=578 Subtitle="Good. You should be well prepared if you intend to go." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Also there is no need to hurry with this. After all, the installation is not running away, so best take a slow approach." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=40 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=41 OptionText="STARTED THE CUBE MISSION?" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=72 PositionY=579 ChangeOption=41 ChangeToValue=0 OnCondition="MissionAssigned:8" JumpToOption=36 ElseGoto=34 AlwaysExecuteThisOptionPriorToDialogStart="yes" ---------------------------------------------------------------------- New Option Nr=99 OptionText=" I'll be going then." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=250 PositionY=260 Subtitle="See you later." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=2 ChangeToValue=1 ChangeOption=99 ChangeToValue=1 DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- End of chat dialog for character="XXXXX"