% -*- mode: flyspell; mode: fill -*- ---------------------------------------------------------------------- * This file is part of Freedroid * * Freedroid is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Freedroid is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Freedroid; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA ---------------------------------------------------------------------- This file was generated using dialed. If you have questions concerning FreedroidRPG, please send an email to: freedroid-discussion@lists.sourceforge.net BEGIN OF AUTORS NOTES END OF AUTORS NOTES Beginning of new chat dialog for character="XXXXX" New Option Nr=0 OptionText="HERE WE GO" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=61 PositionY=200 Subtitle="So... Any news on the Koan matter?" ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=0 ChangeToValue=0 ChangeOption=40 ChangeToValue=1 OnCondition="CookieIsPlanted:koan_spared:" JumpToOption=5 ElseGoto=1 DoSomethingExtra="PlantCookie:koan_quest_done" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=1 OptionText="DO NOTHING NODE" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=200 PositionY=200 ChangeOption=1 ChangeToValue=0 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=5 OptionText="KOAN WAS SPARED" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=200 PositionY=200 ChangeOption=5 ChangeToValue=0 ChangeOption=20 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=7 OptionText="GOT THE CUBE?" OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=200 PositionY=200 ChangeOption=7 ChangeToValue=0 OnCondition="HaveItemWithCode:129" JumpToOption=8 ElseGoto=1 AlwaysExecuteThisOptionPriorToDialogStart="yes" ---------------------------------------------------------------------- New Option Nr=8 OptionText="YEAH. WE HAVE THE CUBE." OptionSample="NO_SAMPLE_HERE_AND_DONT_WAIT_EITHER" PositionX=200 PositionY=200 ChangeOption=8 ChangeToValue=0 ChangeOption=30 ChangeToValue=1 ChangeOption=10 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=10 OptionText=" Yeah. I got him. I think this is your cube." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Yes. I appreciate your help." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=10 ChangeToValue=0 DoSomethingExtra="AddExperienceBonus:3000" DoSomethingExtra="DeleteItem:129" DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=20 OptionText=" I could not find him anywhere in the desert. I don't think he is there anymore." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="I see." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=20 ChangeToValue=0 DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=30 OptionText=" Yeah, I got him. Now, what is this big cube that you had me carry all the way here?" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="Just a memento after a friend." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="A little more than a portable end of the world, which I am looking forward to disassembling and learning its secrets." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" Subtitle="Nothing that important." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=30 ChangeToValue=0 ChangeOption=20 ChangeToValue=0 ChangeOption=10 ChangeToValue=0 ChangeOption=70 ChangeToValue=1 ChangeOption=60 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=40 OptionText=" A 'few' bots? The place was crawling with Sawmills! I nearly got killed!" OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="There were only fourty bots in the desert region. This hardly qualifies as many." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=40 ChangeToValue=0 ChangeOption=41 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=41 OptionText=" What? You know exactly how many bots were on the desert? Without being there? I don't like this." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="I just know a lot of things. You do not need to worry about it." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=41 ChangeToValue=0 ChangeOption=50 ChangeToValue=1 AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=50 OptionText=" I don't like this at all. I'm getting out of here." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="As you wish." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=50 ChangeToValue=0 DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=60 OptionText=" Hey, that is really neat. Here is your cube. Enjoy disassembling it and have fun with it." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="I will." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=60 ChangeToValue=0 DoSomethingExtra="AddExperienceBonus:3000" DoSomethingExtra="DeleteItem:129" DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- New Option Nr=70 OptionText=" WHAT? No way I am giving you a doomsday device! Forget about it." OptionSample="Sorry_No_Voice_Sample_Yet_0.wav" PositionX=200 PositionY=200 Subtitle="I understand. So be it." ReplySample="Sorry_No_Voice_Sample_Yet_0.wav" ChangeOption=70 ChangeToValue=0 DoSomethingExtra="EndDialog" AlwaysExecuteThisOptionPriorToDialogStart="no" ---------------------------------------------------------------------- End of chat dialog for character="XXXXX"