## Process this file with automake to produce Makefile.in if WIN32 freedroidRPG_LDADD = ../win32/freedroidRPG.coff endif ## compile Dialog-editor if gtk-libs were found if BUILD_EDITORS extra_prg = ItemEditor if WIN32 INCLUDES = -I/usr/include/glib-1.2 -I/usr/lib/glib/include LDADD = -lgtk -lgdk else LDADD = @GTK_LIBS@ INCLUDES = @GTK_CFLAGS@ endif else extra_prg = endif bin_PROGRAMS = freedroidRPG $(extra_prg) EXTRA_PROGRAMS = ItemEditor freedroidRPG_SOURCES = menu.c shop.c network.c items.c character.c skills.c saveloadgame.c \ leveleditor.c blocks.c graphics.c map.c init.c ship.c \ takeover.c bullet.c influ.c misc.c text.c text_public.c sound.c \ enemy.c input.c main.c hud.c view.c automap.c BFont.c \ colodefs.h itemdefs.h defs.h map.h vars.h takeover.h global.h \ proto.h struct.h system.h BFont.h assign_license_string.h \ SDL_rotozoom.c SDL_rotozoom.h open_gl.c mission.c chat.c light.c \ getopt.c getopt1.c getopt.h scandir.c scandir.h sound.h sound_effects.c \ lang.h ItemEditor_SOURCES = ItemEditor.c text_public.c ItemEditor.h DialogEditor.h