#ifndef _sound_h #define _sound_h #include "system.h" #include "defs.h" #include "struct.h" #include "global.h" #include "proto.h" #define MAX_SOUNDS_IN_DYNAMIC_WAV_CACHE 100 #define ALL_MOD_MUSICS 1 #define MAX_SOUND_CHANNELS 5000 void play_sample_using_WAV_cache( char* SoundSampleFileName , int With_Waiting , int no_double_catching ) ; void remove_all_samples_from_WAV_cache( void ); void LoadAndFadeInBackgroundMusic ( void ); #endif