##################################################################### # -*- coding: iso-8859-1 -*- # # # # Frets on Fire # # Copyright (C) 2006 Sami Kyöstilä # # # # This program is free software; you can redistribute it and/or # # modify it under the terms of the GNU General Public License # # as published by the Free Software Foundation; either version 2 # # of the License, or (at your option) any later version. # # # # This program is distributed in the hope that it will be useful, # # but WITHOUT ANY WARRANTY; without even the implied warranty of # # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # # GNU General Public License for more details. # # # # You should have received a copy of the GNU General Public License # # along with this program; if not, write to the Free Software # # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, # # MA 02110-1301, USA. # ##################################################################### from OpenGL.GL import * import pygame import os import sys from Engine import Engine, Task from Video import Video from Audio import Audio from View import View from Input import Input, KeyListener, SystemEventListener from Resource import Resource from Data import Data from Server import Server from Session import ClientSession from Svg import SvgContext, SvgDrawing, LOW_QUALITY, NORMAL_QUALITY, HIGH_QUALITY from Debug import DebugLayer from Language import _ import Network import Log import Config import Dialogs import Theme import Version import Mod # define configuration keys Config.define("engine", "tickrate", float, 1.0) Config.define("engine", "highpriority", bool, True) Config.define("game", "uploadscores", bool, False, text = _("Upload Highscores"), options = {False: _("No"), True: _("Yes")}) Config.define("game", "uploadurl", str, "http://kempele.fi/~skyostil/python/fretsonfire/upload") Config.define("game", "leftymode", bool, False, text = _("Lefty mode"), options = {False: _("No"), True: _("Yes")}) Config.define("game", "tapping", bool, True, text = _("Tappable notes"), options = {False: _("No"), True: _("Yes")}) Config.define("video", "fullscreen", bool, False, text = _("Fullscreen Mode"), options = {False: _("No"), True: _("Yes")}) Config.define("video", "multisamples", int, 4, text = _("Antialiasing Quality"), options = {0: _("None"), 2: _("2x"), 4: _("4x"), 6: _("6x"), 8: _("8x")}) Config.define("video", "resolution", str, "640x480") Config.define("video", "fps", int, 80, text = _("Frames per Second"), options = dict([(n, n) for n in range(1, 120)])) Config.define("opengl", "svgquality", int, NORMAL_QUALITY, text = _("SVG Quality"), options = {LOW_QUALITY: _("Low"), NORMAL_QUALITY: _("Normal"), HIGH_QUALITY: _("High")}) Config.define("audio", "frequency", int, 44100, text = _("Sample Frequency"), options = [8000, 11025, 22050, 32000, 44100, 48000]) Config.define("audio", "bits", int, 16, text = _("Sample Bits"), options = [16, 8]) Config.define("audio", "stereo", bool, True) Config.define("audio", "buffersize", int, 2048, text = _("Buffer Size"), options = [256, 512, 1024, 2048, 4096, 8192, 16384, 32768, 65536]) Config.define("audio", "delay", int, 100, text = _("A/V delay"), options = dict([(n, n) for n in range(0, 301)])) Config.define("audio", "screwupvol", float, 0.25, text = _("Screw Up Sounds"), options = {0.0: _("Off"), .25: _("Quiet"), .5: _("Loud"), 1.0: _("Painful")}) Config.define("audio", "guitarvol", float, 1.0, text = _("Guitar Volume"), options = dict([(n / 100.0, "%02d/10" % (n / 9)) for n in range(0, 110, 10)])) Config.define("audio", "songvol", float, 1.0, text = _("Song Volume"), options = dict([(n / 100.0, "%02d/10" % (n / 9)) for n in range(0, 110, 10)])) Config.define("audio", "rhythmvol", float, 1.0, text = _("Rhythm Volume"), options = dict([(n / 100.0, "%02d/10" % (n / 9)) for n in range(0, 110, 10)])) Config.define("video", "fontscale", float, 1.0, text = _("Text scale"), options = dict([(n / 100.0, "%3d%%" % n) for n in range(50, 260, 10)])) class FullScreenSwitcher(KeyListener): """ A keyboard listener that looks for special built-in key combinations, such as the fullscreen toggle (Alt-Enter). """ def __init__(self, engine): self.engine = engine self.altStatus = False def keyPressed(self, key, unicode): if key == pygame.K_LALT: self.altStatus = True elif key == pygame.K_RETURN and self.altStatus: if not self.engine.toggleFullscreen(): Log.error("Unable to toggle fullscreen mode.") return True elif key == pygame.K_d and self.altStatus: self.engine.setDebugModeEnabled(not self.engine.isDebugModeEnabled()) return True elif key == pygame.K_g and self.altStatus and self.engine.isDebugModeEnabled(): self.engine.debugLayer.gcDump() return True def keyReleased(self, key): if key == pygame.K_LALT: self.altStatus = False class SystemEventHandler(SystemEventListener): """ A system event listener that takes care of restarting the game when needed and reacting to screen resize events. """ def __init__(self, engine): self.engine = engine def screenResized(self, size): self.engine.resizeScreen(size[0], size[1]) def restartRequested(self): self.engine.restart() def quit(self): self.engine.quit() class GameEngine(Engine): """The main game engine.""" def __init__(self, config = None): """ Constructor. @param config: L{Config} instance for settings """ if not config: config = Config.load() self.config = config fps = self.config.get("video", "fps") tickrate = self.config.get("engine", "tickrate") Engine.__init__(self, fps = fps, tickrate = tickrate) pygame.init() self.title = _("Frets on Fire") self.restartRequested = False self.handlingException = False self.video = Video(self.title) self.audio = Audio() Log.debug("Initializing audio.") frequency = self.config.get("audio", "frequency") bits = self.config.get("audio", "bits") stereo = self.config.get("audio", "stereo") bufferSize = self.config.get("audio", "buffersize") self.audio.pre_open(frequency = frequency, bits = bits, stereo = stereo, bufferSize = bufferSize) pygame.init() self.audio.open(frequency = frequency, bits = bits, stereo = stereo, bufferSize = bufferSize) Log.debug("Initializing video.") width, height = [int(s) for s in self.config.get("video", "resolution").split("x")] fullscreen = self.config.get("video", "fullscreen") multisamples = self.config.get("video", "multisamples") self.video.setMode((width, height), fullscreen = fullscreen, multisamples = multisamples) # Enable the high priority timer if configured if self.config.get("engine", "highpriority"): Log.debug("Enabling high priority timer.") self.timer.highPriority = True viewport = glGetIntegerv(GL_VIEWPORT) h = viewport[3] - viewport[1] w = viewport[2] - viewport[0] geometry = (0, 0, w, h) self.svg = SvgContext(geometry) self.svg.setRenderingQuality(self.config.get("opengl", "svgquality")) glViewport(*viewport) self.input = Input() self.view = View(self, geometry) self.resizeScreen(w, h) self.resource = Resource(Version.dataPath()) self.server = None self.sessions = [] self.mainloop = self.loading # Load game modifications Mod.init(self) theme = Config.load(self.resource.fileName("theme.ini")) Theme.open(theme) self.addTask(self.input, synchronized = False) self.addTask(self.view) self.addTask(self.resource, synchronized = False) self.data = Data(self.resource, self.svg) self.input.addKeyListener(FullScreenSwitcher(self), priority = True) self.input.addSystemEventListener(SystemEventHandler(self)) self.debugLayer = None self.startupLayer = None self.loadingScreenShown = False Log.debug("Ready.") def setStartupLayer(self, startupLayer): """ Set the L{Layer} that will be shown when the all the resources have been loaded. See L{Data} @param startupLayer: Startup L{Layer} """ self.startupLayer = startupLayer def isDebugModeEnabled(self): return bool(self.debugLayer) def setDebugModeEnabled(self, enabled): """ Show or hide the debug layer. @type enabled: bool """ if enabled: self.debugLayer = DebugLayer(self) else: self.debugLayer = None def toggleFullscreen(self): """ Toggle between fullscreen and windowed mode. @return: True on success """ if not self.video.toggleFullscreen(): # on windows, the fullscreen toggle kills our textures, se we must restart the whole game self.input.broadcastSystemEvent("restartRequested") self.config.set("video", "fullscreen", not self.video.fullscreen) return True self.config.set("video", "fullscreen", self.video.fullscreen) return True def restart(self): """Restart the game.""" if not self.restartRequested: self.restartRequested = True self.input.broadcastSystemEvent("restartRequested") else: self.quit() def resizeScreen(self, width, height): """ Resize the game screen. @param width: New width in pixels @param height: New height in pixels """ self.view.setGeometry((0, 0, width, height)) self.svg.setGeometry((0, 0, width, height)) def isServerRunning(self): return bool(self.server) def startServer(self): """Start the game server.""" if not self.server: Log.debug("Starting server.") self.server = Server(self) self.addTask(self.server, synchronized = False) def connect(self, host): """ Connect to a game server. @param host: Name of host to connect to @return: L{Session} connected to remote server """ Log.debug("Connecting to host %s." % host) session = ClientSession(self) session.connect(host) self.addTask(session, synchronized = False) self.sessions.append(session) return session def stopServer(self): """Stop the game server.""" if self.server: Log.debug("Stopping server.") self.removeTask(self.server) self.server = None def disconnect(self, session): """ Disconnect a L{Session} param session: L{Session} to disconnect """ if session in self.sessions: Log.debug("Disconnecting.") self.removeTask(session) self.sessions.remove(session) def loadSvgDrawing(self, target, name, fileName, textureSize = None): """ Load an SVG drawing synchronously. @param target: An object that will own the drawing @param name: The name of the attribute the drawing will be assigned to @param fileName: The name of the file in the data directory @param textureSize Either None or (x, y), in which case the file will be rendered to an x by y texture @return: L{SvgDrawing} instance """ return self.data.loadSvgDrawing(target, name, fileName, textureSize) def loading(self): """Loading state loop.""" done = Engine.run(self) self.clearScreen() if self.data.essentialResourcesLoaded(): if not self.loadingScreenShown: self.loadingScreenShown = True Dialogs.showLoadingScreen(self, self.data.resourcesLoaded) if self.startupLayer: self.view.pushLayer(self.startupLayer) self.mainloop = self.main self.view.render() self.video.flip() return done def clearScreen(self): self.svg.clear(*Theme.backgroundColor) def main(self): """Main state loop.""" # Tune the scheduler priority so that transitions are as smooth as possible if self.view.isTransitionInProgress(): self.boostBackgroundThreads(False) else: self.boostBackgroundThreads(True) done = Engine.run(self) self.clearScreen() self.view.render() if self.debugLayer: self.debugLayer.render(1.0, True) self.video.flip() return done def run(self): try: return self.mainloop() except KeyboardInterrupt: sys.exit(0) except SystemExit: sys.exit(0) except Exception, e: def clearMatrixStack(stack): try: glMatrixMode(stack) for i in range(16): glPopMatrix() except: pass if self.handlingException: # A recursive exception is fatal as we can't reliably reset the GL state sys.exit(1) self.handlingException = True Log.error("%s: %s" % (e.__class__, e)) import traceback traceback.print_exc() clearMatrixStack(GL_PROJECTION) clearMatrixStack(GL_MODELVIEW) Dialogs.showMessage(self, unicode(e)) self.handlingException = False return True