##################################################################### # -*- coding: iso-8859-1 -*- # # # # Frets on Fire # # Copyright (C) 2006 Sami Kyöstilä # # # # This program is free software; you can redistribute it and/or # # modify it under the terms of the GNU General Public License # # as published by the Free Software Foundation; either version 2 # # of the License, or (at your option) any later version. # # # # This program is distributed in the hope that it will be useful, # # but WITHOUT ANY WARRANTY; without even the implied warranty of # # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # # GNU General Public License for more details. # # # # You should have received a copy of the GNU General Public License # # along with this program; if not, write to the Free Software # # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, # # MA 02110-1301, USA. # ##################################################################### from OpenGL.GL import * import math import socket from View import BackgroundLayer from Menu import Menu from Editor import Editor, Importer, GHImporter from Credits import Credits from Lobby import Lobby from Svg import SvgDrawing from Language import _ import Dialogs import Config import Audio import Settings class MainMenu(BackgroundLayer): def __init__(self, engine): self.engine = engine self.time = 0.0 self.nextLayer = None self.visibility = 0.0 self.engine.loadSvgDrawing(self, "background", "keyboard.svg") self.engine.loadSvgDrawing(self, "guy", "pose.svg") self.engine.loadSvgDrawing(self, "logo", "logo.svg") self.song = Audio.Sound(self.engine.resource.fileName("menu.ogg")) self.song.setVolume(self.engine.config.get("audio", "songvol")) self.song.play(-1) newMultiplayerMenu = [ (_("Host Multiplayer Game"), self.hostMultiplayerGame), (_("Join Multiplayer Game"), self.joinMultiplayerGame), ] editorMenu = Menu(self.engine, [ (_("Edit Existing Song"), self.startEditor), (_("Import New Song"), self.startImporter), (_("Import Guitar Hero(tm) Songs"), self.startGHImporter), ]) settingsMenu = Settings.SettingsMenu(self.engine) mainMenu = [ (_("Play Game"), self.newSinglePlayerGame), (_("Tutorial"), self.showTutorial), (_("Song Editor"), editorMenu), (_("Settings >"), settingsMenu), (_("Credits"), self.showCredits), (_("Quit"), self.quit), ] self.menu = Menu(self.engine, mainMenu, onClose = lambda: self.engine.view.popLayer(self)) def shown(self): self.engine.view.pushLayer(self.menu) self.engine.stopServer() def hidden(self): self.engine.view.popLayer(self.menu) if self.song: self.song.fadeout(1000) if self.nextLayer: self.engine.view.pushLayer(self.nextLayer()) self.nextLayer = None else: self.engine.quit() def quit(self): self.engine.view.popLayer(self.menu) def catchErrors(function): def harness(self, *args, **kwargs): try: try: function(self, *args, **kwargs) except: import traceback traceback.print_exc() raise except socket.error, e: Dialogs.showMessage(self.engine, unicode(e[1])) except KeyboardInterrupt: pass except Exception, e: if e: Dialogs.showMessage(self.engine, unicode(e)) return harness def launchLayer(self, layerFunc): if not self.nextLayer: self.nextLayer = layerFunc self.engine.view.popAllLayers() def showTutorial(self): if self.engine.isServerRunning(): return self.engine.startServer() self.engine.resource.load(self, "session", lambda: self.engine.connect("127.0.0.1"), synch = True) if Dialogs.showLoadingScreen(self.engine, lambda: self.session and self.session.isConnected): self.launchLayer(lambda: Lobby(self.engine, self.session, singlePlayer = True, tutorial = True)) showTutorial = catchErrors(showTutorial) def newSinglePlayerGame(self): if self.engine.isServerRunning(): return self.engine.startServer() self.engine.resource.load(self, "session", lambda: self.engine.connect("127.0.0.1"), synch = True) if Dialogs.showLoadingScreen(self.engine, lambda: self.session and self.session.isConnected): self.launchLayer(lambda: Lobby(self.engine, self.session, singlePlayer = True)) newSinglePlayerGame = catchErrors(newSinglePlayerGame) def hostMultiplayerGame(self): self.engine.startServer() self.engine.resource.load(self, "session", lambda: self.engine.connect("127.0.0.1")) if Dialogs.showLoadingScreen(self.engine, lambda: self.session and self.session.isConnected): self.launchLayer(lambda: Lobby(self.engine, self.session)) hostMultiplayerGame = catchErrors(hostMultiplayerGame) def joinMultiplayerGame(self, address = None): if not address: address = Dialogs.getText(self.engine, _("Enter the server address:"), "127.0.0.1") if not address: return self.engine.resource.load(self, "session", lambda: self.engine.connect(address)) if Dialogs.showLoadingScreen(self.engine, lambda: self.session and self.session.isConnected, text = _("Connecting...")): self.launchLayer(lambda: Lobby(self.engine, self.session)) joinMultiplayerGame = catchErrors(joinMultiplayerGame) def startEditor(self): self.launchLayer(lambda: Editor(self.engine)) startEditor = catchErrors(startEditor) def startImporter(self): self.launchLayer(lambda: Importer(self.engine)) startImporter = catchErrors(startImporter) def startGHImporter(self): self.launchLayer(lambda: GHImporter(self.engine)) startGHImporter = catchErrors(startGHImporter) def showCredits(self): self.launchLayer(lambda: Credits(self.engine)) showCredits = catchErrors(showCredits) def run(self, ticks): self.time += ticks / 50.0 def render(self, visibility, topMost): self.visibility = visibility v = 1.0 - ((1 - visibility) ** 2) t = self.time / 100 w, h, = self.engine.view.geometry[2:4] r = .5 self.background.transform.reset() self.background.transform.translate((1 - v) * 2 * w + w / 2 + math.cos(t / 2) * w / 2 * r, h / 2 + math.sin(t) * h / 2 * r) self.background.transform.rotate(-t) self.background.transform.scale(math.sin(t / 8) + 2, math.sin(t / 8) + 2) self.background.draw() self.logo.transform.reset() self.logo.transform.translate(.5 * w, .8 * h + (1 - v) * h * 2 * 0) f1 = math.sin(t * 16) * .025 f2 = math.cos(t * 17) * .025 self.logo.transform.scale(1 + f1 + (1 - v) ** 3, -1 + f2 + (1 - v) ** 3) self.logo.draw() self.guy.transform.reset() self.guy.transform.translate(.75 * w + (1 - v) * 2 * w, .35 * h) self.guy.transform.scale(-.9, .9) self.guy.transform.rotate(math.pi) self.guy.draw()