##################################################################### # -*- coding: iso-8859-1 -*- # # # # Frets on Fire # # Copyright (C) 2006 Sami Kyöstilä # # # # This program is free software; you can redistribute it and/or # # modify it under the terms of the GNU General Public License # # as published by the Free Software Foundation; either version 2 # # of the License, or (at your option) any later version. # # # # This program is distributed in the hope that it will be useful, # # but WITHOUT ANY WARRANTY; without even the implied warranty of # # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # # GNU General Public License for more details. # # # # You should have received a copy of the GNU General Public License # # along with this program; if not, write to the Free Software # # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, # # MA 02110-1301, USA. # ##################################################################### import unittest from GameEngine import GameEngine from Menu import Menu subMenu = [ ("Bar 1", lambda: 0), ("Bar 2", lambda: 0), ("Bar 3", lambda: 0), ] rootMenu = [ ["Foo", lambda: 0], ("Bar >", subMenu), ("Baz", lambda: 0), ] class MenuTest(unittest.TestCase): def testMenuNavigation(self): m = Menu(self.e, rootMenu) self.e.view.pushLayer(m) while self.e.view.layers and 0: rootMenu[0][0] = "%.1f FPS" % self.e.timer.fpsEstimate self.e.run() # FIXME: keyboard event injection for testing def setUp(self): self.e = GameEngine() def tearDown(self): self.e.quit() class MenuTestInteractive(unittest.TestCase): def testMenuNavigation(self): m = Menu(self.e, rootMenu) self.e.view.pushLayer(m) while self.e.view.layers: rootMenu[0][0] = "%.1f FPS" % self.e.timer.fpsEstimate self.e.run() def setUp(self): self.e = GameEngine() def tearDown(self): self.e.quit() if __name__ == "__main__": unittest.main()