// //HEADER // #FRAGFILE VERSION 1.00 //DONT CHANGE THIS #FRAGFILE GAMEDIR ANY #META TITLE "Deathmatch FRAG DEFINITIONS v0.10" #META DESCRIPTION "frag and flag messages for deathmatch" #META AUTHOR fuh #META EMAIL fuh@fuhquake.net #META WEBPAGE http://www.fuhquake.net /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // SYNTAX // /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //Everything is case insensitive. //any tokens with spaces must have quotation marks ("") around them. /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //#FRAGFILE // // //#FRAGFILE VERSION : specify format version for this fragfile //#FRAGFILE GAMEDIR : specify valid gamedir's to be used with this // fragfile. If dir is ALL or not specified, any // gamedir is valid. // //#FRAGFILE VERSION must be specified, and must be specified first! // //If you want to extend the FuhQuake fragfile format to suit your client's //needs, please use something like #FRAGFILE VERSION myclient-0.xy. /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //META: purely optional stuff //#META [string] /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //DEFINE : Used to define weapons, death messages (obituaries) and flag alerts /////////////////////////////////////////////////////////////////////////////// //#DEFINE <WEAPON_CLASS | WC> <KEYWORD> <name> [shortname]: //This defines a new weapon referenced by KEYWORD. 'name' is a description of //the weapon. You my optionally specify a short form of the name as well. //Ex. #DEFINE WEAPON_CLASS NAILGUN "nailgun" "ng" // //INBUILT WEAPON_CLASS KEYWORDS //NULL NOWEAPON NONE (all 3 interchangeable) //These weapon classes are already defined. // //Up to 64 weapon classes can be defined /////////////////////////////////////////////////////////////////////////////// //#DEFINE <OBITUARY | OBIT> <TYPE> <WEAPON> <msg1> [msg2] //This defines a death message. //msg1 and msg2 cannot be longer than 255 characters //TYPE is one of: (things on the same line are interchangeable keywords) // SELF_DEATH SUICIDE // X_FRAGS_Y // X_FRAGGED_BY_Y // X_FRAGS_UNKNOWN // X_TEAMKILLS_Y // X_TEAMKILLED_BY_Y // X_TEAMKILLS_UNKNOWN //WEAPON is one of the weapon classes defined with #DEFINE WEAPON_CLASS //msg1 and msg2 are strings. //msg2 is optional but can only be used when type is one of: // X_FRAGS_Y, X_FRAGGED_BY_Y, X_TEAMKILLS_Y, X_TEAMKILLED_BY_Y. // //#DEFINE OBITUARY SELF_DEATH <weaponclass> <msg> : //this means a string of the form "playername msg *" //is interpreted as 'playername' was killed with 'weaponclass'. //Ex. #DEFINE OBITUARY SELF_KILL ROCKET_LAUNCHER "becomes bored with life" // //#DEFINE OBITUARY X_FRAGS_Y <weaponclass> msg1 [msg2] //this means a string of the form "player1name msg1 player2name [msg2] *" //is interpreted as 'player1name' kills enemy 'player2name' with 'weaponclass'. //X_FRAGGED_BY_Y is the same as X_FRAGS_Y except the killer and victim are //reversed. //#DEFINE OBITUARY X_FRAGGED_BY_Y NAILGREN "gets flayed by" "'s nail grenade" // //#DEFINE OBITUARY X_TEAMKILLS_Y <weaponclass> msg1 [msg2] //this means a string of the form "p1name msg1 p2name [msg2] *" //is interpreted as 'p1name' kills teammate 'p2name' with 'weaponclass'. //X_TEAMKILLED_BY_Y is the same as X_FRAGS_Y except the killer and victim are //reversed. // //#DEFINE OBITUARY X_FRAGS_UNKNOWN <weaponclass> <msg1> //this means a string of the form "p1name msg1 *" //is interpreted as player 'p1name' frags (something) with 'weaponclass'. // //#DEFINE OBITUARY X_TEAMKILLS_UNKNOWN <weaponclass> <msg1> //this means a string of the form "p1name msg1 *" //is interpreted as player 'p1name' teamkills (someone) with 'weaponclass'. //Ex. #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN NOWEAPON "checks his glasses" /////////////////////////////////////////////////////////////////////////////// //#DEFINE <FLAG_ALERT | FLAG_MSG> <TYPE> <msg1> //this defines a flag message. //TYPE can be one of (things on the same line are interchangeable keywords) // X_TOUCHES_FLAG X_GETS_FLAG X_TAKES_FLAG // X_DROPS_FLAG X_FUMBLES_FLAG X_LOSES_FLAG // X_CAPTURES_FLAG X_CAPS_FLAG X_SCORES // //#DEFINE FLAG_ALERT X_TOUCHES_FLAG <msg1>: //this means a string of the form "playername msg1 *" is interpreted as //player 'playername' takes the (enemy) flag. // //X_DROPS_FLAG and X_CAPTURES_FLAG should be self explanatory. /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // //WEAPON CLASSES // #DEFINE WEAPON_CLASS AXE "axe" #DEFINE WEAPON_CLASS SHOTGUN "shotgun" "sg" #DEFINE WEAPON_CLASS SUPER_SHOTGUN "super shotgun" "ssg" #DEFINE WEAPON_CLASS NAILGUN "nailgun" "ng" #DEFINE WEAPON_CLASS SUPER_NAILGUN "super nailgun" "sng" #DEFINE WEAPON_CLASS GRENADE_LAUCNHER "grenade launcher" "gl" #DEFINE WEAPON_CLASS ROCKET_LAUNCHER "rocket launcher" "rl" #DEFINE WEAPON_CLASS LIGHTNING_GUN "lightning gun" "lg" #DEFINE WEAPON_CLASS RAIL_GUN "rail gun" "rail" //for dmm8 #DEFINE WEAPON_CLASS DROWN "drown" #DEFINE WEAPON_CLASS TRAP "trap" #DEFINE WEAPON_CLASS TELEFRAG "telefrag" "tele" #DEFINE WEAPON_CLASS DISCHARGE "discharge" "dschrge" #DEFINE WEAPON_CLASS SQUISH "squish" #DEFINE WEAPON_CLASS FALL "fall" // //OBITUARIES // #DEFINE OBITUARY PLAYER_DEATH DROWN " sleeps with the fishes" #DEFINE OBITUARY PLAYER_DEATH DROWN " sucks it down" #DEFINE OBITUARY PLAYER_DEATH DROWN " gulped a load of slime" #DEFINE OBITUARY PLAYER_DEATH DROWN " can't exist on slime alone" #DEFINE OBITUARY PLAYER_DEATH DROWN " burst into flames" #DEFINE OBITUARY PLAYER_DEATH DROWN " turned into hot slag" #DEFINE OBITUARY PLAYER_DEATH DROWN " visits the Volcano God" #DEFINE OBITUARY PLAYER_DEATH FALL " cratered" #DEFINE OBITUARY PLAYER_DEATH FALL " fell to his death" #DEFINE OBITUARY PLAYER_DEATH FALL " fell to her death" #DEFINE OBITUARY PLAYER_DEATH TRAP " blew up" #DEFINE OBITUARY PLAYER_DEATH TRAP " was spiked" #DEFINE OBITUARY PLAYER_DEATH TRAP " was zapped" #DEFINE OBITUARY PLAYER_DEATH TRAP " ate a lavaball" #DEFINE OBITUARY PLAYER_DEATH TELEFRAG " was telefragged by his teammate" #DEFINE OBITUARY PLAYER_DEATH TELEFRAG " was telefragged by her teammate" #DEFINE OBITUARY PLAYER_DEATH NOWEAPON " died" #DEFINE OBITUARY PLAYER_DEATH NOWEAPON " tried to leave" #DEFINE OBITUARY PLAYER_DEATH SQUISH " was squished" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " suicides" #DEFINE OBITUARY PLAYER_SUICIDE GRENADE_LAUCNHER " tries to put the pin back in" #DEFINE OBITUARY PLAYER_SUICIDE ROCKET_LAUNCHER " becomes bored with life" #DEFINE OBITUARY PLAYER_SUICIDE ROCKET_LAUNCHER " discovers blast radius" #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " electrocutes himself." #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " electrocutes herself." #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " discharges into the slime" #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " discharges into the lava" #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " discharges into the water" #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " heats up the water" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN SQUISH " squished a teammate" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN NOWEAPON " mows down a teammate" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN NOWEAPON " checks his glasses" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN NOWEAPON " checks her glasses" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN NOWEAPON " gets a frag for the other team" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN NOWEAPON " loses another friend" #DEFINE OBITUARY X_FRAGGED_BY_Y AXE " was ax-murdered by " #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " was lead poisoned by " #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " chewed on " "'s boomstick" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_SHOTGUN " ate 8 loads of " "'s buckshot" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_SHOTGUN " ate 2 loads of " "'s buckshot" #DEFINE OBITUARY X_FRAGGED_BY_Y NAILGUN " was body pierced by " #DEFINE OBITUARY X_FRAGGED_BY_Y NAILGUN " was nailed by " #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_NAILGUN " was perforated by " #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_NAILGUN " was punctured by " #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_NAILGUN " was ventilated by " #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_NAILGUN " was straw-cuttered by " #DEFINE OBITUARY X_FRAGGED_BY_Y GRENADE_LAUCNHER " eats " "'s pineapple" #DEFINE OBITUARY X_FRAGGED_BY_Y GRENADE_LAUCNHER " was gibbed by " "'s grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y ROCKET_LAUNCHER " was smeared by " "'s quad rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y ROCKET_LAUNCHER " was brutalized by " "'s quad rocket" #DEFINE OBITUARY X_FRAGS_Y ROCKET_LAUNCHER " rips " " a new one" #DEFINE OBITUARY X_FRAGGED_BY_Y ROCKET_LAUNCHER " was gibbed by " "'s rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y ROCKET_LAUNCHER " rides " "'s rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y LIGHTNING_GUN " accepts " "'s shaft" #DEFINE OBITUARY X_FRAGGED_BY_Y RAIL_GUN " was railed by " //for dmm8 #DEFINE OBITUARY X_FRAGGED_BY_Y TELEFRAG " was telefragged by " #DEFINE OBITUARY X_FRAGS_Y SQUISH " squishes " #DEFINE OBITUARY X_FRAGGED_BY_Y DISCHARGE " accepts " "'s discharge" #DEFINE OBITUARY X_FRAGGED_BY_Y DISCHARGE " drains " "'s batteries" #DEFINE OBITUARY X_FRAGGED_BY_Y DISCHARGE " gets a natural disaster from "