/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the included (GNU.txt) GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ZOID * * Player camera tracking in Spectator mode * * This takes over player controls for spectator automatic camera. * Player moves as a spectator, but the camera tracks and enemy player */ #include "quakedef.h" #include "pmove.h" #include "sbar.h" #include "teamplay.h" #include "utils.h" static vec3_t desired_position; // where the camera wants to be static qboolean locked = false; static int oldbuttons; cvar_t cl_chasecam = {"cl_chasecam", "1"}; // "through the eyes" view vec3_t cam_viewangles; double cam_lastviewtime; int spec_track = 0; // player# of who we are tracking int autocam = CAM_NONE; int ideal_track = 0; float last_lock = 0; void CL_Track_f(void); void vectoangles(vec3_t vec, vec3_t ang) { float forward, yaw, pitch; if (vec[1] == 0 && vec[0] == 0) { yaw = 0; pitch = (vec[2] > 0) ? 90 : 270; } else { yaw = (int) (atan2(vec[1], vec[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrt (vec[0]*vec[0] + vec[1]*vec[1]); pitch = (int) (atan2(vec[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } ang[0] = pitch; ang[1] = yaw; ang[2] = 0; } void Cam_SetViewPlayer (void) { if (cl.spectator && autocam && locked && cl_chasecam.value) cl.viewplayernum = spec_track; else cl.viewplayernum = cl.playernum; } // returns true if weapon model should be drawn in camera mode qboolean Cam_DrawViewModel(void) { if (!cl.spectator) return true; if (autocam && locked && cl_chasecam.value) return true; return false; } // returns true if we should draw this player, we don't if we are chase camming qboolean Cam_DrawPlayer(int playernum) { if (cl.spectator && autocam && locked && cl_chasecam.value && spec_track == playernum) return false; return true; } void Cam_Unlock(void) { if (!autocam) return; MSG_WriteByte (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "ptrack"); autocam = CAM_NONE; locked = false; Sbar_Changed(); if (TP_NeedRefreshSkins()) TP_RefreshSkins(); } void Cam_Lock(int playernum) { char st[40]; sprintf(st, "ptrack %i", playernum); if (cls.mvdplayback) { memcpy(cl.stats, cl.players[playernum].stats, sizeof(cl.stats)); ideal_track = playernum; } last_lock = cls.realtime; MSG_WriteByte (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, st); spec_track = playernum; locked = false; Sbar_Changed(); if (TP_NeedRefreshSkins()) TP_RefreshSkins(); } pmtrace_t Cam_DoTrace(vec3_t vec1, vec3_t vec2) { VectorCopy (vec1, pmove.origin); return PM_PlayerTrace(pmove.origin, vec2); } // Returns distance or 9999 if invalid for some reason static float Cam_TryFlyby(player_state_t *self, player_state_t *player, vec3_t vec, qboolean checkvis) { vec3_t v; pmtrace_t trace; float len; vectoangles(vec, v); VectorCopy (v, pmove.angles); VectorNormalizeFast(vec); VectorMA(player->origin, 800, vec, v); // v is endpos // fake a player move trace = Cam_DoTrace(player->origin, v); if (trace.inwater) return 9999; VectorCopy(trace.endpos, vec); VectorSubtract(trace.endpos, player->origin, v); len = VectorLength(v); if (len < 32 || len > 800) return 9999; if (checkvis) { VectorSubtract(trace.endpos, self->origin, v); len = VectorLength(v); trace = Cam_DoTrace(self->origin, vec); if (trace.fraction != 1 || trace.inwater) return 9999; } return len; } // Is player visible? static qboolean Cam_IsVisible(player_state_t *player, vec3_t vec) { pmtrace_t trace; vec3_t v; trace = Cam_DoTrace(player->origin, vec); if (trace.fraction != 1 || /*trace.inopen ||*/ trace.inwater) return false; // check distance, don't let the player get too far away or too close VectorSubtract(player->origin, vec, v); return ((v[0]*v[0]+v[1]*v[1]+v[2]*v[2]) >= 256); } static qboolean InitFlyby(player_state_t *self, player_state_t *player, int checkvis) { float f, max; vec3_t vec, vec2; vec3_t forward, right, up; VectorCopy(player->viewangles, vec); vec[0] = 0; AngleVectors (vec, forward, right, up); max = 1000; VectorAdd(forward, up, vec2); VectorAdd(vec2, right, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } VectorAdd(forward, up, vec2); VectorSubtract(vec2, right, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } VectorAdd(forward, right, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } VectorSubtract(forward, right, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } VectorAdd(forward, up, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } VectorSubtract(forward, up, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } VectorAdd(up, right, vec2); VectorSubtract(vec2, forward, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } VectorSubtract(up, right, vec2); VectorSubtract(vec2, forward, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } // invert VectorSubtract(vec3_origin, forward, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } VectorCopy(forward, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } // invert VectorSubtract(vec3_origin, right, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } VectorCopy(right, vec2); if ((f = Cam_TryFlyby(self, player, vec2, checkvis)) < max) { max = f; VectorCopy(vec2, vec); } // ack, can't find him if (max >= 1000) return false; locked = true; VectorCopy(vec, desired_position); return true; } // Take over the user controls and track a player. // We find a nice position to watch the player and move there void Cam_Track(usercmd_t *cmd) { player_state_t *player, *self; frame_t *frame; vec3_t vec; if (!cl.spectator) return; if (!autocam || cls.state != ca_active) return; if (locked && (!cl.players[spec_track].name[0] || cl.players[spec_track].spectator)) { locked = false; Cam_Unlock(); return; } frame = &cl.frames[cl.validsequence & UPDATE_MASK]; if (autocam && cls.mvdplayback) { if (ideal_track != spec_track && cls.realtime - last_lock > 0.1 && frame->playerstate[ideal_track].messagenum == cl.parsecount) Cam_Lock(ideal_track); if (frame->playerstate[spec_track].messagenum != cl.parsecount) { int i; for (i = 0; i < MAX_CLIENTS; i++) { if (frame->playerstate[i].messagenum == cl.parsecount) break; } if (i < MAX_CLIENTS) Cam_Lock(i); } } player = frame->playerstate + spec_track; self = frame->playerstate + cl.playernum; if (!locked || !Cam_IsVisible(player, desired_position)) { if (!locked || cls.realtime - cam_lastviewtime > 0.1) { if (!InitFlyby(self, player, true)) InitFlyby(self, player, false); cam_lastviewtime = cls.realtime; } } else { cam_lastviewtime = cls.realtime; } // couldn't track for some reason if (!locked || !autocam) return; if (cl_chasecam.value) { cmd->forwardmove = cmd->sidemove = cmd->upmove = 0; VectorCopy(player->viewangles, cl.viewangles); VectorCopy(player->origin, desired_position); if (memcmp(&desired_position, &self->origin, sizeof(desired_position)) != 0) { MSG_WriteByte (&cls.netchan.message, clc_tmove); MSG_WriteCoord (&cls.netchan.message, desired_position[0]); MSG_WriteCoord (&cls.netchan.message, desired_position[1]); MSG_WriteCoord (&cls.netchan.message, desired_position[2]); // move there locally immediately VectorCopy(desired_position, self->origin); } } else { // Ok, move to our desired position and set our angles to view // the player VectorSubtract(desired_position, self->origin, vec); cmd->forwardmove = cmd->sidemove = cmd->upmove = 0; if (VectorLength(vec) > 16) { // close enough? MSG_WriteByte (&cls.netchan.message, clc_tmove); MSG_WriteCoord (&cls.netchan.message, desired_position[0]); MSG_WriteCoord (&cls.netchan.message, desired_position[1]); MSG_WriteCoord (&cls.netchan.message, desired_position[2]); } // move there locally immediately VectorCopy(desired_position, self->origin); VectorSubtract(player->origin, desired_position, vec); vectoangles(vec, cl.viewangles); cl.viewangles[0] = -cl.viewangles[0]; } } void Cam_FinishMove(usercmd_t *cmd) { int i, end; player_info_t *s; if (cls.state != ca_active) return; if (!cl.spectator) // only in spectator mode return; if (cmd->buttons & BUTTON_ATTACK) { if (!(oldbuttons & BUTTON_ATTACK)) { oldbuttons |= BUTTON_ATTACK; autocam++; if (autocam > CAM_TRACK) { Cam_Unlock(); VectorCopy(cl.viewangles, cmd->angles); return; } } else return; } else { oldbuttons &= ~BUTTON_ATTACK; if (!autocam) return; } if (locked) { if ((cmd->buttons & BUTTON_JUMP) && (oldbuttons & BUTTON_JUMP)) return; // don't pogo stick if (!(cmd->buttons & BUTTON_JUMP)) { oldbuttons &= ~BUTTON_JUMP; return; } oldbuttons |= BUTTON_JUMP; // don't jump again until released } if (locked && autocam) end = (ideal_track + 1) % MAX_CLIENTS; else end = ideal_track; i = end; do { s = &cl.players[i]; if (s->name[0] && !s->spectator) { Cam_Lock(i); ideal_track = i; return; } i = (i + 1) % MAX_CLIENTS; } while (i != end); // stay on same guy? i = ideal_track; s = &cl.players[i]; if (s->name[0] && !s->spectator) { Cam_Lock(i); return; } Com_Printf ("No target found ...\n"); autocam = locked = false; } void Cam_Reset(void) { autocam = CAM_NONE; spec_track = 0; ideal_track = 0; } //Fixes spectator chasecam demos void Cam_TryLock (void) { int i, j, old_autocam, old_spec_track; player_state_t *state; static float cam_lastlocktime; if (!cl.validsequence) return; if (!autocam) cam_lastlocktime = 0; old_autocam = autocam; old_spec_track = spec_track; state = cl.frames[cl.validsequence & UPDATE_MASK].playerstate; for (i = 0; i < MAX_CLIENTS; i++) { if (!cl.players[i].name[0] || cl.players[i].spectator || state[i].messagenum != cl.parsecount) continue; if (fabs(state[i].command.angles[0] - cl.viewangles[0]) < 2 && fabs(state[i].command.angles[1] - cl.viewangles[1]) < 2) { for (j = 0; j < 3; j++) if (fabs(state[i].origin[j] - state[cl.playernum].origin[j]) > 200) break; // too far if (j < 3) continue; autocam = CAM_TRACK; spec_track = i; locked = true; cam_lastlocktime = cls.realtime; break; } } if (cls.realtime - cam_lastlocktime > 0.3) { // Couldn't lock to any player for 0.3 seconds, so assume // the spectator switched to free spectator mode autocam = CAM_NONE; spec_track = 0; locked = false; } if (autocam != old_autocam || spec_track != old_spec_track) { Sbar_Changed (); if (TP_NeedRefreshSkins()) TP_RefreshSkins(); } } void CL_InitCam(void) { Cvar_SetCurrentGroup(CVAR_GROUP_SPECTATOR); Cvar_Register (&cl_chasecam); Cvar_ResetCurrentGroup(); Cmd_AddCommand ("track", CL_Track_f); } void CL_Track_f(void) { int slot; char *arg; if (cls.state < ca_connected) { Com_Printf("You must be connected to track\n", Cmd_Argv(0)); return; } if (!cl.spectator) { Com_Printf("You can only track in spectator mode\n", Cmd_Argv(0)); return; } if (Cmd_Argc() != 2) { Com_Printf("Usage: %s \n", Cmd_Argv(0)); return; } slot = Player_GetSlot(arg = Cmd_Argv(1)); if (slot == PLAYER_NAME_NOMATCH) { Com_Printf("%s : no such player %s\n", Cmd_Argv(0), arg); return; } else if (slot == PLAYER_ID_NOMATCH) { Com_Printf("%s : no player with userid %d\n", Cmd_Argv(0), Q_atoi(arg)); return; } else if (slot < 0 || slot >= MAX_CLIENTS) { //PLAYER_NUM_MISMATCH covered by this Com_Printf("%s : no such player\n", Cmd_Argv(0)); return; } if (cl.players[slot].spectator) { Com_Printf("You cannot track a spectator\n", Cmd_Argv(0)); } else if (Cam_TrackNum() != slot) { autocam = CAM_TRACK; Cam_Lock(slot); ideal_track = slot; locked = true; } } int Cam_TrackNum(void) { if (!autocam) return -1; return spec_track; }