/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "common.h" #include "crc.h" #ifdef _WIN32 #include #else #include #endif void Draw_BeginDisc (); void Draw_EndDisc (); #define MAX_NUM_ARGVS 50 usercmd_t nullcmd; // guaranteed to be zero static char *largv[MAX_NUM_ARGVS + 1]; cvar_t developer = {"developer", "0"}; cvar_t registered = {"registered", "0"}; cvar_t mapname = {"mapname", "", CVAR_ROM}; qboolean com_serveractive = false; void FS_InitFilesystem (void); void COM_Path_f (void); char com_gamedirfile[MAX_QPATH]; /* All of Quake's data access is through a hierarchic file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ int Q_atoi (char *str) { int val, sign, c; if (*str == '-') { sign = -1; str++; } else { sign = 1; } val = 0; // check for hex if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val << 4) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val << 4) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val << 4) + c - 'A' + 10; else return val*sign; } } // check for character if (str[0] == '\'') return sign * str[1]; // assume decimal while (1) { c = *str++; if (c <'0' || c > '9') return val*sign; val = val * 10 + c - '0'; } return 0; } float Q_atof (char *str) { double val; int sign, c, decimal, total; if (*str == '-') { sign = -1; str++; } else { sign = 1; } val = 0; // check for hex if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val * 16) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val * 16) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val * 16) + c - 'A' + 10; else return val*sign; } } // check for character if (str[0] == '\'') return sign * str[1]; // assume decimal decimal = -1; total = 0; while (1) { c = *str++; if (c == '.') { decimal = total; continue; } if (c <'0' || c > '9') break; val = val*10 + c - '0'; total++; } if (decimal == -1) return val * sign; while (total > decimal) { val /= 10; total--; } return val * sign; } void Q_strncpyz (char *dest, char *src, size_t size) { strncpy (dest, src, size - 1); dest[size - 1] = 0; } void Q_snprintfz (char *dest, size_t size, char *fmt, ...) { va_list argptr; va_start (argptr, fmt); vsnprintf (dest, size, fmt, argptr); va_end (argptr); dest[size - 1] = 0; } int Com_HashKey (char *name) { unsigned int v; unsigned char c; v = 0; while ( (c = *name++) != 0 ) v += c &~ 32; // make it case insensitive return v % 32; } /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ short ShortSwap (short l) { byte b1, b2; b1 = l & 255; b2 = (l >> 8) & 255; return (b1 << 8) + b2; } int LongSwap (int l) { byte b1, b2, b3, b4; b1 = l & 255; b2 = (l >> 8) & 255; b3 = (l >> 16) & 255; b4 = (l >> 24) & 255; return ((int) b1 << 24) + ((int) b2 << 16) + ((int) b3 << 8) + b4; } float FloatSwap (float f) { union { float f; byte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } //=========================================================================== void SZ_Init (sizebuf_t *buf, byte *data, int length) { memset (buf, 0, sizeof(*buf)); buf->data = data; buf->maxsize = length; } void SZ_Clear (sizebuf_t *buf) { buf->cursize = 0; buf->overflowed = false; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Sys_Error ("SZ_GetSpace: overflow without allowoverflow set (%d)", buf->maxsize); if (length > buf->maxsize) Sys_Error ("SZ_GetSpace: %i is > full buffer size", length); Sys_Printf ("SZ_GetSpace: overflow\n"); // because Com_Printf may be redirected SZ_Clear (buf); buf->overflowed = true; } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, void *data, int length) { memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Print (sizebuf_t *buf, char *data) { int len; len = strlen(data) + 1; if (!buf->cursize || buf->data[buf->cursize-1]) memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0 else memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0 } //============================================================================ char *COM_SkipPath (char *pathname) { char *last; last = pathname; while (*pathname) { if (*pathname == '/') last = pathname+1; pathname++; } return last; } void COM_StripExtension (char *in, char *out) { char *dot; if (!(dot = strrchr(in, '.'))) { Q_strncpyz(out, in, strlen(in) + 1); return; } while (*in && in != dot) *out++ = *in++; *out = 0; } char *COM_FileExtension (char *in) { static char exten[8]; int i; if (!(in = strrchr(in, '.'))) return ""; in++; for (i = 0 ; i < 7 && *in ; i++,in++) exten[i] = *in; exten[i] = 0; return exten; } //Extract file name without extension, to be used for hunk tags (up to 32 characters, including trailing zero) void COM_FileBase (char *in, char *out) { char *start, *end; int length; if (!(end = strrchr(in, '.'))) end =end = in + strlen(in); if (!(start = strrchr(in, '/'))) start = in; else start += 1; length = end - start; if (length < 0) strcpy (out, "?empty filename?"); else if (length == 0) out[0] = 0; else { if (length > 31) length = 31; memcpy (out, start, length); out[length] = 0; } } //If path doesn't have a .EXT, append extension (extension should include the .) void COM_DefaultExtension (char *path, char *extension) { char *src; src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strncat (path, extension, MAX_OSPATH); } //If path doesn't have an extension or has a different extension, append(!) specified extension //Extension should include the . void COM_ForceExtension (char *path, char *extension) { char *src; src = path + strlen(path) - strlen(extension); if (src >= path && !strcmp(src, extension)) return; strncat (path, extension, MAX_OSPATH); } //============================================================================ #define MAX_COM_TOKEN 1024 char com_token[MAX_COM_TOKEN]; int com_argc; char **com_argv; //Parse a token out of a string char *COM_Parse (char *data) { unsigned char c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) == ' ' || c == '\t' || c == '\r' || c == '\n') data++; if (c == 0) return NULL; // end of file; // skip // comments if (c == '/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c == '\"' || !c) { com_token[len] = 0; if (!c) data--; return data; } com_token[len] = c; len++; } } // parse a regular word do { com_token[len] = c; data++; len++; if (len >= MAX_COM_TOKEN - 1) break; c = *data; } while (c && c != ' ' && c != '\t' && c != '\n' && c != '\r'); com_token[len] = 0; return data; } void COM_CheckRegistered (void) { FILE *h; FS_FOpenFile ("gfx/pop.lmp", &h); if (h) { Cvar_Set (®istered, "1"); fclose (h); } } //Adds the given string at the end of the current argument list void COM_AddParm (char *parm) { if (com_argc >= MAX_NUM_ARGVS) return; largv[com_argc++] = parm; } //Returns the position (1 to argc-1) in the program's argument list //where the given parameter appears, or 0 if not present int COM_CheckParm (char *parm) { int i; for (i = 1; i < com_argc; i++) { if (!strcmp(parm, com_argv[i])) return i; } return 0; } int COM_Argc (void) { return com_argc; } char *COM_Argv (int arg) { if (arg < 0 || arg >= com_argc) return ""; return com_argv[arg]; } void COM_ClearArgv (int arg) { if (arg < 0 || arg >= com_argc) return; com_argv[arg] = ""; } void COM_InitArgv (int argc, char **argv) { for (com_argc = 0; com_argc < MAX_NUM_ARGVS && com_argc < argc; com_argc++) { if (argv[com_argc]) largv[com_argc] = argv[com_argc]; else largv[com_argc] = ""; } largv[com_argc] = ""; com_argv = largv; } void COM_Init (void) { Cvar_SetCurrentGroup(CVAR_GROUP_NO_GROUP); Cvar_Register (&developer); Cvar_Register (®istered); Cvar_Register (&mapname); Cvar_ResetCurrentGroup(); Cmd_AddCommand ("path", COM_Path_f); } void COM_Shutdown (void) {} //does a varargs printf into a temp buffer, so I don't need to have varargs versions of all text functions. char *va (char *format, ...) { va_list argptr; static char string[8][2048]; static int idx = 0; idx++; if (idx == 8) idx = 0; va_start (argptr, format); vsnprintf (string[idx], sizeof(string[idx]), format, argptr); va_end (argptr); return string[idx]; } char *CopyString (char *in) { char *out; out = Z_Malloc (strlen(in) + 1); strcpy (out, in); return out; } /* ============================================================================= QUAKE FILESYSTEM ============================================================================= */ int com_filesize; char com_netpath[MAX_OSPATH]; // in memory typedef struct { char name[MAX_QPATH]; int filepos, filelen; } packfile_t; typedef struct pack_s { char filename[MAX_OSPATH]; FILE *handle; int numfiles; packfile_t *files; } pack_t; // on disk typedef struct { char name[56]; int filepos, filelen; } dpackfile_t; typedef struct { char id[4]; int dirofs; int dirlen; } dpackheader_t; #define MAX_FILES_IN_PACK 2048 char com_gamedir[MAX_OSPATH]; char com_basedir[MAX_OSPATH]; typedef struct searchpath_s { char filename[MAX_OSPATH]; pack_t *pack; // only one of filename / pack will be used struct searchpath_s *next; } searchpath_t; searchpath_t *com_searchpaths; searchpath_t *com_base_searchpaths; // without gamedirs int COM_filelength (FILE *f) { int pos, end; pos = ftell (f); fseek (f, 0, SEEK_END); end = ftell (f); fseek (f, pos, SEEK_SET); return end; } int COM_FileOpenRead (char *path, FILE **hndl) { FILE *f; if (!(f = fopen(path, "rb"))) { *hndl = NULL; return -1; } *hndl = f; return COM_filelength(f); } void COM_Path_f (void) { searchpath_t *s; Com_Printf ("Current search path:\n"); for (s = com_searchpaths; s; s = s->next) { if (s == com_base_searchpaths) Com_Printf ("----------\n"); if (s->pack) Com_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles); else Com_Printf ("%s\n", s->filename); } } //The filename will be prefixed by com_basedir qboolean COM_WriteFile (char *filename, void *data, int len) { FILE *f; char name[MAX_OSPATH]; Q_snprintfz (name, sizeof(name), "%s/%s", com_basedir, filename); if (!(f = fopen (name, "wb"))) { COM_CreatePath (name); if (!(f = fopen (name, "wb"))) return false; } Sys_Printf ("COM_WriteFile: %s\n", name); fwrite (data, 1, len, f); fclose (f); return true; } //Only used for CopyFile and download void COM_CreatePath(char *path) { char *s, save; if (!*path) return; for (s = path + 1; *s; s++) { #ifdef _WIN32 if (*s == '/' || *s == '\\') { #else if (*s == '/') { #endif save = *s; *s = 0; Sys_mkdir(path); *s = save; } } } //Copies a file over from the net to the local cache, creating any directories //needed. This is for the convenience of developers using ISDN from home. void COM_CopyFile (char *netpath, char *cachepath) { FILE *in, *out; int remaining, count; char buf[4096]; remaining = COM_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file out = fopen(cachepath, "wb"); if (!out) Sys_Error ("Error opening %s", cachepath); while (remaining) { if (remaining < sizeof(buf)) count = remaining; else count = sizeof(buf); fread (buf, 1, count, in); fwrite (buf, 1, count, out); remaining -= count; } fclose (in); fclose (out); } //Finds the file in the search path. //Sets com_filesize, com_netpath and one of handle or file int file_from_pak; // global indicating file came from pack file ZOID int file_from_gamedir; int FS_FOpenFile (char *filename, FILE **file) { searchpath_t *search; pack_t *pak; int i; *file = NULL; file_from_pak = 0; file_from_gamedir = 1; com_filesize = -1; com_netpath[0] = 0; // search through the path, one element at a time for (search = com_searchpaths; search; search = search->next) { if (search == com_base_searchpaths && com_searchpaths != com_base_searchpaths) file_from_gamedir = 0; // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i = 0; i < pak->numfiles; i++) { if (!strcmp (pak->files[i].name, filename)) { // found it! if (developer.value) Sys_Printf ("PackFile: %s : %s\n", pak->filename, filename); // open a new file on the pakfile if (!(*file = fopen (pak->filename, "rb"))) Sys_Error ("Couldn't reopen %s", pak->filename); fseek (*file, pak->files[i].filepos, SEEK_SET); com_filesize = pak->files[i].filelen; file_from_pak = 1; Q_snprintfz (com_netpath, sizeof(com_netpath), "%s#%i", pak->filename, i); return com_filesize; } } } else { Q_snprintfz (com_netpath, sizeof(com_netpath), "%s/%s", search->filename, filename); if (!(*file = fopen (com_netpath, "rb"))) continue; if (developer.value) Sys_Printf ("FindFile: %s\n", com_netpath); com_filesize = COM_filelength (*file); return com_filesize; } } if (developer.value) Sys_Printf ("FindFile: can't find %s\n", filename); return -1; } //Filename are relative to the quake directory. //Always appends a 0 byte to the loaded data. static cache_user_t *loadcache; static byte *loadbuf; static int loadsize; byte *FS_LoadFile (char *path, int usehunk) { FILE *h; byte *buf; char base[32]; int len; buf = NULL; // quiet compiler warning // look for it in the filesystem or pack files len = com_filesize = FS_FOpenFile (path, &h); if (!h) return NULL; // extract the filename base name for hunk tag COM_FileBase (path, base); if (usehunk == 1) { buf = Hunk_AllocName (len + 1, base); } else if (usehunk == 2) { buf = Hunk_TempAlloc (len + 1); } else if (usehunk == 0) { buf = Z_Malloc (len + 1); } else if (usehunk == 3) { buf = Cache_Alloc (loadcache, len + 1, base); } else if (usehunk == 4) { if (len+1 > loadsize) buf = Hunk_TempAlloc (len + 1); else buf = loadbuf; } else { Sys_Error ("FS_LoadFile: bad usehunk"); } if (!buf) Sys_Error ("FS_LoadFile: not enough space for %s", path); ((byte *)buf)[len] = 0; #ifndef SERVERONLY Draw_BeginDisc (); #endif fread (buf, 1, len, h); fclose (h); #ifndef SERVERONLY Draw_EndDisc (); #endif return buf; } byte *FS_LoadHunkFile (char *path) { return FS_LoadFile (path, 1); } byte *FS_LoadTempFile (char *path) { return FS_LoadFile (path, 2); } void FS_LoadCacheFile (char *path, struct cache_user_s *cu) { loadcache = cu; FS_LoadFile (path, 3); } // uses temp hunk if larger than bufsize byte *FS_LoadStackFile (char *path, void *buffer, int bufsize) { byte *buf; loadbuf = (byte *)buffer; loadsize = bufsize; buf = FS_LoadFile (path, 4); return buf; } /* Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. */ pack_t *FS_LoadPackFile (char *packfile) { dpackheader_t header; int i; packfile_t *newfiles; pack_t *pack; FILE *packhandle; dpackfile_t *info; if (COM_FileOpenRead (packfile, &packhandle) == -1) return NULL; fread (&header, 1, sizeof(header), packhandle); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); pack = Q_Malloc (sizeof (pack_t)); strcpy (pack->filename, packfile); pack->handle = packhandle; pack->numfiles = header.dirlen / sizeof(dpackfile_t); pack->files = newfiles = Q_Malloc (pack->numfiles * sizeof(packfile_t)); info = Q_Malloc (header.dirlen); fseek (packhandle, header.dirofs, SEEK_SET); fread (info, 1, header.dirlen, packhandle); // parse the directory for (i = 0; i < pack->numfiles; i++) { strcpy (newfiles[i].name, info[i].name); newfiles[i].filepos = LittleLong(info[i].filepos); newfiles[i].filelen = LittleLong(info[i].filelen); } free(info); return pack; } //Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... void FS_AddGameDirectory (char *dir) { int i; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH], *p; if ((p = strrchr(dir, '/')) != NULL) strcpy(com_gamedirfile, ++p); else strcpy(com_gamedirfile, p); strcpy (com_gamedir, dir); // add the directory to the search path search = Hunk_Alloc (sizeof(searchpath_t)); strcpy (search->filename, dir); search->pack = NULL; search->next = com_searchpaths; com_searchpaths = search; // add any pak files in the format pak0.pak pak1.pak, ... for (i = 0; ; i++) { Q_snprintfz (pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i); if (!(pak = FS_LoadPackFile (pakfile))) break; search = Hunk_Alloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } } //Sets the gamedir and path to a different directory. void FS_SetGamedir (char *dir) { searchpath_t *search, *next; int i; pack_t *pak; char pakfile[MAX_OSPATH]; if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Com_Printf ("Gamedir should be a single filename, not a path\n"); return; } if (!strcmp(com_gamedirfile, dir)) return; // still the same Q_strncpyz (com_gamedirfile, dir, sizeof(com_gamedirfile)); // free up any current game dir info while (com_searchpaths != com_base_searchpaths) { if (com_searchpaths->pack) { fclose (com_searchpaths->pack->handle); free (com_searchpaths->pack->files); free (com_searchpaths->pack); } next = com_searchpaths->next; free (com_searchpaths); com_searchpaths = next; } // flush all data, so it will be forced to reload Cache_Flush (); sprintf (com_gamedir, "%s/%s", com_basedir, dir); if (!strcmp(dir, "id1") || !strcmp(dir, "qw") || !strcmp(dir, "fuhquake")) return; // add the directory to the search path search = Q_Malloc (sizeof(searchpath_t)); strcpy (search->filename, com_gamedir); search->pack = NULL; search->next = com_searchpaths; com_searchpaths = search; // add any pak files in the format pak0.pak pak1.pak, ... for (i = 0; ; i++) { Q_snprintfz (pakfile, sizeof(pakfile), "%s/pak%i.pak", com_gamedir, i); if (!(pak = FS_LoadPackFile (pakfile))) break; search = Q_Malloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } } void FS_InitFilesystem (void) { int i; // -basedir // Overrides the system supplied base directory (under id1) if ((i = COM_CheckParm ("-basedir")) && i < com_argc - 1) Q_strncpyz (com_basedir, com_argv[i + 1], sizeof(com_basedir)); else getcwd(com_basedir, sizeof(com_basedir) - 1); for (i = 0; i < strlen(com_basedir); i++) if (com_basedir[i] == '\\') com_basedir[i] = '/'; i = strlen(com_basedir) - 1; if (i >= 0 && com_basedir[i] == '/') com_basedir[i] = 0; // start up with id1 by default FS_AddGameDirectory ( va("%s/id1", com_basedir) ); FS_AddGameDirectory ( va("%s/fuhquake", com_basedir) ); FS_AddGameDirectory ( va("%s/qw", com_basedir) ); // any set gamedirs will be freed up to here com_base_searchpaths = com_searchpaths; // the user might want to override default game directory if (!(i = COM_CheckParm ("-game"))) i = COM_CheckParm ("+gamedir"); if (i && i < com_argc - 1) FS_SetGamedir (com_argv[i + 1]); } /* ===================================================================== INFO STRINGS ===================================================================== */ //Searches the string for the given key and returns the associated value, or an empty string. char *Info_ValueForKey (char *s, char *key) { char pkey[512]; static char value[4][512]; // use two buffers so compares work without stomping on each other static int valueindex; char *o; valueindex = (valueindex + 1) % 4; if (*s == '\\') s++; while (1) { o = pkey; while (*s != '\\') { if (!*s) return ""; *o++ = *s++; } *o = 0; s++; o = value[valueindex]; while (*s != '\\' && *s) { if (!*s) return ""; *o++ = *s++; } *o = 0; if (!strcmp (key, pkey) ) return value[valueindex]; if (!*s) return ""; s++; } } void Info_RemoveKey (char *s, char *key) { char *start, pkey[512], value[512], *o; if (strstr (key, "\\")) { Com_Printf ("Can't use a key with a \\\n"); return; } while (1) { start = s; if (*s == '\\') s++; o = pkey; while (*s != '\\') { if (!*s) return; *o++ = *s++; } *o = 0; s++; o = value; while (*s != '\\' && *s) { if (!*s) return; *o++ = *s++; } *o = 0; if (!strcmp (key, pkey) ) { strcpy (start, s); // remove this part return; } if (!*s) return; } } void Info_RemovePrefixedKeys (char *start, char prefix) { char *s, pkey[512], value[512], *o; s = start; while (1) { if (*s == '\\') s++; o = pkey; while (*s != '\\') { if (!*s) return; *o++ = *s++; } *o = 0; s++; o = value; while (*s != '\\' && *s) { if (!*s) return; *o++ = *s++; } *o = 0; if (pkey[0] == prefix) { Info_RemoveKey (start, pkey); s = start; } if (!*s) return; } } void Info_SetValueForStarKey (char *s, char *key, char *value, int maxsize) { char new[1024], *v; int c; #ifndef CLIENTONLY extern cvar_t sv_highchars; #endif if (strstr (key, "\\") || strstr (value, "\\") ) { Com_Printf ("Can't use keys or values with a \\\n"); return; } if (strstr (key, "\"") || strstr (value, "\"") ) { Com_Printf ("Can't use keys or values with a \"\n"); return; } if (strlen(key) > 63 || strlen(value) > 63) { Com_Printf ("Keys and values must be < 64 characters.\n"); return; } // this next line is kinda trippy if (*(v = Info_ValueForKey(s, key))) { // key exists, make sure we have enough room for new value, if we don't, // don't change it! if (strlen(value) - strlen(v) + strlen(s) >= maxsize) { Com_Printf ("Info string length exceeded\n"); return; } } Info_RemoveKey (s, key); if (!value || !strlen(value)) return; sprintf (new, "\\%s\\%s", key, value); if ((strlen(new) + strlen(s)) >= maxsize) { Com_Printf ("Info string length exceeded\n"); return; } // only copy ascii values s += strlen(s); v = new; #ifndef CLIENTONLY if (!sv_highchars.value) { while (*v) { c = (unsigned char)*v++; if (c == ('\\'|128)) continue; c &= 127; if (c >= 32) *s++ = c; } } else #endif { while (*v) { c = (unsigned char)*v++; if (c > 13) *s++ = c; } *s = 0; } } void Info_SetValueForKey (char *s, char *key, char *value, int maxsize) { if (key[0] == '*') { Com_Printf ("Can't set * keys\n"); return; } Info_SetValueForStarKey (s, key, value, maxsize); } #define INFO_PRINT_FIRST_COLUMN_WIDTH 20 void Info_Print (char *s) { char key[512], value[512], *o; int l; if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; l = o - key; if (l < INFO_PRINT_FIRST_COLUMN_WIDTH) { memset (o, ' ', INFO_PRINT_FIRST_COLUMN_WIDTH - l); key[INFO_PRINT_FIRST_COLUMN_WIDTH] = 0; } else { *o = 0; } Com_Printf ("%s", key); if (!*s) { Com_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; Com_Printf ("%s\n", value); } } //============================================================================ static byte chktbl[1024] = { 0x78,0xd2,0x94,0xe3,0x41,0xec,0xd6,0xd5,0xcb,0xfc,0xdb,0x8a,0x4b,0xcc,0x85,0x01, 0x23,0xd2,0xe5,0xf2,0x29,0xa7,0x45,0x94,0x4a,0x62,0xe3,0xa5,0x6f,0x3f,0xe1,0x7a, 0x64,0xed,0x5c,0x99,0x29,0x87,0xa8,0x78,0x59,0x0d,0xaa,0x0f,0x25,0x0a,0x5c,0x58, 0xfb,0x00,0xa7,0xa8,0x8a,0x1d,0x86,0x80,0xc5,0x1f,0xd2,0x28,0x69,0x71,0x58,0xc3, 0x51,0x90,0xe1,0xf8,0x6a,0xf3,0x8f,0xb0,0x68,0xdf,0x95,0x40,0x5c,0xe4,0x24,0x6b, 0x29,0x19,0x71,0x3f,0x42,0x63,0x6c,0x48,0xe7,0xad,0xa8,0x4b,0x91,0x8f,0x42,0x36, 0x34,0xe7,0x32,0x55,0x59,0x2d,0x36,0x38,0x38,0x59,0x9b,0x08,0x16,0x4d,0x8d,0xf8, 0x0a,0xa4,0x52,0x01,0xbb,0x52,0xa9,0xfd,0x40,0x18,0x97,0x37,0xff,0xc9,0x82,0x27, 0xb2,0x64,0x60,0xce,0x00,0xd9,0x04,0xf0,0x9e,0x99,0xbd,0xce,0x8f,0x90,0x4a,0xdd, 0xe1,0xec,0x19,0x14,0xb1,0xfb,0xca,0x1e,0x98,0x0f,0xd4,0xcb,0x80,0xd6,0x05,0x63, 0xfd,0xa0,0x74,0xa6,0x86,0xf6,0x19,0x98,0x76,0x27,0x68,0xf7,0xe9,0x09,0x9a,0xf2, 0x2e,0x42,0xe1,0xbe,0x64,0x48,0x2a,0x74,0x30,0xbb,0x07,0xcc,0x1f,0xd4,0x91,0x9d, 0xac,0x55,0x53,0x25,0xb9,0x64,0xf7,0x58,0x4c,0x34,0x16,0xbc,0xf6,0x12,0x2b,0x65, 0x68,0x25,0x2e,0x29,0x1f,0xbb,0xb9,0xee,0x6d,0x0c,0x8e,0xbb,0xd2,0x5f,0x1d,0x8f, 0xc1,0x39,0xf9,0x8d,0xc0,0x39,0x75,0xcf,0x25,0x17,0xbe,0x96,0xaf,0x98,0x9f,0x5f, 0x65,0x15,0xc4,0x62,0xf8,0x55,0xfc,0xab,0x54,0xcf,0xdc,0x14,0x06,0xc8,0xfc,0x42, 0xd3,0xf0,0xad,0x10,0x08,0xcd,0xd4,0x11,0xbb,0xca,0x67,0xc6,0x48,0x5f,0x9d,0x59, 0xe3,0xe8,0x53,0x67,0x27,0x2d,0x34,0x9e,0x9e,0x24,0x29,0xdb,0x69,0x99,0x86,0xf9, 0x20,0xb5,0xbb,0x5b,0xb0,0xf9,0xc3,0x67,0xad,0x1c,0x9c,0xf7,0xcc,0xef,0xce,0x69, 0xe0,0x26,0x8f,0x79,0xbd,0xca,0x10,0x17,0xda,0xa9,0x88,0x57,0x9b,0x15,0x24,0xba, 0x84,0xd0,0xeb,0x4d,0x14,0xf5,0xfc,0xe6,0x51,0x6c,0x6f,0x64,0x6b,0x73,0xec,0x85, 0xf1,0x6f,0xe1,0x67,0x25,0x10,0x77,0x32,0x9e,0x85,0x6e,0x69,0xb1,0x83,0x00,0xe4, 0x13,0xa4,0x45,0x34,0x3b,0x40,0xff,0x41,0x82,0x89,0x79,0x57,0xfd,0xd2,0x8e,0xe8, 0xfc,0x1d,0x19,0x21,0x12,0x00,0xd7,0x66,0xe5,0xc7,0x10,0x1d,0xcb,0x75,0xe8,0xfa, 0xb6,0xee,0x7b,0x2f,0x1a,0x25,0x24,0xb9,0x9f,0x1d,0x78,0xfb,0x84,0xd0,0x17,0x05, 0x71,0xb3,0xc8,0x18,0xff,0x62,0xee,0xed,0x53,0xab,0x78,0xd3,0x65,0x2d,0xbb,0xc7, 0xc1,0xe7,0x70,0xa2,0x43,0x2c,0x7c,0xc7,0x16,0x04,0xd2,0x45,0xd5,0x6b,0x6c,0x7a, 0x5e,0xa1,0x50,0x2e,0x31,0x5b,0xcc,0xe8,0x65,0x8b,0x16,0x85,0xbf,0x82,0x83,0xfb, 0xde,0x9f,0x36,0x48,0x32,0x79,0xd6,0x9b,0xfb,0x52,0x45,0xbf,0x43,0xf7,0x0b,0x0b, 0x19,0x19,0x31,0xc3,0x85,0xec,0x1d,0x8c,0x20,0xf0,0x3a,0xfa,0x80,0x4d,0x2c,0x7d, 0xac,0x60,0x09,0xc0,0x40,0xee,0xb9,0xeb,0x13,0x5b,0xe8,0x2b,0xb1,0x20,0xf0,0xce, 0x4c,0xbd,0xc6,0x04,0x86,0x70,0xc6,0x33,0xc3,0x15,0x0f,0x65,0x19,0xfd,0xc2,0xd3, // Only the first 512 bytes of the table are initialized, the rest // is just zeros. // This is an idiocy in QW but we can't change this, or checksums // will not match. }; //For proxy protecting byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence) { unsigned short crc; byte *p; byte chkb[60 + 4]; p = chktbl + ((unsigned int)sequence % (sizeof(chktbl) - 4)); if (length > 60) length = 60; memcpy (chkb, base, length); chkb[length] = (sequence & 0xff) ^ p[0]; chkb[length+1] = p[1]; chkb[length+2] = ((sequence>>8) & 0xff) ^ p[2]; chkb[length+3] = p[3]; length += 4; crc = CRC_Block (chkb, length); crc &= 0xff; return crc; } //===================================================================== #define MAXPRINTMSG 4096 void (*rd_print) (char *) = NULL; void Com_BeginRedirect (void (*RedirectedPrint) (char *)) { rd_print = RedirectedPrint; } void Com_EndRedirect (void) { rd_print = NULL; } //All console printing must go through this in order to be logged to disk void Com_Printf (char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; va_start (argptr, fmt); vsnprintf (msg, sizeof(msg), fmt, argptr); va_end (argptr); if (rd_print) { // add to redirected message rd_print (msg); return; } // also echo to debugging console Sys_Printf ("%s", msg); // write it to the scrollable buffer Con_Print (msg); } //A Com_Printf that only shows up if the "developer" cvar is set void Com_DPrintf (char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; if (!developer.value) return; // don't confuse non-developers with techie stuff... va_start (argptr,fmt); vsnprintf (msg, sizeof(msg), fmt, argptr); va_end (argptr); Com_Printf ("%s", msg); }