/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ typedef struct { vec3_t normal; float dist; } pmplane_t; typedef struct { qboolean allsolid; // if true, plane is not valid qboolean startsolid; // if true, the initial point was in a solid area qboolean inopen, inwater; float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position pmplane_t plane; // surface normal at impact int ent; // entity the surface is on } pmtrace_t; #define MAX_PHYSENTS 64 typedef struct { vec3_t origin; model_t *model; // only for bsp models vec3_t mins, maxs; // only for non-bsp models int info; // for client or server to identify } physent_t; typedef enum { PM_NORMAL, // normal ground movement PM_OLD_SPECTATOR, // fly, no clip to world (QW bug) PM_SPECTATOR, // fly, no clip to world PM_DEAD, // no acceleration PM_FLY // fly, bump into walls } pmtype_t; typedef struct { int sequence; // just for debugging prints // player state vec3_t origin; vec3_t angles; vec3_t velocity; qboolean jump_held; #ifndef SERVERONLY int jump_msec; // msec since last jump #endif float waterjumptime; pmtype_t pm_type; // world state int numphysent; physent_t physents[MAX_PHYSENTS]; // 0 should be the world // input usercmd_t cmd; // results int numtouch; int touchindex[MAX_PHYSENTS]; qboolean onground; int groundent; // index in physents array, only valid // when onground is true int waterlevel; int watertype; } playermove_t; typedef struct { float gravity; float stopspeed; float maxspeed; float spectatormaxspeed; float accelerate; float airaccelerate; float wateraccelerate; float friction; float waterfriction; float entgravity; float bunnyspeedcap; float ktjump; int slidefix; } movevars_t; extern movevars_t movevars; extern playermove_t pmove; void PM_PlayerMove (void); void PM_Init (void); qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace); int PM_HullPointContents (hull_t *hull, int num, vec3_t p); int PM_PointContents (vec3_t point); void PM_CategorizePosition (void); qboolean PM_TestPlayerPosition (vec3_t point); pmtrace_t PM_PlayerTrace (vec3_t start, vec3_t end); pmtrace_t PM_TraceLine (vec3_t start, vec3_t end);