/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "r_local.h" #include "rulesets.h" char *Skin_FindName (player_info_t *sc) ; void R_TranslatePlayerSkin (int playernum) { char s[512]; int i, j, top, bottom; byte *dest, *source; player_info_t *player; player = &cl.players[playernum]; if (!player->name[0]) return; Q_strncpyz(s, Skin_FindName(player), sizeof(s)); COM_StripExtension(s, s); if (player->skin && Q_strcasecmp(s, player->skin->name)) player->skin = NULL; if (player->_topcolor != player->topcolor || player->_bottomcolor != player->bottomcolor || !player->skin) { player->_topcolor = player->topcolor; player->_bottomcolor = player->bottomcolor; dest = player->translations; source = vid.colormap; memcpy (dest, vid.colormap, sizeof(player->translations)); top = bound(0, player->topcolor, 13) * 16; bottom = bound(0, player->bottomcolor, 13) * 16; for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) { if (top < 128) { // the artists made some backwards ranges. sigh. memcpy(dest + TOP_RANGE, source + top, 16); } else { for (j = 0; j < 16; j++) dest[TOP_RANGE + j] = source[top + 15 - j]; } if (bottom < 128) { memcpy(dest + BOTTOM_RANGE, source + bottom, 16); } else { for (j = 0 ; j < 16 ; j++) dest[BOTTOM_RANGE + j] = source[bottom + 15 - j]; } } } } void R_CheckVariables (void) { #if 0 static float oldbright; if (r_fullbright.value != oldbright) { oldbright = r_fullbright.value; D_FlushCaches (); // so all lighting changes } #endif } void R_TimeRefresh_f (void) { int i, startangle; float start, stop, time; vrect_t vr; if (cls.state != ca_active) return; if (!Rulesets_AllowTimerefresh()) { Com_Printf("Timerefresh's disabled during match\n"); return; } startangle = r_refdef.viewangles[1]; start = Sys_DoubleTime (); for (i = 0; i < 128; i++) { r_refdef.viewangles[1] = i/128.0*360.0; VID_LockBuffer (); R_RenderView (); VID_UnlockBuffer (); vr.x = r_refdef.vrect.x; vr.y = r_refdef.vrect.y; vr.width = r_refdef.vrect.width; vr.height = r_refdef.vrect.height; vr.pnext = NULL; VID_Update (&vr); } stop = Sys_DoubleTime (); time = stop - start; Com_Printf ("%f seconds (%f fps)\n", time, 128 / time); r_refdef.viewangles[1] = startangle; } //Only called by R_DisplayTime void R_LineGraph (int x, int y, int h) { int i, s, color; byte *dest; // FIXME: should be disabled on no-buffer adapters, or should be in the driver // x += r_refdef.vrect.x; // y += r_refdef.vrect.y; dest = vid.buffer + vid.rowbytes*y + x; s = r_graphheight.value; if (h == 10000) color = 0x6f; // yellow else if (h == 9999) color = 0x4f; // red else if (h == 9998) color = 0xd0; // blue else color = 0xff; // pink if (h > s) h = s; for (i = 0; i < h; i++, dest -= vid.rowbytes * 2) { dest[0] = color; // *(dest-vid.rowbytes) = 0x30; } } //Performance monitoring tool #define MAX_TIMINGS 100 extern float mouse_x, mouse_y; int graphval; void R_TimeGraph (void) { static int timex; int a, x; float r_time2; static byte r_timings[MAX_TIMINGS]; r_time2 = Sys_DoubleTime (); a = (r_time2 - r_time1) / 0.01; //a = fabs(mouse_y * 0.05); //a = (int)((r_refdef.vieworg[2] + 1024)/1)%(int)r_graphheight.value; //a = (int)((pmove.velocity[2] + 500)/10); //a = fabs(velocity[0])/20; //a = ((int)fabs(origin[0])/8)%20; //a = (cl.idealpitch + 30)/5; //a = (int)(cl.simangles[YAW] * 64/360) & 63; a = graphval; r_timings[timex] = a; a = timex; if (r_refdef.vrect.width <= MAX_TIMINGS) x = r_refdef.vrect.width - 1; else x = r_refdef.vrect.width - (r_refdef.vrect.width - MAX_TIMINGS)/2; do { R_LineGraph (x, r_refdef.vrect.height-2, r_timings[a]); if (x==0) break; // screen too small to hold entire thing x--; a--; if (a == -1) a = MAX_TIMINGS-1; } while (a != timex); timex = (timex + 1)%MAX_TIMINGS; } void R_NetGraph (void) { extern cvar_t r_netgraph; int a, x, y, y2, w, i, lost; char st[80]; if (vid.width - 16 <= NET_TIMINGS) w = vid.width - 16; else w = NET_TIMINGS; x = 0; y = vid.height - sb_lines - 24 - (int)r_graphheight.value * 2 - 2; if (r_netgraph.value != 2 && r_netgraph.value != 3) Draw_TextBox (x, y, (w + 7) / 8, ((int)r_graphheight.value * 2 + 7) / 8 + 1); y2 = y + 8; y = vid.height - sb_lines - 8 - 2; x = 8; lost = CL_CalcNet(); for (a = NET_TIMINGS - w; a < w; a++) { i = (cls.netchan.outgoing_sequence - a) & NET_TIMINGSMASK; R_LineGraph (x + w - 1 - a, y, packet_latency[i]); } if (r_netgraph.value != 3) { sprintf(st, "%3i%% packet loss", lost); Draw_String(8, y2, st); } } void R_ZGraph (void) { int a, x, w, i; static int height[256]; if (r_refdef.vrect.width <= 256) w = r_refdef.vrect.width; else w = 256; height[r_framecount&255] = ((int)r_origin[2]) & 31; x = 0; for (a = 0; a < w; a++) { i = (r_framecount - a) & 255; R_LineGraph (x + w - 1 - a, r_refdef.vrect.height - 2, height[i]); } } void R_PrintTimes (void) { float r_time2, ms; r_time2 = Sys_DoubleTime (); ms = 1000 * (r_time2 - r_time1); Com_Printf ("%5.1f ms %3i/%3i/%3i poly %3i surf\n", ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf); c_surf = 0; } void R_PrintDSpeeds (void) { float ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, dv_time; r_time2 = Sys_DoubleTime (); dp_time = (dp_time2 - dp_time1) * 1000; rw_time = (rw_time2 - rw_time1) * 1000; db_time = (db_time2 - db_time1) * 1000; se_time = (se_time2 - se_time1) * 1000; de_time = (de_time2 - de_time1) * 1000; dv_time = (dv_time2 - dv_time1) * 1000; ms = (r_time2 - r_time1) * 1000; Com_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n", (int)ms, dp_time, (int)rw_time, db_time, (int)se_time, de_time, dv_time); } void R_PrintAliasStats (void) { Com_Printf ("%3i polygon model drawn\n", r_amodels_drawn); } void R_TransformFrustum (void) { int i; vec3_t v, v2; for (i = 0; i < 4; i++) { v[0] = screenedge[i].normal[2]; v[1] = -screenedge[i].normal[0]; v[2] = screenedge[i].normal[1]; v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0]; v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1]; v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2]; VectorCopy (v2, view_clipplanes[i].normal); view_clipplanes[i].dist = DotProduct (modelorg, v2); } } #if !id386 void TransformVector (vec3_t in, vec3_t out) { out[0] = DotProduct(in, vright); out[1] = DotProduct(in, vup); out[2] = DotProduct(in, vpn); } #endif void R_TransformPlane (mplane_t *p, float *normal, float *dist) { *dist = -PlaneDiff(r_origin, p);; // TODO: when we have rotating entities, this will need to use the view matrix TransformVector (p->normal, normal); } void R_SetUpFrustumIndexes (void) { int i, j, *pindex; pindex = r_frustum_indexes; for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { if (view_clipplanes[i].normal[j] < 0) { pindex[j] = j; pindex[j+3] = j + 3; } else { pindex[j] = j + 3; pindex[j+3] = j; } } // FIXME: do just once at start pfrustum_indexes[i] = pindex; pindex += 6; } } void R_SetupFrame (void) { int edgecount; vrect_t vrect; float w, h; // don't allow cheats in multiplayer r_draworder.value = 0; r_fullbright.value = 0; r_ambient.value = 0; r_draworder.value = 0; // don't let cheaters look behind walls if (r_numsurfs.value) { if ((surface_p - surfaces) > r_maxsurfsseen) r_maxsurfsseen = surface_p - surfaces; Com_Printf ("Used %d of %d surfs; %d max\n", surface_p - surfaces, surf_max - surfaces, r_maxsurfsseen); } if (r_numedges.value) { edgecount = edge_p - r_edges; if (edgecount > r_maxedgesseen) r_maxedgesseen = edgecount; Com_Printf ("Used %d of %d edges; %d max\n", edgecount, r_numallocatededges, r_maxedgesseen); } r_refdef.ambientlight = r_ambient.value; if (r_refdef.ambientlight < 0) r_refdef.ambientlight = 0; R_CheckVariables (); R_AnimateLight (); r_framecount++; // build the transformation matrix for the given view angles VectorCopy (r_refdef.vieworg, modelorg); VectorCopy (r_refdef.vieworg, r_origin); AngleVectors (r_refdef.viewangles, vpn, vright, vup); // current viewleaf r_oldviewleaf = r_viewleaf; r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel); r_dowarpold = r_dowarp; r_dowarp = r_waterwarp.value && (r_viewleaf->contents <= CONTENTS_WATER); if (r_dowarp != r_dowarpold || r_viewchanged) { if (r_dowarp) { if (vid.width <= vid.maxwarpwidth && vid.height <= vid.maxwarpheight) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_ViewChanged (&vrect, sb_lines, vid.aspect); } else { w = vid.width; h = vid.height; if (w > vid.maxwarpwidth) { h *= (float)vid.maxwarpwidth / w; w = vid.maxwarpwidth; } if (h > vid.maxwarpheight) { h = vid.maxwarpheight; w *= (float)vid.maxwarpheight / h; } vrect.x = 0; vrect.y = 0; vrect.width = (int)w; vrect.height = (int)h; R_ViewChanged (&vrect, (int) ((float) sb_lines * (h/(float)vid.height)), vid.aspect * (h / w) * ((float) vid.width / (float) vid.height)); } } else { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_ViewChanged (&vrect, sb_lines, vid.aspect); } r_viewchanged = false; } // start off with just the four screen edge clip planes R_TransformFrustum (); // save base values VectorCopy (vpn, base_vpn); VectorCopy (vright, base_vright); VectorCopy (vup, base_vup); VectorCopy (modelorg, base_modelorg); R_SetSkyFrame (); R_SetUpFrustumIndexes (); r_cache_thrash = false; // clear frame counts c_faceclip = 0; d_spanpixcount = 0; r_polycount = 0; r_drawnpolycount = 0; r_wholepolycount = 0; r_amodels_drawn = 0; r_outofsurfaces = 0; r_outofedges = 0; D_SetupFrame (); }