/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "qwsvdef.h" #include "pmove.h" #include "version.h" int current_skill; // for entity spawnflags checking netadr_t master_adr[MAX_MASTERS]; // address of group servers client_t *sv_client; // current client cvar_t sv_mintic = {"sv_mintic", "0.013"}; // bound the size of the cvar_t sv_maxtic = {"sv_maxtic", "0.1"}; // cvar_t sv_timeout = {"timeout","65"}; // seconds without any message cvar_t sv_zombietime = {"zombietime", "2"}; // seconds to sink messages // after disconnect #ifdef SERVERONLY cvar_t rcon_password = {"rcon_password", ""}; // password for remote server commands cvar_t password = {"password", ""}; // password for entering the game #else extern cvar_t rcon_password; extern cvar_t password; #endif cvar_t spectator_password = {"spectator_password", ""}; // password for entering as a sepctator cvar_t allow_download = {"allow_download", "1"}; cvar_t allow_download_skins = {"allow_download_skins", "1"}; cvar_t allow_download_models = {"allow_download_models", "1"}; cvar_t allow_download_sounds = {"allow_download_sounds", "1"}; cvar_t allow_download_maps = {"allow_download_maps", "1"}; cvar_t allow_download_pakmaps = {"allow_download_pakmaps", "0"}; cvar_t sv_highchars = {"sv_highchars", "1"}; cvar_t sv_phs = {"sv_phs", "1"}; cvar_t sv_pausable = {"pausable", "1"}; cvar_t sv_maxrate = {"sv_maxrate", "0"}; cvar_t sv_fastconnect = {"sv_fastconnect", "0"}; cvar_t sv_halflifebsp = {"halflifebsp", "0", CVAR_ROM}; // game rules mirrored in svs.info cvar_t fraglimit = {"fraglimit", "0", CVAR_SERVERINFO}; cvar_t timelimit = {"timelimit", "0", CVAR_SERVERINFO}; cvar_t teamplay = {"teamplay", "0", CVAR_SERVERINFO}; cvar_t samelevel = {"samelevel", "0", CVAR_SERVERINFO}; cvar_t maxclients = {"maxclients", "8", CVAR_SERVERINFO}; cvar_t maxspectators = {"maxspectators", "8", CVAR_SERVERINFO}; cvar_t deathmatch = {"deathmatch", "1", CVAR_SERVERINFO}; // 0, 1, or 2 cvar_t hostname = {"hostname", "unnamed", CVAR_SERVERINFO}; cvar_t watervis = {"watervis", "0", CVAR_SERVERINFO}; cvar_t coop = {"coop", "0", CVAR_SERVERINFO}; cvar_t skill = {"skill", "1"}; FILE *sv_fraglogfile; void SV_AcceptClient (netadr_t adr, int userid, char *userinfo); void Master_Shutdown (void); //============================================================================ qboolean ServerPaused(void) { return sv.paused; } /* Used by SV_Shutdown to send a final message to all connected clients before the server goes down. The messages are sent immediately, not just stuck on the outgoing message list, because the server is going to totally exit after returning from this function. */ void SV_FinalMessage (char *message) { int i; client_t *cl; if (!sv.state) return; SZ_Clear (&net_message); MSG_WriteByte (&net_message, svc_print); MSG_WriteByte (&net_message, PRINT_HIGH); MSG_WriteString (&net_message, message); MSG_WriteByte (&net_message, svc_disconnect); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) if (cl->state >= cs_spawned) Netchan_Transmit (&cl->netchan, net_message.cursize, net_message.data); } //Quake calls this before calling Sys_Quit or Sys_Error void SV_Shutdown (char *finalmsg) { SV_FinalMessage (finalmsg); Master_Shutdown (); NET_ServerConfig (false); if (sv_fraglogfile) { fclose (sv_fraglogfile); sv_fraglogfile = NULL; } memset (&sv, 0, sizeof(sv)); sv.state = ss_dead; com_serveractive = false; memset (svs.clients, 0, sizeof(svs.clients)); } //Called when the player is totally leaving the server, either willingly or unwillingly. //This is NOT called if the entire server is quiting or crashing. void SV_DropClient (client_t *drop) { // add the disconnect MSG_WriteByte (&drop->netchan.message, svc_disconnect); if (drop->state == cs_spawned) if (!drop->spectator) { // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(drop->edict); PR_ExecuteProgram (pr_global_struct->ClientDisconnect); } else if (SpectatorDisconnect) { // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(drop->edict); PR_ExecuteProgram (SpectatorDisconnect); } if (drop->spectator) Com_Printf ("Spectator %s removed\n",drop->name); else Com_Printf ("Client %s removed\n",drop->name); if (drop->download) { fclose (drop->download); drop->download = NULL; } if (drop->upload) { fclose (drop->upload); drop->upload = NULL; } *drop->uploadfn = 0; drop->state = cs_zombie; // become free in a few seconds drop->connection_started = svs.realtime; // for zombie timeout drop->old_frags = 0; drop->edict->v.frags = 0; drop->name[0] = 0; memset (drop->userinfo, 0, sizeof(drop->userinfo)); // send notification to all remaining clients SV_FullClientUpdate (drop, &sv.reliable_datagram); } //==================================================================== int SV_CalcPing (client_t *cl) { float ping; int i, count; register client_frame_t *frame; ping = 0; count = 0; for (frame = cl->frames, i = 0; i < UPDATE_BACKUP; i++, frame++) { if (frame->ping_time > 0) { ping += frame->ping_time; count++; } } if (!count) return 9999; ping /= count; return ping*1000; } //Writes all update values to a sizebuf void SV_FullClientUpdate (client_t *client, sizebuf_t *buf) { int i; char info[MAX_INFO_STRING]; i = client - svs.clients; if (client->state == cs_free && sv_fastconnect.value) return; MSG_WriteByte (buf, svc_updatefrags); MSG_WriteByte (buf, i); MSG_WriteShort (buf, client->old_frags); MSG_WriteByte (buf, svc_updateping); MSG_WriteByte (buf, i); MSG_WriteShort (buf, SV_CalcPing (client)); MSG_WriteByte (buf, svc_updatepl); MSG_WriteByte (buf, i); MSG_WriteByte (buf, client->lossage); MSG_WriteByte (buf, svc_updateentertime); MSG_WriteByte (buf, i); MSG_WriteFloat (buf, svs.realtime - client->connection_started); strcpy (info, client->userinfo); Info_RemovePrefixedKeys (info, '_'); // server passwords, etc MSG_WriteByte (buf, svc_updateuserinfo); MSG_WriteByte (buf, i); MSG_WriteLong (buf, client->userid); MSG_WriteString (buf, info); } //Writes all update values to a client's reliable stream void SV_FullClientUpdateToClient (client_t *client, client_t *cl) { ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo)); if (cl->num_backbuf) { SV_FullClientUpdate (client, &cl->backbuf); ClientReliable_FinishWrite(cl); } else SV_FullClientUpdate (client, &cl->netchan.message); } /* ============================================================================== CONNECTIONLESS COMMANDS ============================================================================== */ //Responds with all the info that qplug or qspy can see //This message can be up to around 5k with worst case string lengths. void SVC_Status (void) { client_t *cl; int i, ping, top, bottom; SV_BeginRedirect (RD_PACKET); Com_Printf ("%s\n", svs.info); for (i = 0; i < MAX_CLIENTS; i++) { cl = &svs.clients[i]; if ((cl->state == cs_connected || cl->state == cs_spawned ) && !cl->spectator) { top = atoi(Info_ValueForKey (cl->userinfo, "topcolor")); bottom = atoi(Info_ValueForKey (cl->userinfo, "bottomcolor")); top = (top < 0) ? 0 : ((top > 13) ? 13 : top); bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom); ping = SV_CalcPing (cl); Com_Printf ("%i %i %i %i \"%s\" \"%s\" %i %i\n", cl->userid, cl->old_frags, (int)(svs.realtime - cl->connection_started)/60, ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom); } } SV_EndRedirect (); } #define LOG_HIGHWATER (MAX_DATAGRAM - 128) #define LOG_FLUSH 10*60 void SV_CheckLog (void) { sizebuf_t *sz; sz = &svs.log[svs.logsequence&1]; // bump sequence if allmost full, or ten minutes have passed and // there is something still sitting there if (sz->cursize > LOG_HIGHWATER || (svs.realtime - svs.logtime > LOG_FLUSH && sz->cursize)) { // swap buffers and bump sequence svs.logtime = svs.realtime; svs.logsequence++; sz = &svs.log[svs.logsequence&1]; sz->cursize = 0; Com_DPrintf ("beginning fraglog sequence %i\n", svs.logsequence); } } /* Responds with all the logged frags for ranking programs. If a sequence number is passed as a parameter and it is the same as the current sequence, an A2A_NACK will be returned instead of the data. */ void SVC_Log (void) { int seq; char data[MAX_DATAGRAM+64]; if (Cmd_Argc() == 2) seq = atoi(Cmd_Argv(1)); else seq = -1; if (seq == svs.logsequence-1 || !sv_fraglogfile) { // they already have this data, or we aren't logging frags data[0] = A2A_NACK; NET_SendPacket (NS_SERVER, 1, data, net_from); return; } Com_DPrintf ("sending log %i to %s\n", svs.logsequence-1, NET_AdrToString(net_from)); sprintf (data, "stdlog %i\n", svs.logsequence-1); strcat (data, (char *)svs.log_buf[((svs.logsequence-1)&1)]); NET_SendPacket (NS_SERVER, strlen(data)+1, data, net_from); } //Just responds with an acknowledgement void SVC_Ping (void) { char data; data = A2A_ACK; NET_SendPacket (NS_SERVER, 1, &data, net_from); } //Returns a challenge number that can be used in a subsequent client_connect command. //We do this to prevent denial of service attacks that flood the server with invalid connection IPs. //With a challenge, they must give a valid IP address. void SVC_GetChallenge (void) { int i, oldest, oldestTime; oldest = 0; oldestTime = 0x7fffffff; // see if we already have a challenge for this ip for (i = 0; i < MAX_CHALLENGES; i++) { if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr)) break; if (svs.challenges[i].time < oldestTime) { oldestTime = svs.challenges[i].time; oldest = i; } } if (i == MAX_CHALLENGES) { // overwrite the oldest svs.challenges[oldest].challenge = (rand() << 16) ^ rand(); svs.challenges[oldest].adr = net_from; svs.challenges[oldest].time = svs.realtime; i = oldest; } // send it back Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c%i", S2C_CHALLENGE, svs.challenges[i].challenge); } //A connection request that did not come from the master void SVC_DirectConnect (void) { char userinfo[1024], *s; static int userid; netadr_t adr; int i, edictnum, clients, spectators, qport, version, challenge; client_t *cl, *newcl, temp; edict_t *ent; qboolean spectator; version = atoi(Cmd_Argv(1)); if (version != PROTOCOL_VERSION) { Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c\nServer is version %4.2f.\n", A2C_PRINT, QW_VERSION); Com_Printf ("* rejected connect from version %i\n", version); return; } qport = atoi(Cmd_Argv(2)); challenge = atoi(Cmd_Argv(3)); // note an extra byte is needed to replace spectator key Q_strncpyz (userinfo, Cmd_Argv(4), sizeof(userinfo)-1); // see if the challenge is valid if (net_from.type != NA_LOOPBACK) { for (i = 0; i < MAX_CHALLENGES; i++) { if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr)) { if (challenge == svs.challenges[i].challenge) break; // good Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c\nBad challenge.\n", A2C_PRINT); return; } } if (i == MAX_CHALLENGES) { Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c\nNo challenge for address.\n", A2C_PRINT); return; } } // check for password or spectator_password s = Info_ValueForKey (userinfo, "spectator"); if (s[0] && strcmp(s, "0")) { if (spectator_password.string[0] && Q_strcasecmp(spectator_password.string, "none") && strcmp(spectator_password.string, s) ) { // failed Com_Printf ("%s:spectator password failed\n", NET_AdrToString (net_from)); Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c\nrequires a spectator password\n\n", A2C_PRINT); return; } Info_RemoveKey (userinfo, "spectator"); // remove passwd Info_SetValueForStarKey (userinfo, "*spectator", "1", MAX_INFO_STRING); spectator = true; } else { s = Info_ValueForKey (userinfo, "password"); if (password.string[0] && Q_strcasecmp(password.string, "none") && strcmp(password.string, s) ) { Com_Printf ("%s:password failed\n", NET_AdrToString (net_from)); Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c\nserver requires a password\n\n", A2C_PRINT); return; } spectator = false; Info_RemoveKey (userinfo, "password"); // remove passwd } adr = net_from; userid++; // so every client gets a unique id newcl = &temp; memset (newcl, 0, sizeof(client_t)); newcl->userid = userid; // works properly if (!sv_highchars.value) { byte *p, *q; for (p = (byte *)newcl->userinfo, q = (byte *) userinfo; *q && p < (byte *)newcl->userinfo + sizeof(newcl->userinfo)-1; q++) if (*q > 31 && *q <= 127) *p++ = *q; } else { Q_strncpyz (newcl->userinfo, userinfo, sizeof(newcl->userinfo)); } // if there is already a slot for this ip, drop it for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++,cl++) { if (cl->state == cs_free) continue; if (NET_CompareBaseAdr (adr, cl->netchan.remote_address) && ( cl->netchan.qport == qport || adr.port == cl->netchan.remote_address.port )) { if (cl->state == cs_connected) { Com_Printf ("%s:dup connect\n", NET_AdrToString (adr)); userid--; return; } Com_Printf ("%s:reconnect\n", NET_AdrToString (adr)); SV_DropClient (cl); break; } } // count up the clients and spectators clients = 0; spectators = 0; for (i = 0,cl=svs.clients; i < MAX_CLIENTS; i++,cl++) { if (cl->state == cs_free) continue; if (cl->spectator) spectators++; else clients++; } // if at server limits, refuse connection if ( maxclients.value > MAX_CLIENTS ) Cvar_SetValue (&maxclients, MAX_CLIENTS); if (maxspectators.value > MAX_CLIENTS) Cvar_SetValue (&maxspectators, MAX_CLIENTS); if (maxspectators.value + maxclients.value > MAX_CLIENTS) Cvar_SetValue (&maxspectators, MAX_CLIENTS - maxclients.value); if ((spectator && spectators >= (int)maxspectators.value) || (!spectator && clients >= (int)maxclients.value)) { Com_Printf ("%s:full connect\n", NET_AdrToString (adr)); Netchan_OutOfBandPrint (NS_SERVER, adr, "%c\nserver is full\n\n", A2C_PRINT); return; } // find a client slot newcl = NULL; for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++,cl++) { if (cl->state == cs_free) { newcl = cl; break; } } if (!newcl) { Com_Printf ("WARNING: miscounted available clients\n"); return; } // build a new connection // accept the new client // this is the only place a client_t is ever initialized *newcl = temp; Netchan_OutOfBandPrint (NS_SERVER, adr, "%c", S2C_CONNECTION ); edictnum = (newcl-svs.clients)+1; Netchan_Setup (NS_SERVER, &newcl->netchan, adr, qport); newcl->state = cs_connected; SZ_Init (&newcl->datagram, newcl->datagram_buf, sizeof(newcl->datagram_buf)); newcl->datagram.allowoverflow = true; // spectator mode can ONLY be set at join time newcl->spectator = spectator; // extract extensions mask if (net_from.type == NA_LOOPBACK) newcl->extensions = SUPPORTED_EXTENSIONS; else newcl->extensions = atoi(Info_ValueForKey(newcl->userinfo, "*z_ext")); Info_RemoveKey (newcl->userinfo, "*z_ext"); ent = EDICT_NUM(edictnum); newcl->edict = ent; // parse some info from the info strings SV_ExtractFromUserinfo (newcl); // JACK: Init the floodprot stuff. for (i = 0; i < 10; i++) newcl->whensaid[i] = 0.0; newcl->whensaidhead = 0; newcl->lockedtill = 0; // call the progs to get default spawn parms for the new client PR_ExecuteProgram (pr_global_struct->SetNewParms); for (i = 0; i < NUM_SPAWN_PARMS; i++) newcl->spawn_parms[i] = (&pr_global_struct->parm1)[i]; if (newcl->spectator) Com_Printf ("Spectator %s connected\n", newcl->name); else Com_DPrintf ("Client %s connected\n", newcl->name); newcl->sendinfo = true; } int Rcon_Validate (void) { if (!strlen (rcon_password.string)) return 0; if (strcmp (Cmd_Argv(1), rcon_password.string) ) return 0; return 1; } /* A client issued an rcon command. Shift down the remaining args Redirect all printfs */ void SVC_RemoteCommand (void) { if (!Rcon_Validate ()) { Com_Printf ("Bad rcon from %s:\n%s\n", NET_AdrToString (net_from), net_message.data + 4); SV_BeginRedirect (RD_PACKET); Com_Printf ("Bad rcon_password.\n"); } else { Com_Printf ("Rcon from %s:\n%s\n", NET_AdrToString (net_from), net_message.data + 4); SV_BeginRedirect (RD_PACKET); Cmd_ExecuteString (Cmd_MakeArgs(2)); } SV_EndRedirect (); } //A connectionless packet has four leading 0xff characters to distinguish it from a game channel. //Clients that are in the game can still send connectionless packets. void SV_ConnectionlessPacket (void) { char *s, *c; MSG_BeginReading (); MSG_ReadLong (); // skip the -1 marker s = MSG_ReadStringLine (); s[1023] = 0; Cmd_TokenizeString (s); c = Cmd_Argv(0); if (!strcmp(c, "ping") || (c[0] == A2A_PING && (c[1] == 0 || c[1] == '\n'))) { SVC_Ping (); return; } if (c[0] == A2A_ACK && (c[1] == 0 || c[1] == '\n')) { Com_Printf ("A2A_ACK from %s\n", NET_AdrToString (net_from)); return; } else if (!strcmp(c, "status")) { SVC_Status (); return; } else if (!strcmp(c, "log")) { SVC_Log (); return; } else if (!strcmp(c, "connect")) { SVC_DirectConnect (); return; } else if (!strcmp(c, "getchallenge")) { SVC_GetChallenge (); return; } else if (!strcmp(c, "rcon")) { SVC_RemoteCommand (); } else { Com_Printf ("bad connectionless packet from %s:\n%s\n", NET_AdrToString (net_from), s); } } /* ============================================================================== PACKET FILTERING You can add or remove addresses from the filter list with: addip removeip The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40". Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host. listip Prints the current list of filters. writeip Dumps "addip " commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion. filterban <0 or 1> If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting. If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network. ============================================================================== */ typedef struct { unsigned mask; unsigned compare; } ipfilter_t; #define MAX_IPFILTERS 1024 ipfilter_t ipfilters[MAX_IPFILTERS]; int numipfilters; cvar_t filterban = {"filterban", "1"}; qboolean StringToFilter (char *s, ipfilter_t *f) { char num[128]; int i, j; byte b[4], m[4]; for (i = 0; i < 4; i++) { b[i] = 0; m[i] = 0; } for (i = 0; i < 4; i++) { if (*s < '0' || *s > '9') { Com_Printf ("Bad filter address: %s\n", s); return false; } j = 0; while (*s >= '0' && *s <= '9') num[j++] = *s++; num[j] = 0; b[i] = atoi(num); if (b[i] != 0) m[i] = 255; if (!*s) break; s++; } f->mask = *(unsigned *)m; f->compare = *(unsigned *)b; return true; } void SV_AddIP_f (void) { int i; for (i = 0; i < numipfilters; i++) if (ipfilters[i].compare == 0xffffffff) break; // free spot if (i == numipfilters) { if (numipfilters == MAX_IPFILTERS) { Com_Printf ("IP filter list is full\n"); return; } numipfilters++; } if (!StringToFilter (Cmd_Argv(1), &ipfilters[i])) ipfilters[i].compare = 0xffffffff; } void SV_RemoveIP_f (void) { ipfilter_t f; int i, j; if (!StringToFilter (Cmd_Argv(1), &f)) return; for (i = 0; i < numipfilters; i++) { if (ipfilters[i].mask == f.mask && ipfilters[i].compare == f.compare) { for (j = i + 1; j < numipfilters; j++) ipfilters[j - 1] = ipfilters[j]; numipfilters--; Com_Printf ("Removed.\n"); return; } } Com_Printf ("Didn't find %s.\n", Cmd_Argv(1)); } void SV_ListIP_f (void) { int i; byte b[4]; Com_Printf ("Filter list:\n"); for (i = 0; i < numipfilters; i++) { *(unsigned *)b = ipfilters[i].compare; Com_Printf ("%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]); } } void SV_WriteIP_f (void) { FILE *f; char name[MAX_OSPATH]; byte b[4]; int i; Q_snprintfz (name, sizeof(name), "%s/listip.cfg", com_gamedir); Com_Printf ("Writing %s.\n", name); if (!(f = fopen (name, "wb"))) { Com_Printf ("Couldn't open %s\n", name); return; } for (i = 0 ; i < numipfilters ; i++) { *(unsigned *) b = ipfilters[i].compare; fprintf (f, "addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]); } fclose (f); } void SV_SendBan (void) { char data[128]; data[0] = data[1] = data[2] = data[3] = 0xff; data[4] = A2C_PRINT; data[5] = 0; strcat (data, "\nbanned.\n"); NET_SendPacket (NS_SERVER, strlen(data), data, net_from); } //Returns true if net_from.ip is banned qboolean SV_FilterPacket (void) { int i; unsigned in; if (net_from.type == NA_LOOPBACK) return false; // the local client can't be banned in = *(unsigned *)net_from.ip; for (i = 0; i < numipfilters; i++) if ( (in & ipfilters[i].mask) == ipfilters[i].compare) return filterban.value; return !filterban.value; } //============================================================================ void SV_ReadPackets (void) { int i, qport; client_t *cl; while (NET_GetPacket(NS_SERVER)) { if (SV_FilterPacket ()) { SV_SendBan (); // tell them we aren't listening... continue; } // check for connectionless packet (0xffffffff) first if (*(int *)net_message.data == -1) { SV_ConnectionlessPacket (); continue; } // read the qport out of the message so we can fix up // stupid address translating routers MSG_BeginReading (); MSG_ReadLong (); // sequence number MSG_ReadLong (); // sequence number qport = MSG_ReadShort () & 0xffff; // check for packets from connected clients for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++,cl++) { if (cl->state == cs_free) continue; if (!NET_CompareBaseAdr (net_from, cl->netchan.remote_address)) continue; if (cl->netchan.qport != qport) continue; if (cl->netchan.remote_address.port != net_from.port) { Com_DPrintf ("SV_ReadPackets: fixing up a translated port\n"); cl->netchan.remote_address.port = net_from.port; } if (Netchan_Process(&cl->netchan)) { // this is a valid, sequenced packet, so process it svs.stats.packets++; cl->send_message = true; // reply at end of frame if (cl->state != cs_zombie) SV_ExecuteClientMessage (cl); } break; } if (i != MAX_CLIENTS) continue; } } /* If a packet has not been received from a client in timeout.value seconds, drop the conneciton. When a client is normally dropped, the client_t goes into a zombie state for a few seconds to make sure any final reliable message gets resent if necessary */ void SV_CheckTimeouts (void) { int i, nclients; client_t *cl; float droptime; droptime = curtime - sv_timeout.value; nclients = 0; for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++,cl++) { if (cl->state == cs_connected || cl->state == cs_spawned) { if (!cl->spectator) nclients++; if (cl->netchan.last_received < droptime) { SV_BroadcastPrintf (PRINT_HIGH, "%s timed out\n", cl->name); SV_DropClient (cl); cl->state = cs_free; // don't bother with zombie state } } if (cl->state == cs_zombie && svs.realtime - cl->connection_started > sv_zombietime.value) cl->state = cs_free; // can now be reused } if (sv.paused && !nclients) { // nobody left, unpause the server SV_TogglePause("Pause released since no players are left.\n"); } } //Add them exactly as if they had been typed at the console void SV_GetConsoleCommands (void) { char *cmd; while (1) { if (!(cmd = Sys_ConsoleInput())) break; Cbuf_AddText (cmd); Cbuf_AddText ("\n"); } } int SV_BoundRate (int rate) { if (!rate) rate = 2500; if (sv_maxrate.value) rate = min(rate, sv_maxrate.value); else rate = min(rate, 10000); if (rate < 500) // not less than 500 no matter what sv_maxrate is rate = 500; return rate; } void SV_CheckVars (void) { static char pw[MAX_INFO_STRING] = {0}, spw[MAX_INFO_STRING] = {0}; static float old_maxrate = 0; int v; // check password and spectator_password if (strcmp(password.string, pw) || strcmp(spectator_password.string, spw)) { Q_strncpyz (pw, password.string, sizeof(pw)); Q_strncpyz (spw, spectator_password.string, sizeof(spw)); Cvar_Set (&password, pw); Cvar_Set (&spectator_password, spw); v = 0; if (pw && pw[0] && strcmp(pw, "none")) v |= 1; if (spw && spw[0] && strcmp(spw, "none")) v |= 2; Com_DPrintf ("Updated needpass.\n"); Info_SetValueForKey (svs.info, "needpass", v ? va("%i", v) : "", MAX_SERVERINFO_STRING); } // check sv_maxrate if (sv_maxrate.value != old_maxrate) { client_t *cl; int i; char *val; old_maxrate = sv_maxrate.value; for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (cl->state < cs_connected) continue; val = Info_ValueForKey (cl->userinfo, "rate"); cl->netchan.rate = 1.0 / SV_BoundRate (atoi(val)); } } } void SV_Frame (double time) { static double start, end; start = Sys_DoubleTime (); svs.stats.idle += start - end; // keep the random time dependent rand (); // decide the simulation time if (!sv.paused) { svs.realtime += time; sv.time += time; } // check timeouts SV_CheckTimeouts (); // toggle the log buffer if full SV_CheckLog (); // move autonomous things around if enough time has passed if (!sv.paused) SV_Physics (); // get packets SV_ReadPackets (); if (dedicated) { // check for commands typed to the host SV_GetConsoleCommands (); // process console commands Cbuf_Execute (); } SV_CheckVars (); // send messages back to the clients that had packets read this frame SV_SendClientMessages (); // send a heartbeat to the master if needed Master_Heartbeat (); // collect timing statistics end = Sys_DoubleTime (); svs.stats.active += end-start; if (++svs.stats.count == STATFRAMES) { svs.stats.latched_active = svs.stats.active; svs.stats.latched_idle = svs.stats.idle; svs.stats.latched_packets = svs.stats.packets; svs.stats.active = 0; svs.stats.idle = 0; svs.stats.packets = 0; svs.stats.count = 0; } } void SV_InitLocal (void) { int i; extern cvar_t sv_spectalk, sv_mapcheck, sv_aim, sv_nailhack, sv_loadentfiles, sv_maxvelocity, sv_gravity; extern cvar_t pm_stopspeed, pm_spectatormaxspeed, pm_accelerate, pm_airaccelerate, pm_wateraccelerate; extern cvar_t pm_friction, pm_waterfriction, pm_bunnyspeedcap, pm_ktjump, pm_slidefix; SV_InitOperatorCommands (); Cvar_SetCurrentGroup(CVAR_GROUP_NO_GROUP); if (dedicated) { Cvar_Register (&rcon_password); Cvar_Register (&password); } Cvar_Register (&spectator_password); Cvar_SetCurrentGroup(CVAR_GROUP_SERVER_MAIN); Cvar_Register (&sv_aim); Cvar_Register (&sv_highchars); Cvar_Register (&sv_phs); Cvar_Register (&sv_pausable); Cvar_Register (&sv_nailhack); Cvar_Register (&sv_maxrate); Cvar_Register (&sv_fastconnect); Cvar_Register (&sv_loadentfiles); Cvar_Register (&sv_mintic); Cvar_Register (&sv_maxtic); Cvar_Register (&sv_timeout); Cvar_Register (&sv_zombietime); Cvar_Register (&sv_spectalk); Cvar_Register (&sv_mapcheck); Cvar_Register (&sv_halflifebsp); Cvar_Register (&filterban); Cvar_Register (&skill); Cvar_Register (&coop); Cvar_SetCurrentGroup(CVAR_GROUP_SERVERINFO); Cvar_Register (&deathmatch); Cvar_Register (&teamplay); Cvar_Register (&fraglimit); Cvar_Register (&timelimit); Cvar_Register (&samelevel); Cvar_Register (&maxclients); Cvar_Register (&maxspectators); Cvar_Register (&hostname); Cvar_Register (&watervis); Cvar_SetCurrentGroup(CVAR_GROUP_SERVER_PHYSICS); Cvar_Register (&sv_maxvelocity); Cvar_Register (&sv_gravity); Cvar_Register (&pm_stopspeed); Cvar_Register (&pm_maxspeed); Cvar_Register (&pm_spectatormaxspeed); Cvar_Register (&pm_accelerate); Cvar_Register (&pm_airaccelerate); Cvar_Register (&pm_wateraccelerate); Cvar_Register (&pm_friction); Cvar_Register (&pm_waterfriction); Cvar_Register (&pm_bunnyspeedcap); Cvar_Register (&pm_ktjump); Cvar_Register (&pm_slidefix); Cvar_SetCurrentGroup(CVAR_GROUP_SERVER_PERMISSIONS); Cvar_Register (&allow_download); Cvar_Register (&allow_download_skins); Cvar_Register (&allow_download_models); Cvar_Register (&allow_download_sounds); Cvar_Register (&allow_download_maps); Cvar_Register (&allow_download_pakmaps); Cvar_ResetCurrentGroup(); Cmd_AddCommand ("addip", SV_AddIP_f); Cmd_AddCommand ("removeip", SV_RemoveIP_f); Cmd_AddCommand ("listip", SV_ListIP_f); Cmd_AddCommand ("writeip", SV_WriteIP_f); if (!dedicated) Cvar_SetDefault(&sv_mintic, 0); for (i = 1; i < MAX_MODELS; i++) Q_snprintfz (localmodels[i], sizeof(localmodels[i]), "*%i", i); Info_SetValueForStarKey (svs.info, "*version", va("%4.2f", QW_VERSION), MAX_SERVERINFO_STRING); Info_SetValueForStarKey (svs.info, "*fuh_version", VersionString(), MAX_SERVERINFO_STRING); Info_SetValueForStarKey (svs.info, "*z_ext", va("%i", SUPPORTED_EXTENSIONS), MAX_SERVERINFO_STRING); if (strcmp(com_gamedirfile, "qw")) Info_SetValueForStarKey (svs.info, "*gamedir", com_gamedirfile, MAX_SERVERINFO_STRING); // init fraglog stuff svs.logsequence = 1; svs.logtime = svs.realtime; SZ_Init (&svs.log[0], svs.log_buf[0], sizeof(svs.log_buf[0])); svs.log[0].allowoverflow = true; SZ_Init (&svs.log[1], svs.log_buf[1], sizeof(svs.log_buf[1])); svs.log[1].allowoverflow = true; } //============================================================================ //Send a message to the master every few minutes to let it know we are alive, and log information #define HEARTBEAT_SECONDS 300 void Master_Heartbeat (void) { char string[2048]; int active, i; if (svs.realtime - svs.last_heartbeat < HEARTBEAT_SECONDS) return; // not time to send yet svs.last_heartbeat = svs.realtime; // count active users active = 0; for (i = 0; i < MAX_CLIENTS; i++) if (svs.clients[i].state == cs_connected || svs.clients[i].state == cs_spawned ) active++; svs.heartbeat_sequence++; sprintf (string, "%c\n%i\n%i\n", S2M_HEARTBEAT, svs.heartbeat_sequence, active); // send to group master for (i = 0; i < MAX_MASTERS; i++) if (master_adr[i].port) { Com_Printf ("Sending heartbeat to %s\n", NET_AdrToString (master_adr[i])); NET_SendPacket (NS_SERVER, strlen(string), string, master_adr[i]); } } //Informs all masters that this server is going down void Master_Shutdown (void) { char string[2048]; int i; sprintf (string, "%c\n", S2M_SHUTDOWN); // send to group master for (i = 0; i < MAX_MASTERS; i++) { if (master_adr[i].port) { Com_Printf ("Sending heartbeat to %s\n", NET_AdrToString (master_adr[i])); NET_SendPacket (NS_SERVER, strlen(string), string, master_adr[i]); } } } //Pull specific info from a newly changed userinfo string into a more C freindly form. void SV_ExtractFromUserinfo (client_t *cl) { char *val, *p, *q, newname[80]; int i, dupc = 1; client_t *client; // name for C code val = Info_ValueForKey (cl->userinfo, "name"); // trim user name Q_strncpyz (newname, val, sizeof(newname)); for (p = newname; (*p == ' ' || *p == '\r' || *p == '\n') && *p; p++) ; if (p != newname && !*p) { //white space only strcpy(newname, "unnamed"); p = newname; } if (p != newname && *p) { for (q = newname; *p; *q++ = *p++) ; *q = 0; } for (p = newname + strlen(newname) - 1; p != newname && (*p == ' ' || *p == '\r' || *p == '\n') ; p--) ; p[1] = 0; if (strcmp(val, newname)) { Info_SetValueForKey (cl->userinfo, "name", newname, MAX_INFO_STRING); val = Info_ValueForKey (cl->userinfo, "name"); } if (!val[0] || !Q_strcasecmp(val, "console")) { Info_SetValueForKey (cl->userinfo, "name", "unnamed", MAX_INFO_STRING); val = Info_ValueForKey (cl->userinfo, "name"); } // check to see if another user by the same name exists while (1) { for (i = 0, client = svs.clients; i < MAX_CLIENTS; i++, client++) { if (client->state != cs_spawned || client == cl) continue; if (!Q_strcasecmp(client->name, val)) break; } if (i != MAX_CLIENTS) { // dup name if (strlen(val) > sizeof(cl->name) - 1) val[sizeof(cl->name) - 4] = 0; p = val; if (val[0] == '(') if (val[2] == ')') p = val + 3; else if (val[3] == ')') p = val + 4; sprintf(newname, "(%d)%-.40s", dupc++, p); Info_SetValueForKey (cl->userinfo, "name", newname, MAX_INFO_STRING); val = Info_ValueForKey (cl->userinfo, "name"); } else break; } if (strncmp(val, cl->name, strlen(cl->name))) { if (!sv.paused) { if (!cl->lastnametime || svs.realtime - cl->lastnametime > 5) { cl->lastnamecount = 0; cl->lastnametime = svs.realtime; } else if (cl->lastnamecount++ > 4) { SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked for name spam\n", cl->name); SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game for name spamming\n"); SV_DropClient (cl); return; } } if (cl->state >= cs_spawned && !cl->spectator) SV_BroadcastPrintf (PRINT_HIGH, "%s changed name to %s\n", cl->name, val); } Q_strncpyz (cl->name, val, sizeof(cl->name)); // rate val = Info_ValueForKey (cl->userinfo, "rate"); cl->netchan.rate = 1.0 / SV_BoundRate (atoi(val)); // message level val = Info_ValueForKey (cl->userinfo, "msg"); if (strlen(val)) cl->messagelevel = atoi(val); } //============================================================================ void SV_Init (void) { PR_Init (); SV_InitLocal (); if (dedicated) NET_ServerConfig (true); svs.last_heartbeat = -99999; // send immediately }