/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "qwsvdef.h" #define CHAN_AUTO 0 #define CHAN_WEAPON 1 #define CHAN_VOICE 2 #define CHAN_ITEM 3 #define CHAN_BODY 4 extern cvar_t sv_phs; /* ============================================================================= Com_Printf redirection ============================================================================= */ redirect_t sv_redirected; static char sv_outputbuf[MAX_MSGLEN - 1]; void SV_FlushRedirect (void) { if (sv_redirected == RD_PACKET) { // send even if sv_outputbuf is empty Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c%s", A2C_PRINT, sv_outputbuf); } else if (sv_redirected == RD_CLIENT) { if (!sv_outputbuf[0]) return; ClientReliableWrite_Begin (sv_client, svc_print, strlen(sv_outputbuf)+3); ClientReliableWrite_Byte (sv_client, PRINT_HIGH); ClientReliableWrite_String (sv_client, sv_outputbuf); } // clear it sv_outputbuf[0] = 0; } void SV_RedirectedPrint (char *msg) { if (strlen (msg) + strlen(sv_outputbuf) >= sizeof(sv_outputbuf)) SV_FlushRedirect (); strcat (sv_outputbuf, msg); } //Send Com_Printf data to the remote client instead of the console void SV_BeginRedirect (redirect_t rd) { sv_redirected = rd; sv_outputbuf[0] = 0; Com_BeginRedirect (SV_RedirectedPrint); } void SV_EndRedirect (void) { SV_FlushRedirect (); sv_redirected = RD_NONE; Com_EndRedirect (); } /* ============================================================================= EVENT MESSAGES ============================================================================= */ static void SV_PrintToClient(client_t *cl, int level, char *string) { ClientReliableWrite_Begin (cl, svc_print, strlen(string) + 3); ClientReliableWrite_Byte (cl, level); ClientReliableWrite_String (cl, string); } //Sends text across to be displayed if the level passes void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...) { va_list argptr; char string[1024]; if (level < cl->messagelevel) return; va_start (argptr,fmt); vsnprintf (string, sizeof(string), fmt, argptr); va_end (argptr); SV_PrintToClient(cl, level, string); } //Sends text to all active clients void SV_BroadcastPrintf (int level, char *fmt, ...) { va_list argptr; char string[1024]; client_t *cl; int i; va_start (argptr,fmt); vsnprintf (string, sizeof(string), fmt,argptr); va_end (argptr); Sys_Printf ("%s", string); // print to the console for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (level < cl->messagelevel) continue; if (!cl->state) continue; SV_PrintToClient(cl, level, string); } } //Sends text to all active clients void SV_BroadcastCommand (char *fmt, ...) { va_list argptr; char string[1024]; if (!sv.state) return; va_start (argptr,fmt); vsnprintf (string, sizeof(string), fmt,argptr); va_end (argptr); MSG_WriteByte (&sv.reliable_datagram, svc_stufftext); MSG_WriteString (&sv.reliable_datagram, string); } /* ================= SV_Multicast Sends the contents of sv.multicast to a subset of the clients, then clears sv.multicast. MULTICAST_ALL same as broadcast MULTICAST_PVS send to clients potentially visible from org MULTICAST_PHS send to clients potentially hearable from org ================= */ void SV_Multicast (vec3_t origin, int to) { client_t *client; byte *mask; mleaf_t *leaf; int leafnum, j; qboolean reliable; vec3_t org; leaf = Mod_PointInLeaf (origin, sv.worldmodel); leafnum = leaf ? leaf - sv.worldmodel->leafs : 0; reliable = false; switch (to) { case MULTICAST_ALL_R: reliable = true; // intentional fallthrough case MULTICAST_ALL: mask = sv.pvs; // leaf 0 is everything; break; case MULTICAST_PHS_R: reliable = true; // intentional fallthrough case MULTICAST_PHS: mask = sv.phs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5); break; case MULTICAST_PVS_R: reliable = true; // intentional fallthrough case MULTICAST_PVS: mask = sv.pvs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5); break; default: mask = NULL; Host_Error ("SV_Multicast: bad to:%i", to); } // send the data to all relevent clients for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) { if (client->state != cs_spawned) continue; VectorAdd (client->edict->v.origin, client->edict->v.view_ofs, org); if (to == MULTICAST_PHS_R || to == MULTICAST_PHS) { if (VectorL2Compare(origin, org, 1024)) goto inrange; } leaf = Mod_PointInLeaf (org, sv.worldmodel); if (leaf) { // -1 is because pvs rows are 1 based, not 0 based like leafs leafnum = leaf - sv.worldmodel->leafs - 1; if (!(mask[leafnum >> 3] & (1 << (leafnum & 7)))) continue; } inrange: if (reliable) { ClientReliableCheckBlock(client, sv.multicast.cursize); ClientReliableWrite_SZ(client, sv.multicast.data, sv.multicast.cursize); } else SZ_Write (&client->datagram, sv.multicast.data, sv.multicast.cursize); } SZ_Clear (&sv.multicast); } /* ================== SV_StartSound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. (max 4 attenuation) ================== */ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation) { int sound_num, field_mask, i, ent; vec3_t origin; qboolean use_phs, reliable = false; if (volume < 0 || volume > 255) Host_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Host_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 15) Host_Error ("SV_StartSound: channel = %i", channel); // find precache number for sound for (sound_num=1 ; sound_numv.solid == SOLID_BSP) { for (i = 0; i < 3; i++) origin[i] = entity->v.origin[i] + 0.5 * (entity->v.mins[i] + entity->v.maxs[i]); } else { VectorCopy (entity->v.origin, origin); } MSG_WriteByte (&sv.multicast, svc_sound); MSG_WriteShort (&sv.multicast, channel); if (channel & SND_VOLUME) MSG_WriteByte (&sv.multicast, volume); if (channel & SND_ATTENUATION) MSG_WriteByte (&sv.multicast, attenuation*64); MSG_WriteByte (&sv.multicast, sound_num); for (i = 0; i < 3; i++) MSG_WriteCoord (&sv.multicast, origin[i]); if (use_phs) SV_Multicast (origin, reliable ? MULTICAST_PHS_R : MULTICAST_PHS); else SV_Multicast (origin, reliable ? MULTICAST_ALL_R : MULTICAST_ALL); } /* =============================================================================== FRAME UPDATES =============================================================================== */ int sv_nailmodel, sv_supernailmodel, sv_playermodel; void SV_FindModelNumbers (void) { int i; sv_nailmodel = -1; sv_supernailmodel = -1; sv_playermodel = -1; for (i = 1; iedict; // send the chokecount for r_netgraph if (client->chokecount) { MSG_WriteByte (msg, svc_chokecount); MSG_WriteByte (msg, client->chokecount); client->chokecount = 0; } // send a damage message if the player got hit this frame if (ent->v.dmg_take || ent->v.dmg_save) { other = PROG_TO_EDICT(ent->v.dmg_inflictor); MSG_WriteByte (msg, svc_damage); MSG_WriteByte (msg, ent->v.dmg_save); MSG_WriteByte (msg, ent->v.dmg_take); for (i = 0; i < 3; i++) MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i])); ent->v.dmg_take = 0; ent->v.dmg_save = 0; } // a fixangle might get lost in a dropped packet. Oh well. if (ent->v.fixangle) { MSG_WriteByte (msg, svc_setangle); for (i = 0; i < 3; i++) MSG_WriteAngle (msg, ent->v.angles[i] ); ent->v.fixangle = 0; } if ((SUPPORTED_EXTENSIONS & Z_EXT_SERVERTIME) && (client->extensions & Z_EXT_SERVERTIME)) { if (svs.realtime - client->lastservertimeupdate > 5) { MSG_WriteByte(msg, svc_updatestatlong); MSG_WriteByte(msg, STAT_TIME); MSG_WriteLong(msg, (int) (sv.time * 1000)); client->lastservertimeupdate = svs.realtime; } } } /* ======================= SV_UpdateClientStats Performs a delta update of the stats array. This should only be performed when a reliable message can be delivered this frame. ======================= */ void SV_UpdateClientStats (client_t *client) { edict_t *ent; int stats[MAX_CL_STATS], i; ent = client->edict; memset (stats, 0, sizeof(stats)); // if we are a spectator and we are tracking a player, we get his stats // so our status bar reflects his if (client->spectator && client->spec_track > 0) ent = svs.clients[client->spec_track - 1].edict; stats[STAT_HEALTH] = ent->v.health; stats[STAT_WEAPON] = SV_ModelIndex(PR_GetString(ent->v.weaponmodel)); stats[STAT_AMMO] = ent->v.currentammo; stats[STAT_ARMOR] = ent->v.armorvalue; stats[STAT_SHELLS] = ent->v.ammo_shells; stats[STAT_NAILS] = ent->v.ammo_nails; stats[STAT_ROCKETS] = ent->v.ammo_rockets; stats[STAT_CELLS] = ent->v.ammo_cells; if (!client->spectator || client->spec_track > 0) stats[STAT_ACTIVEWEAPON] = ent->v.weapon; // stuff the sigil bits into the high bits of items for sbar stats[STAT_ITEMS] = (int) ent->v.items | ((int) pr_global_struct->serverflags << 28); for (i = 0; i < MAX_CL_STATS; i++) { if (stats[i] != client->stats[i]) { client->stats[i] = stats[i]; if (stats[i] >=0 && stats[i] <= 255) { ClientReliableWrite_Begin(client, svc_updatestat, 3); ClientReliableWrite_Byte(client, i); ClientReliableWrite_Byte(client, stats[i]); } else { ClientReliableWrite_Begin(client, svc_updatestatlong, 6); ClientReliableWrite_Byte(client, i); ClientReliableWrite_Long(client, stats[i]); } } } } qboolean SV_SendClientDatagram (client_t *client) { byte msg_buf[MAX_DATAGRAM]; sizebuf_t msg; SZ_Init (&msg, msg_buf, sizeof(msg_buf)); msg.allowoverflow = true; // add the client specific data to the datagram SV_WriteClientdataToMessage (client, &msg); // send over all the objects that are in the PVS // this will include clients, a packetentities, and // possibly a nails update SV_WriteEntitiesToClient (client, &msg); // copy the accumulated multicast datagram // for this client out to the message if (client->datagram.overflowed) Com_Printf ("WARNING: datagram overflowed for %s\n", client->name); else SZ_Write (&msg, client->datagram.data, client->datagram.cursize); SZ_Clear (&client->datagram); // send deltas over reliable stream if (Netchan_CanReliable (&client->netchan)) SV_UpdateClientStats (client); if (msg.overflowed) { Com_Printf ("WARNING: msg overflowed for %s\n", client->name); SZ_Clear (&msg); } // send the datagram Netchan_Transmit (&client->netchan, msg.cursize, msg.data); return true; } void SV_UpdateToReliableMessages (void) { int i, j; client_t *client; eval_t *val; edict_t *ent; // check for changes to be sent over the reliable streams to all clients for (i = 0, sv_client = svs.clients; i < MAX_CLIENTS; i++, sv_client++) { if (sv_client->state != cs_spawned) continue; if (sv_client->sendinfo) { sv_client->sendinfo = false; SV_FullClientUpdate (sv_client, &sv.reliable_datagram); } if (sv_client->old_frags != sv_client->edict->v.frags) { for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) { if (client->state < cs_connected) continue; ClientReliableWrite_Begin(client, svc_updatefrags, 4); ClientReliableWrite_Byte(client, i); ClientReliableWrite_Short(client, sv_client->edict->v.frags); } sv_client->old_frags = sv_client->edict->v.frags; } // maxspeed/entgravity changes ent = sv_client->edict; val = GetEdictFieldValue(ent, "gravity"); if (val && sv_client->entgravity != val->_float) { sv_client->entgravity = val->_float; ClientReliableWrite_Begin(sv_client, svc_entgravity, 5); ClientReliableWrite_Float(sv_client, sv_client->entgravity); } val = GetEdictFieldValue(ent, "maxspeed"); if (val && sv_client->maxspeed != val->_float) { sv_client->maxspeed = val->_float; ClientReliableWrite_Begin(sv_client, svc_maxspeed, 5); ClientReliableWrite_Float(sv_client, sv_client->maxspeed); } } if (sv.datagram.overflowed) SZ_Clear (&sv.datagram); // append the broadcast messages to each client messages for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) { if (client->state < cs_connected) continue; // reliables go to all connected or spawned ClientReliableCheckBlock(client, sv.reliable_datagram.cursize); ClientReliableWrite_SZ(client, sv.reliable_datagram.data, sv.reliable_datagram.cursize); if (client->state != cs_spawned) continue; // datagrams only go to spawned SZ_Write (&client->datagram, sv.datagram.data, sv.datagram.cursize); } SZ_Clear (&sv.reliable_datagram); SZ_Clear (&sv.datagram); } #ifdef _WIN32 #pragma optimize( "", off ) #endif void SV_SendClientMessages (void) { int i, j; client_t *c; // update frags, names, etc SV_UpdateToReliableMessages (); // build individual updates for (i = 0, c = svs.clients ; i < MAX_CLIENTS; i++, c++) { if (!c->state) continue; if (c->drop) { SV_DropClient(c); c->drop = false; continue; } // check to see if we have a backbuf to stick in the reliable if (c->num_backbuf) { // will it fit? if (c->netchan.message.cursize + c->backbuf_size[0] < c->netchan.message.maxsize) { Com_DPrintf ("%s: backbuf %d bytes\n", c->name, c->backbuf_size[0]); // it'll fit SZ_Write(&c->netchan.message, c->backbuf_data[0], c->backbuf_size[0]); //move along, move along for (j = 1; j < c->num_backbuf; j++) { memcpy(c->backbuf_data[j - 1], c->backbuf_data[j], c->backbuf_size[j]); c->backbuf_size[j - 1] = c->backbuf_size[j]; } c->num_backbuf--; if (c->num_backbuf) { SZ_Init (&c->backbuf, c->backbuf_data[c->num_backbuf - 1], sizeof(c->backbuf_data[c->num_backbuf - 1])); c->backbuf.cursize = c->backbuf_size[c->num_backbuf - 1]; } } } // if the reliable message overflowed, drop the client if (c->netchan.message.overflowed) { SZ_Clear (&c->netchan.message); SZ_Clear (&c->datagram); SV_BroadcastPrintf (PRINT_HIGH, "%s overflowed\n", c->name); Com_Printf ("WARNING: reliable overflow for %s\n",c->name); SV_DropClient (c); c->send_message = true; c->netchan.cleartime = 0; // don't choke this message } // only send messages if the client has sent one and the bandwidth is not choked if (!c->send_message) continue; c->send_message = false; // try putting this after choke? if (!sv.paused && !Netchan_CanPacket (&c->netchan)) { c->chokecount++; continue; // bandwidth choke } if (c->state == cs_spawned) SV_SendClientDatagram (c); else Netchan_Transmit (&c->netchan, 0, NULL); // just update reliable } } #ifdef _WIN32 #pragma optimize( "", on ) #endif //FIXME: does this sequence right? void SV_SendMessagesToAll (void) { int i; client_t *c; for (i = 0, c = svs.clients; i < MAX_CLIENTS; i++, c++) { if (c->state) // FIXME: should this only send to active? c->send_message = true; } SV_SendClientMessages (); }