#ifndef _BOSS_H_ #define _BOSS_H_ RcHitEnum HitEnemyToLargeBomb(CharacterData *my, CharacterData *your); RcHitEnum MoveWarning(CharacterData *my); void CreateWarning(void); RcHitEnum MoveBoss1(CharacterData *my); RcHitEnum MoveBoss2(CharacterData *my); RcHitEnum MoveBoss3(CharacterData *my); RcHitEnum MoveBoss3Laser(CharacterData *my); RcHitEnum MoveBoss4(CharacterData *my); RcHitEnum HitEnemyShotBomb(CharacterData *my, CharacterData *your); RcHitEnum MoveBoss5(CharacterData *my); RcHitEnum MoveBoss5Laser(CharacterData *my); RcHitEnum MoveBoss6(CharacterData *my); #endif