#ifndef _EXTERN_H_ #define _EXTERN_H_ #include "opening.h" #include "game.h" #include "load.h" #include "my.h" #include "your.h" #include "boss.h" #include "ranking.h" #include "misc.h" #ifdef _EXTERN_DEF_ #define EXTERN #else #define EXTERN extern #endif EXTERN CharacterData Cchr; /** **/ EXTERN RootData *Root; /** root data **/ EXTERN RankingData **Ranking; /** ranking data **/ EXTERN StageData **StageDatas; EXTERN MapData **MapDatas; /** map data **/ EXTERN PixData **PixMy; /** my **/ EXTERN PixData **PixMyShot; /** my shot **/ EXTERN PixData **PixItem; /** item **/ EXTERN PixData **PixMyLaser; /** my laser **/ EXTERN PixData **PixItemShot; /** shot item **/ EXTERN PixData **PixItemLaser; /** laser item **/ EXTERN PixData **PixZako; /** zako **/ EXTERN PixData **PixKuru; /** kuru **/ EXTERN PixData **PixHoudai; /** houdai **/ EXTERN PixData **PixUraUra; /** uraura **/ EXTERN PixData **PixUturn; /** uturn **/ EXTERN PixData **PixJiwa; /** jiwa **/ EXTERN PixData **PixChoro; /** choro **/ EXTERN PixData **PixMboss; /** middle boss 8 **/ EXTERN PixData **PixEnemyShot1; /** enemy shot 1 **/ EXTERN PixData **PixEnemyShot2; /** enemy shot 2 **/ EXTERN PixData **PixEnemyShot3; /** enemy shot 3 **/ EXTERN PixData **PixEnemyShot4; /** enemy shot 4 **/ EXTERN PixData **PixEnemyShot5; /** enemy shot 5 **/ EXTERN PixData **PixBomb1; /** bomb 1 **/ EXTERN PixData **PixBomb2; /** bomb 2 **/ EXTERN PixData **PixBack; /** back pixmap **/ EXTERN PixData **PixBoss; /** boss **/ EXTERN PixData **PixFlash; /** flash **/ EXTERN PixData **PixBoss3Laser; /** boss3 laser **/ EXTERN PixData **PixBoss5Laser; /** boss5 laser **/ EXTERN PixData **PixWarning; /** warning **/ #endif