#ifndef _GAME_H_ #define _GAME_H_ Sint16 CopyMyNew(RcHitEnum (*act)(CharacterData *my), RcHitEnum (*hit)(CharacterData *my, CharacterData *your), void (*re)(CharacterData *my)); Sint16 CopyYourNew(RcHitEnum (*act)(CharacterData *my), RcHitEnum (*hit)(CharacterData *my, CharacterData *your), void (*re)(CharacterData *my)); void Game(void); void DeleteAll(void); #endif