#ifndef _MISC_H_ #define _MISC_H_ Uint16 GetFrameNo(Sint16 dir); void DrawPixmapFrame(CharacterData *my); void DrawPixmap(PixData *my, Sint16 x, Sint16 y); RcHitEnum HitDelete(CharacterData *my, CharacterData *your); RcHitEnum HitNone(CharacterData *my, CharacterData *your); RcHitEnum MoveStandard(CharacterData *my); RcHitEnum MoveStandardNoFrame(CharacterData *my); Uint16 GetDirection(CharacterData *your, CharacterData *my); void GetDirectionAdd(Uint16, Sint16 *ax, Sint16 *ay, Uint16 speed); void ClearAndGameOver(void); void Infomation(void); #endif