#ifndef _MY_H_ #define _MY_H_ RcHitEnum MoveShotBomb(CharacterData *my); RcHitEnum HitMyShot(CharacterData *my, CharacterData *your); RcHitEnum HitMy(CharacterData *my, CharacterData *your); RcHitEnum MoveMy(CharacterData *my); RcHitEnum MoveMyBomb(CharacterData *my); void CreateMy(void); #endif