#ifndef _YOUR_H_ #define _YOUR_H_ /** Item **/ void CreateItem(Sint16 x, Sint16 y, PixData **pix); RcHitEnum MoveItem(CharacterData *my); /** Bomb **/ RcHitEnum MoveBomb(CharacterData *my); RcHitEnum HitEnemyToBomb(CharacterData *my, CharacterData *your); RcHitEnum MoveEnemyBomb(CharacterData *my); RcHitEnum MoveMissile(CharacterData *my); void CreateEnemyShot1(Sint16 x, Sint16 y, Uint16 dir, Uint8 speed, Uint8 sel); void CreateEnemyShot2(Sint16 x, Sint16 y, PixData **spr, Uint8 max, Uint16 dir, Uint8 speed); /** ザコ **/ void CreateZako(Sint16 x, Sint16 dir, Uint8 speed); RcHitEnum MoveZako(CharacterData *my); /** タンク **/ void CreateTank(void); RcHitEnum MoveTank(CharacterData *my); /** ユラユラ **/ void CreateUraura(Sint16 x, Uint8 sel); RcHitEnum MoveUraura(CharacterData *my); /** ジワ **/ void CreateJiwa(Sint16 x, Sint16 y, Uint16 dir); RcHitEnum MoveJiwa(CharacterData *my); /** 砲台 **/ void CreateHoudai(Sint16 x, Uint16 dir, Uint8 speed); RcHitEnum MoveHoudai(CharacterData *my); /** Uターン **/ void CreateUturn(Sint16 x); RcHitEnum MoveUturn(CharacterData *my); /** くるくる **/ void CreateKuru(void); RcHitEnum MoveKuru(CharacterData *my); /** 中ボス **/ void CreateMiddleBoss(void); RcHitEnum MoveMiddleBoss(CharacterData *my); /** ちょろ **/ void CreateChoro(Sint16 x); RcHitEnum MoveChoro(CharacterData *my); #endif