/* * File: gtk_player_info.h * Author: Ismael Orenstein * Project: GGZ Combat game module * Date: 10/14/2000 * Desc: Player info widget * $Id: gtk_player_info.c 6346 2004-11-13 08:37:39Z jdorje $ * * Copyright (C) 2000 Ismael Orenstein. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include /* Site-specific config */ #endif #include #include #include "ggz_gtk.h" #include "game.h" extern GdkColor *player_colors; static GtkWidget *tree_new(GtkWidget * parent) { GtkListStore *store; GtkWidget *tree; GtkCellRenderer *renderer; GtkTreeViewColumn *column; GtkTreeSelection *select; assert(UNIT_COLUMNS == 4); store = gtk_list_store_new(UNIT_COLUMNS, G_TYPE_INT, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_STRING); tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store)); g_object_unref(store); renderer = gtk_cell_renderer_text_new(); column = gtk_tree_view_column_new_with_attributes(_("Name"), renderer, "text", UNIT_COLUMN_NAME, NULL); gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column); renderer = gtk_cell_renderer_text_new(); column = gtk_tree_view_column_new_with_attributes(_("Number"), renderer, "text", UNIT_COLUMN_NUMBER, NULL); gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column); renderer = gtk_cell_renderer_text_new(); column = gtk_tree_view_column_new_with_attributes(_("Power"), renderer, "text", UNIT_COLUMN_POWER, NULL); gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column); gtk_widget_ref(tree); g_object_set_data_full(G_OBJECT(parent), "unit_list", tree, (GtkDestroyNotify) gtk_widget_unref); g_object_set_data(G_OBJECT(parent), "unit_list_store", store); gtk_widget_show(tree); select = gtk_tree_view_get_selection(GTK_TREE_VIEW(tree)); gtk_tree_selection_set_mode(select, GTK_SELECTION_SINGLE); g_signal_connect(select, "changed", GTK_SIGNAL_FUNC(game_unit_list_handle), parent); return tree; } GtkWidget *gtk_player_info_new(GtkWidget * parent, char *name, int seat) { GtkWidget *player_info; GtkWidget *player_name; GtkWidget *unit_view; GtkWidget *unit_list; GtkStyle *label_style; int j; // Create the initial vbox player_info = gtk_vbox_new(FALSE, 0); gtk_widget_ref(player_info); g_object_set_data_full(G_OBJECT(parent), name, player_info, (GtkDestroyNotify) gtk_widget_unref); // Name of the player player_name = gtk_label_new("Player Name"); gtk_widget_ref(player_name); g_object_set_data_full(G_OBJECT(player_info), "player_name", player_name, (GtkDestroyNotify) gtk_widget_unref); gtk_widget_show(player_name); gtk_box_pack_start(GTK_BOX(player_info), player_name, FALSE, FALSE, 0); /* Color of label */ label_style = gtk_style_new(); for (j = 0; j < 5; j++) label_style->fg[j] = player_colors[seat]; gtk_widget_set_style(player_name, label_style); // List of units unit_view = gtk_scrolled_window_new(NULL, NULL); gtk_widget_ref(unit_view); g_object_set_data_full(G_OBJECT(player_info), "unit_view", unit_view, (GtkDestroyNotify) gtk_widget_unref); gtk_widget_show(unit_view); gtk_box_pack_start(GTK_BOX(player_info), unit_view, TRUE, TRUE, 0); gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(unit_view), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC); unit_list = tree_new(player_info); gtk_container_add(GTK_CONTAINER(unit_view), unit_list); return player_info; }