/* * File: dlg_chat.c * Author: Jason Short * Project: GGZ GTK Games * Date: 2/20/2004 (moved from GGZCards) * Desc: Create the "Chat" Gtk dialog * $Id: dlg_chat.c 6903 2005-01-25 18:57:38Z jdorje $ * * This file implements a chat widget. Much of the code is taken from * Freeciv's chat widget, written by Vasco Alexandre da Silva Costa. * * Copyright (C) 2004 GGZ Development Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include /* Site-specific config */ #endif #include #include #include #include "dlg_chat.h" #include "ggzintl.h" #include "ggz_gtk.h" typedef struct chatwidgets { GtkWidget *container; GtkWidget *text; struct chatwidgets *next; } ChatWidgets; static ChatWidgets *chats; static GtkWidget *dlg_chat; GGZMod *ggz; static void handle_ggz_chat_event(GGZMod * ggzmod, GGZModEvent e, const void *data) { const GGZChat *chat = data; ChatWidgets *list; char message[1024]; GtkTextBuffer *buf; GtkTextIter i; GtkTextMark *mark; snprintf(message, sizeof(message), "\n%s : %s", chat->player, chat->message); for (list = chats; list; list = list->next) { if (!list->container) continue; buf = gtk_text_view_get_buffer(GTK_TEXT_VIEW(list->text)); gtk_text_buffer_get_end_iter(buf, &i); gtk_text_buffer_insert(buf, &i, message, -1); /* have to use a mark, or this won't work properly */ gtk_text_buffer_get_end_iter(buf, &i); mark = gtk_text_buffer_create_mark(buf, NULL, &i, FALSE); gtk_text_view_scroll_mark_onscreen(GTK_TEXT_VIEW (list->text), mark); gtk_text_buffer_delete_mark(buf, mark); } } void init_chat(GGZMod * ggzmod) { ggz = ggzmod; ggzmod_set_handler(ggzmod, GGZMOD_EVENT_CHAT, handle_ggz_chat_event); } static void inputline_return(GtkEntry * w, gpointer data) { const char *theinput = gtk_entry_get_text(w); if (*theinput) { ggzmod_request_chat(ggz, theinput); } gtk_entry_set_text(w, ""); } GtkWidget *create_chat_widget(void) { GtkWidget *vbox, *text, *inputline; ChatWidgets *list; GtkWidget *sw; vbox = gtk_vbox_new(FALSE, 0); /* Create a scrolled window for the chat lines. */ sw = gtk_scrolled_window_new(NULL, NULL); gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sw), GTK_SHADOW_ETCHED_IN); gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sw), GTK_POLICY_AUTOMATIC, GTK_POLICY_ALWAYS); gtk_box_pack_start(GTK_BOX(vbox), sw, TRUE, TRUE, 0); gtk_widget_set_size_request(sw, -1, 50); /* The chatlines themselves go into a text window. */ text = gtk_text_view_new(); gtk_text_view_set_editable(GTK_TEXT_VIEW(text), FALSE); gtk_text_view_set_cursor_visible(GTK_TEXT_VIEW(text), FALSE); gtk_container_add(GTK_CONTAINER(sw), text); gtk_widget_set_name(text, "chatline"); gtk_text_view_set_wrap_mode(GTK_TEXT_VIEW(text), GTK_WRAP_WORD); gtk_text_view_set_left_margin(GTK_TEXT_VIEW(text), 5); /* Text entry widget. */ inputline = gtk_entry_new(); gtk_box_pack_start(GTK_BOX(vbox), inputline, FALSE, FALSE, 3); gtk_widget_show_all(vbox); list = ggz_malloc(sizeof(*list)); list->next = chats; list->container = vbox; list->text = text; chats = list; g_signal_connect(inputline, "activate", G_CALLBACK(inputline_return), NULL); g_signal_connect(vbox, "destroy", GTK_SIGNAL_FUNC(gtk_widget_destroyed), &list->container); return vbox; } static GtkWidget *create_dlg_chat(GtkWindow * parent) { GtkWidget *dialog; GtkWidget *vbox; GtkWidget *chat_widget; /* * Create outer window. */ dialog = gtk_dialog_new_with_buttons(_("Player Chat"), parent, 0, GTK_STOCK_CLOSE, GTK_RESPONSE_CLOSE, NULL); g_object_set_data(G_OBJECT(dialog), "dlg_players", dialog); /* * Get vertical box packing widget. */ vbox = GTK_DIALOG(dialog)->vbox; g_object_set_data(G_OBJECT(dialog), "vbox", vbox); gtk_container_set_border_width(GTK_CONTAINER(vbox), 10); gtk_widget_show(vbox); chat_widget = create_chat_widget(); g_object_set_data_full(G_OBJECT(dialog), "chat_widget", chat_widget, (GtkDestroyNotify) gtk_widget_unref); gtk_box_pack_start(GTK_BOX(vbox), chat_widget, FALSE, FALSE, 0); /* * Set up callbacks */ g_signal_connect(dialog, "delete_event", GTK_SIGNAL_FUNC(gtk_widget_destroy), NULL); g_signal_connect(dialog, "response", GTK_SIGNAL_FUNC(gtk_widget_destroy), NULL); /* * Done! */ return dialog; } void create_or_raise_dlg_chat(void) { if (dlg_chat) { gdk_window_show(dlg_chat->window); gdk_window_raise(dlg_chat->window); } else { dlg_chat = create_dlg_chat(ggz_game_main_window); g_signal_connect(dlg_chat, "destroy", GTK_SIGNAL_FUNC(gtk_widget_destroyed), &dlg_chat); gtk_widget_show(dlg_chat); } } void toggle_chat_window(gpointer data, guint action, GtkWidget * w) { ChatWidgets *list; for (list = chats; list; list = list->next) { if (!list->container) continue; if (GTK_CHECK_MENU_ITEM(w)->active) { gtk_widget_show(list->container); } else { gtk_widget_hide(list->container); } } }