# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2004-12-15 01:09+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" #: ../combat/callbacks.c:200 msgid "
/Game/Remember enemy units" msgstr "" #: ../combat/callbacks.c:220 msgid "" "You are cheating. This is really bad!\n" "Please take a moment to think of your opponent.\n" "Does he know what you are doing?\n" "\n" "\n" "So, are you sure you want to do it?" msgstr "" #: ../combat/dlg_options.c:216 msgid "Stored Maps" msgstr "" #: ../combat/dlg_options.c:321 msgid "Game options" msgstr "" #: ../combat/dlg_options.c:375 msgid "Height: " msgstr "" #: ../combat/dlg_options.c:407 msgid "Width: " msgstr "" #: ../combat/dlg_options.c:428 msgid "Open" msgstr "" #: ../combat/dlg_options.c:442 msgid "Lake" msgstr "" #: ../combat/dlg_options.c:455 msgid "Black" msgstr "" #: ../combat/dlg_options.c:468 msgid "Player 1" msgstr "" #: ../combat/dlg_options.c:482 msgid "Player 2" msgstr "" #: ../combat/dlg_options.c:494 msgid "Terrain" msgstr "" #: ../combat/dlg_options.c:514 msgid "Army" msgstr "" #: ../combat/dlg_options.c:548 msgid "If set, the bombs who explode will be removed from the game." msgstr "" #: ../combat/dlg_options.c:551 msgid "One Time Bomb" msgstr "" #: ../combat/dlg_options.c:573 msgid "" "If set, the spy will be able to kill any unit he attacks (except bombs), but " "he will die with the unit (think of it like a terrorist, with a body full of " "bombs)" msgstr "" #: ../combat/dlg_options.c:576 msgid "Terrorist Spy" msgstr "" #: ../combat/dlg_options.c:598 msgid "" "If set, the bombs can walk, just like regular officers. But they aren't able " "to attack! (think of it like a officer carrying a bomb)" msgstr "" #: ../combat/dlg_options.c:601 msgid "Moving Bombs" msgstr "" #: ../combat/dlg_options.c:623 msgid "" "If set, scouts are able to walk more then one square at a time and attack at " "the same turn." msgstr "" #: ../combat/dlg_options.c:626 msgid "Super Scout" msgstr "" #: ../combat/dlg_options.c:648 msgid "" "If set, the flags will be able to walk, just like a regular unit (think of " "it like a officer carrying a flag)" msgstr "" #: ../combat/dlg_options.c:651 msgid "Moving Flags" msgstr "" #: ../combat/dlg_options.c:673 msgid "" "If set, the outcome of attacks will be solved randomly. Spies and bombs are " "treated the normal way. The odds depend on the difference between the power " "of the two units. The first number is the odd of the highest-ranked unit " "winning, and the second number is the odd of both units dying. 0: 30/40, 1: " "35/39, 2: 41/37, 3: 49/33, 4: 56/29, 5: 64/24, 6: 71/20, 7: 77/15, 8: 84/11" msgstr "" #: ../combat/dlg_options.c:678 msgid "Random outcome of attacks" msgstr "" #: ../combat/dlg_options.c:700 msgid "" "If set, units will be able to move (and attack) diagonally. (Scouts will be " "able of walking how many squares as they want diagonally)" msgstr "" #: ../combat/dlg_options.c:704 msgid "Allow diagonal moves" msgstr "" #: ../combat/dlg_options.c:726 msgid "If set, the type of the winning unit in a attack will not be shown." msgstr "" #: ../combat/dlg_options.c:729 msgid "Unknow Victor" msgstr "" #: ../combat/dlg_options.c:751 msgid "" "If set, the defense won't have to reveal what is his type, only wheter he " "wins or loses to the attacking unit." msgstr "" #: ../combat/dlg_options.c:754 msgid "Silent Defense" msgstr "" #: ../combat/dlg_options.c:776 msgid "" "If set, the attacking won't have to reveal it's type, only wheter it wins or " "loses to the defending unit." msgstr "" #: ../combat/dlg_options.c:780 msgid "Silent Offense" msgstr "" #: ../combat/dlg_options.c:802 msgid "" "If set, the players won't be able to setup their units. It will be randomly " "set up by the server." msgstr "" #: ../combat/dlg_options.c:805 msgid "Random Setup" msgstr "" #: ../combat/dlg_options.c:827 msgid "" "If set, the sergeant of all the teams will have been through a higly " "rigorous training, and will be able to walk through lakes. It won't be able " "to stay in a lake, instead, it will be able to appear at the opposite margin " "of a lake (it must go through a straight line, and it must be only lake " "tiles between the source and the destination)" msgstr "" #: ../combat/dlg_options.c:831 msgid "Special Forces Sergeant" msgstr "" #: ../combat/dlg_options.c:853 msgid "" "If set, the units will be able to do a rush attack, when they walk how many " "tiles as they want (in a straight line, just like a scout) and then attack " "the enemy, in the same turn. However, your units die after this attack, even " "if they succeed doing it." msgstr "" #: ../combat/dlg_options.c:856 msgid "Rush Attack" msgstr "" #: ../combat/dlg_options.c:878 msgid "" "If set, the players won't be able to see the remaining units for the " "opponent, ie, they won't know how many units of each type their opponent has " "left. Please note that this option can't be enforceable by the server, so " "just use it against trusted opponents." msgstr "" #: ../combat/dlg_options.c:882 msgid "Hide enemy's unit list" msgstr "" #: ../combat/dlg_options.c:904 msgid "" "If set, the server will ask the clients to show the enemy units for just one " "turn (right after a attack, for instance). However, it can't be enforceable, " "and a bad client could cheat, showing all the enemy units it knows about " "(just the ones that the server tells them, like after an attack)" msgstr "" #: ../combat/dlg_options.c:908 msgid "Forget enemy units" msgstr "" #: ../combat/dlg_options.c:932 msgid "If set, all the units will be shown to both players" msgstr "" #: ../combat/dlg_options.c:935 msgid "Open Map" msgstr "" #: ../combat/dlg_options.c:947 msgid "Options" msgstr "" #: ../combat/dlg_options.c:1056 msgid "Map Preview" msgstr "" #: ../combat/dlg_options.c:1077 msgid "Load" msgstr "" #: ../combat/dlg_options.c:1086 msgid "Save" msgstr "" #: ../combat/dlg_options.c:1095 msgid "Delete" msgstr "" #: ../combat/dlg_options.c:1104 msgid "Maps" msgstr "" #: ../combat/dlg_options.c:1134 msgid "Start Game" msgstr "" #: ../combat/dlg_options.c:1144 msgid "Cancel" msgstr "" #: ../combat/dlg_options.c:1473 msgid "Save Map?" msgstr "" #: ../combat/dlg_options.c:1491 msgid "Save map as:" msgstr "" #: ../combat/dlg_options.c:1526 msgid "Yep" msgstr "" #: ../combat/dlg_options.c:1535 msgid "Nope" msgstr "" #: ../combat/game.c:124 msgid "
/Game/Save current map" msgstr "" #: ../combat/game.c:126 msgid "
/Game/Show game options" msgstr "" #: ../combat/gtk_player_info.c:56 ../common/dlg_players.c:219 msgid "Name" msgstr "" #: ../combat/gtk_player_info.c:63 msgid "Number" msgstr "" #: ../combat/gtk_player_info.c:70 msgid "Power" msgstr "" #: ../combat/interface.c:48 msgid "/_Game" msgstr "" #: ../combat/interface.c:49 msgid "/Game/S_ave current map" msgstr "" #: ../combat/interface.c:51 msgid "/Game/_Remember enemy units" msgstr "" #: ../combat/interface.c:53 msgid "/Game/_Show game options" msgstr "" #: ../combat/interface.c:97 msgid "Combat" msgstr "" #: ../combat/interface.c:154 msgid "_Send Setup" msgstr "" #: ../combat/main.c:138 msgid "About Combat" msgstr "" #: ../combat/main.c:139 msgid "Combat, a stratego (tm) game for GGZ" msgstr "" #: ../combat/main.c:140 msgid "" "Author:\n" "Ismael Orenstein\n" "\n" "\n" "Special thanks to:\n" "Justin G. Zaun\n" "Rich Gade\n" "And all the GGZ team\n" "\n" "For more information on Stratego, visit:\n" "http://www.inficad.com/~ecollins/stratego/" msgstr "" #: ../combat/support.c:84 #, c-format msgid "Couldn't find pixmap file: %s" msgstr "" #: ../combat/support.c:90 #, c-format msgid "Error loading pixmap file: %s" msgstr "" #: ../common/dlg_chat.c:159 msgid "Player Chat" msgstr "" #: ../common/dlg_exit.c:56 msgid "Are you sure you want to exit?" msgstr "" #: ../common/dlg_exit.c:58 msgid "" "Are you sure you want to exit?\n" "You will not be able to rejoin." msgstr "" #: ../common/dlg_exit.c:62 ../common/dlg_exit.c:67 msgid "Really Exit?" msgstr "" #: ../common/dlg_players.c:120 msgid "Occupied" msgstr "" #: ../common/dlg_players.c:124 msgid "Empty" msgstr "" #: ../common/dlg_players.c:128 msgid "Bot" msgstr "" #: ../common/dlg_players.c:132 msgid "Reserved" msgstr "" #: ../common/dlg_players.c:136 msgid "-" msgstr "" #: ../common/dlg_players.c:166 msgid "Spectator" msgstr "" #: ../common/dlg_players.c:203 msgid "#" msgstr "" #: ../common/dlg_players.c:210 msgid "Status" msgstr "" #: ../common/dlg_players.c:261 msgid "Player List" msgstr "" #: ../common/dlg_players.c:276 msgid "List of players:" msgstr "" #: ../common/dlg_players.c:410 msgid "Info" msgstr "" #: ../common/dlg_players.c:428 msgid "Boot player" msgstr "" #: ../common/dlg_players.c:448 msgid "Sit here" msgstr "" #: ../common/dlg_players.c:450 msgid "Move here" msgstr "" #: ../common/dlg_players.c:468 msgid "Play with bot" msgstr "" #: ../common/dlg_players.c:485 msgid "Drop reservation" msgstr "" #: ../common/dlg_players.c:487 msgid "Remove bot" msgstr "" #: ../common/ggzintl.c:44 #, c-format msgid "nls enabled: %s" msgstr ""