/* GL-117 Copyright 2001, 2002 Thomas A. Drexl aka heptargon This file is part of GL-117. GL-117 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GL-117 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GL-117; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* This file includes the main program. */ #ifndef IS_MAIN_H #define IS_MAIN_H // dummy debug definitions //#define HAVE_SDL_MIXER //#define USE_GLUT #include #include #include /* Load definitions of GNU autoconf: USE_GLUT: no SDL HAVE_SDL: SDL installed HAVE_SDL_MIXER: SDL_mixer installed HAVE_SDL_NET: SDL_net installed */ #include "aiobject.h" // ok #include "model.h" // ok #include "3ds.h" // ok #include "effects.h" // ok #include "audio.h" // ok #include "pilots.h" // ok extern Font *font1, *font2; extern CTexture *texsun, *texflare1, *texflare2, *texflare3, *texflare4, *texmoon, *texcross, *texcross2, *texranks, *texmedals; extern CTexture *texradar1, *texradar2, *texarrow; extern PilotList *pilots; // other pilots of the Eagle Squad extern CExplosion *explosion [maxexplosion]; extern CBlackSmoke *blacksmoke [maxblacksmoke]; extern CLoad3DS g_Load3ds; extern CModel model_fig; // fighter models extern CModel model_figa; extern CModel model_figb; extern CModel model_figc; extern CModel model_figd; extern CModel model_fige; extern CModel model_figf; extern CModel model_figg; extern CModel model_figh; extern CModel model_figi; extern CModel model_figt; extern CModel model_cannon1; extern CModel model_cannon2; extern CModel model_cannon1b; extern CModel model_cannon2b; extern CModel model_flare1; extern CModel model_chaff1; extern CModel model_missile1; extern CModel model_missile2; extern CModel model_missile3; extern CModel model_missile4; extern CModel model_missile5; extern CModel model_missile6; extern CModel model_missile7; extern CModel model_missile8; extern CModel model_flak1; extern CModel model_flarak1; extern CModel model_tent1; extern CModel model_ship1; extern CModel model_ship2; extern CModel model_gl117; extern CModel model_tank1; extern CModel model_container1; extern CModel model_truck1; extern CModel model_truck2; extern CModel model_trsam; extern CModel model_pickup1; extern CModel model_pickup2; extern CModel model_tank2; extern CModel model_tent4; extern CModel model_hall1; extern CModel model_hall2; extern CModel model_oilrig; extern CModel model_egg; extern CModel model_radar; extern CModel model_mine1; extern CModel model_aster1; extern CModel model_base1; extern CModel model_barrier1; extern CModel model_rubble1; extern CModel model_depot1; extern CModel model_house1; extern DynamicObj *flare [maxflare]; extern DynamicObj *chaff [maxchaff]; extern AIObj *missile [maxmissile]; extern DynamicObj *laser [maxlaser]; extern AIObj *fighter [maxfighter]; extern Star *star [maxstar]; // the stars at night extern DynamicObj *groundobj [maxgroundobj]; extern Flash *flash1; // the thunderstorm flash extern Space *space; // the scene (everything) without the landscape extern AIObj *fplayer; // the player itself extern SoundSystem *sound; // get name of a keyboard's key (ENTER, SPACE) extern char *getKeyString (int key, char *str); // own export: main.h may be included in the cpp files extern CModel *getModel (int id); #endif