/* Copyright (C) 2000 Xavier Hosxe This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __DIAMOND__ #define __DIAMOND__ #include #include "sprite.hpp" #include "list.hpp" #include "myship.hpp" class Diamond : public Sprite { public: Diamond(Sprite *sprite); void draw(); void drawShadowable(); void move(); void collision(Sprite *); static void initList(); enum Type { POWER=0, BOMB=1, POWERUP=2, INVUL=3, } ; Type getType() { return type_; } protected: float tetay_; float dtetay_; static int list_; Type type_; float sizePowerUp_; }; #endif