/* Copyright (C) 2000 Xavier Hosxe This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __PIEGE__ #define __PIEGE__ #include #include #include "sprite.hpp" #include "list.hpp" #include "explosion.hpp" #include "spirale.hpp" class Piege : public Sprite { public: Piege(List *list, int speed, float x); void draw(); void drawShadowable(); void move(); void collision(Sprite *); float getX() { return x_+spotX_; } float getY() { return .5; } float getZ() { return z_+spotZ_; } protected: int state_; float spotX_,spotY_,spotZ_; float spotdX_,spotdZ_; float tetay_; float tuching_; Sprite* toFollow_; float lightelse_; float period_; int ringing_; int elapsedTime_; }; class Poto : public Sprite { public: Poto(Sprite *lamp); void draw(); void drawShadowable(); void move(); void collision(Sprite *); }; #endif