/* Copyright (C) 2000 Xavier Hosxe This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __TANK__ #define __TANK__ #include #include "sprite.hpp" #include "list.hpp" #include "explosion.hpp" class Tank : public Sprite { public: enum enum_state { NORMAL, MOVING, TURNING, TURNING_TOURELLE, SHOOTING, PREPARE_SHOOT, UNDEF } ; Tank(List *list, int x, int shield); ~Tank(); void draw(); void drawShadowable(); void move(); void collision(Sprite *); static int numberOfTanks_; static void initList(); protected: int state_; float tetay1_,tetay2_; int shield_; Sprite *toShot; float tetay2_goal ; float dtetay2_; float cpt_; float chaine1_, chaine2_; static int m_nBigCubeList ; static int m_nLittleCubeList ; }; class TankFire : public Sprite { public: TankFire(List *list, Tank *tank, float x, float y, float z,float dx, float dz,float rotated); void draw(); void drawShadowable(); void move(); void collision(Sprite *); protected: float tetay_,rotated_; }; #endif