// // Copyright (C) 2001, 2002, 2003 Stephane Magnenat & Luc-Olivier de Charriere // for any question or comment contact us at // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // *default type null gameSprite ERROR_NO_GAME_SPRITE_DEFINED gameSpriteImage 0 gameSpriteCount 1 miniSprite ERROR_NO_MINI_SPRITE_DEFINED miniSpriteImage 0 hueImage 0 flagImage 49 miniImage 0 crossConnectMultiImage 0 upgradeStopWalk 0 upgradeStopSwim 0 upgradeStopFly 0 upgradeWalk 0 upgradeSwim 0 upgradeFly 0 upgradeBuild 0 upgradeHarvest 0 upgradeAttackSpeed 0 upgradeAttackStrength 0 upgradeMagicAttackAir 0 upgradeMagicAttackGround 0 upgradeMagicCreateWood 0 upgradeMagicCreateCorn 0 upgradeMagicCreateAlga 0 upgradeArmor 0 upgradeHP 0 upgradeTimeStopWalk 0 upgradeTimeStopSwim 0 upgradeTimeStopFly 0 upgradeTimeWalk 0 upgradeTimeSwim 0 upgradeTimeFly 0 upgradeTimeBuild 0 upgradeTimeHarvest 0 upgradeTimeAttackSpeed 0 upgradeTimeAttackStrength 0 upgradeTimeMagicAttackAir 0 upgradeTimeMagicAttackGround 0 upgradeTimeMagicCreateWood 0 upgradeTimeMagicCreateCorn 0 upgradeTimeMagicCreateAlga 0 upgradeTimeArmor 0 upgradeTimeHP 0 upgradeInParallel 0 foodable 0 fillable 0 zonableWorker 0 zonableExplorer 0 zonableWarrior 0 zonableForbidden 0 canFeedUnit 0 timeToFeedUnit 0 canHealUnit 0 timeToHealUnit 0 insideSpeed 4 canExchange 0 useTeamRessources 0 width 0 height 0 decLeft 0 decTop 0 isVirtual 0 isCloacked 0 shootingRange 0 shootDamage 0 shootSpeed 0 shootRythme 0 maxBullets 0 multiplierStoneToBullets 0 unitProductionTime 0 ressourceForOneUnit 0 maxWood 0 maxCorn 0 maxPapyrus 0 maxStone 0 maxAlgue 0 maxFruit0 0 maxFruit1 0 maxFruit2 0 maxFruit3 0 maxFruit4 0 maxFruit5 0 maxFruit6 0 maxFruit7 0 maxFruit8 0 maxFruit9 0 multiplierWood 1 multiplierCorn 1 multiplierPapyrus 1 multiplierStone 1 multiplierAlgue 1 multiplierFruit0 10 multiplierFruit1 10 multiplierFruit2 10 multiplierFruit3 10 multiplierFruit4 10 multiplierFruit5 10 multiplierFruit6 10 multiplierFruit7 10 multiplierFruit8 10 multiplierFruit9 10 maxUnitInside 0 maxUnitWorking 0 hpInit 0 hpMax 0 hpInc 0 armor 0 level 0 shortTypeNum 0 isBuildingSite 0 defaultUnitStayRange 0 viewingRange 1 regenerationSpeed 0 prestige 0