/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GUIANIMATION_H #define __GUIANIMATION_H #include "GUIBase.h" #include namespace GAGCore { class Sprite; } namespace GAGGUI { class Animation: public RectangularWidget { protected: Uint32 duration; Uint32 count; Sint32 start; std::string sprite; // cache, recomputed on internalInit GAGCore::Sprite *archPtr; unsigned pos, durationLeft; public: Animation() { duration=count=start=0; pos=durationLeft=0; archPtr=NULL; } Animation(int x, int y, Uint32 hAlign, Uint32 vAlign, const char *sprite, Sint32 start, Sint32 count=1, Sint32 duration=1); virtual ~Animation() { } virtual void onTimer(Uint32 tick); virtual void internalInit(void); virtual void paint(void); }; } #endif