/* Copyright (C) 2007 Bradley Arsenault Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GUIKeySelector_h #define __GUIKeySelector_h #include "GUIBase.h" #include "GraphicContext.h" #include #include "KeyPress.h" namespace GAGGUI { //! This widget is a simple widget for selecting a key class KeySelector: public HighlightableWidget { public: //Construct with given cordinates KeySelector(int x, int y, Uint32 hAlign, Uint32 vAlign, const char *font, int w=0, int h=0); //Construct with tooltip KeySelector(int x, int y, Uint32 hAlign, Uint32 vAlign, const char *font, const std::string& tooltip, const std::string &tooltipFont, int w=0, int h=0); //Destructor virtual ~KeySelector() { } ///Paint the widget virtual void paint(void); ///Gets the current key KeyPress getKey(); ///Sets the key void setKey(const KeyPress& key); protected: ///Constructs this widget void constructor(int x, int y, Uint32 hAlign, Uint32 vAlign, const char *font, int w, int h); ///Handles events, records the key virtual void onSDLKeyDown(SDL_Event *event); ///Handles press events virtual void onSDLMouseButtonDown(SDL_Event *event); ///The font GAGCore::Font *fontPtr; std::string font; ///Font style GAGCore::Font::Style style; ///The current key KeyPress key; ///the current text std::string text; ///Returns whether its activated bool activated; ///Times the blinking of the waiting for text Uint16 blinkTimer; ///Tells whether the text is in the visible stage of a blink bool blinkVisible; }; }; #endif