/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GUILIST_H #define __GUILIST_H #include "GUIBase.h" #include #include namespace GAGCore { class Font; } namespace GAGGUI { //! A widget that display a list of strings. class List: public HighlightableWidget { protected: //! the name of the used font std::string font; //! the list of strings std::vector strings; //! the current selected entry. -1 means no selection Sint32 nth; //! index of the first entry to be shown, used for scrolling size_t disp; //! Cached variables, do not serialise, reconstructed on paint() call //! Length of the scroll box, this is a cache unsigned blockLength, blockPos, textHeight; //! Pointer to font, this is a cache GAGCore::Font *fontPtr; //! Possible states of selection inside this widget enum SelectionState { NOTHING_PRESSED = 0, UP_ARROW_PRESSED, UP_ZONE_PRESSED, DOWN_ZONE_PRESSED, DOWN_ARROW_PRESSED, HANDLE_PRESSED } selectionState; //!< state of selection inside this widget //! Mouse position when handle dragging started int mouseDragStartPos; //! Initial displacement when handle dragging started int mouseDragStartDisp; public: //! Creator List() { fontPtr = NULL; } //! Creator, with arguments. x, y, w, h are the positional information. hAlign and vAlign the layouting flags. font the name of the font to use List(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const std::string &font); //! Creator with tooltip List(const std::string& tooltip, const std::string& tooltipFont) : HighlightableWidget(tooltip, tooltipFont) { fontPtr = NULL; } //! Creator with tooltip, with arguments. x, y, w, h are the positional information. hAlign and vAlign the layouting flags. font the name of the font to use List(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const std::string &font, const std::string& tooltip, const std::string &tooltipFont); //! Destructor virtual ~List(); virtual void onTimer(Uint32 tick); virtual void internalInit(void); virtual void paint(void); //! Add text to pos in the list void addText(const std::string &text, size_t pos); //! Add text to the end of the list void addText(const std::string &text); //! Remove text at pos in the list void removeText(size_t pos); //! Returns true if text is in the list bool isText(const std::string &text) const; //! Removes all the content of the list void clear(void); //! Returns the value of pos. If pos is out of bounds, returns "" const std::string &getText(size_t pos) const; //! Returns the value of the current selection. If no selection (mtf == -1), returns " const std::string &get(void) const; //! Changes the text at pos. Asserts pos is in range. void setText(size_t pos, const std::string& text); //! Returns the number of entries in the list size_t getCount(void) const; //! Sorts the list (override it if you don't like it) virtual void sort(void); //! Called when selection changes (default: signal parent) virtual void selectionChanged(); //! Return the index of the current selection. Returns -1 if no selection int getSelectionIndex(void) const; //! Set the index of the current selection. Set -1 for no selection void setSelectionIndex(int index); //! Scrolls the List to be centered on item void centerOnItem(int index); protected: virtual void onSDLMouseButtonDown(SDL_Event *event); virtual void onSDLMouseButtonUp(SDL_Event *event); virtual void onSDLMouseMotion(SDL_Event *event); //! Draw an item of the list, called by paint virtual void drawItem(int x, int y, size_t element); }; } #endif