/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GUISELECTOR_H #define __GUISELECTOR_H #include "GUIBase.h" #include namespace GAGCore { class Sprite; } namespace GAGGUI { class Selector: public RectangularWidget { protected: Uint32 maxValue; Uint32 step; Uint32 value; bool dragging; Sint32 id; std::string sprite; bool taper; //! cache, recomputed on internalInit GAGCore::Sprite *archPtr; public: Selector(int x, int y, Uint32 hAlign, Uint32 vAlign, unsigned width, unsigned defaultValue=0, unsigned maxValue=16, bool taper=false, unsigned step=1, const char *sprite=NULL, Sint32 id=-1); Selector(int x, int y, Uint32 hAlign, Uint32 vAlign, unsigned width, const std::string& tooltip, const std::string &tooltipFont, unsigned defaultValue=0, unsigned maxValue=16, bool taper=false, unsigned step=1, const char *sprite=NULL, Sint32 id=-1); virtual ~Selector() { } virtual void internalInit(void); virtual void paint(void); virtual Uint32 getValue(void) { return value; } virtual void setValue(Uint32 v) { clipValue(v); } protected: void clipValue(int v); virtual void onSDLMouseButtonDown(SDL_Event *event); virtual void onSDLMouseMotion(SDL_Event *event); virtual void onSDLMouseButtonUp(SDL_Event *event); }; } #endif