/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GUITEXTAREA_H #define __GUITEXTAREA_H #include "GUIBase.h" #include #include #include namespace GAGCore { class Font; class Sprite; } namespace GAGGUI { class TextArea:public HighlightableWidget { protected: bool readOnly; std::string spritelocation; int spriteWidth; GAGCore::Font *font; size_t areaHeight; size_t areaPos; unsigned int charHeight; std::vector lines; std::vector lines_frames; std::vector frames; std::string text; std::map stringWidthCache; GAGCore::Sprite *sprite; // edit mod variables // this one is the only one always valid, other are recomputed from it size_t cursorPos; // this one can be invalid, but must be within textBufferLength size_t cursorPosY; // this one can be anything unsigned int cursorScreenPosY; public: TextArea() { font=NULL; } TextArea(const std::string &tooltip, const std::string &tooltipFont) : HighlightableWidget(tooltip, tooltipFont) { font=NULL; } TextArea(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const char *font, bool readOnly=true, const char *text="", const char *spritelocation=NULL); TextArea(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const char *font, const std::string& tooltip, const std::string &tooltipFont, bool readOnly=true, const char *text="", const char *spritelocation=NULL); virtual ~TextArea(); virtual void internalInit(void); virtual void paint(void); virtual void setText(const char *text); virtual const char *getText(void) { return text.c_str(); } virtual void addText(const char *text); // migration, const char * have to die at some point void addText(const std::string &text) { addText(text.c_str()); } virtual void addImage(int frame); virtual void addNoImage(); virtual void addChar(const char c); virtual void remText(unsigned pos, unsigned len); virtual void scrollDown(void); virtual void scrollUp(void); virtual void scrollToBottom(void); virtual void setCursorPos(unsigned pos); //! load content from filename virtual bool load(const char *filename); //! save content to filename. If file exists, it is overriden virtual bool save(const char *filename); protected: //! Lookup a string in cache for its size int getStringWidth(const std::string &s); //! Create the strings index table from text virtual void layout(void); //! we make sure the repaint will show something correct virtual void compute(void); virtual void onSDLKeyDown(SDL_Event *event); virtual void onSDLMouseButtonDown(SDL_Event *event); }; } #endif